TotalyMoo wrote:I actually like having to think more about what I am to study. Although I agree that it needs some numbers balancing (Perennial, anyone?)
Sevenless wrote:TotalyMoo wrote:I actually like having to think more about what I am to study. Although I agree that it needs some numbers balancing (Perennial, anyone?)
Perennial isn't a problem because the few curios that give it give it in dollops large enough to get skills fairly easily. A big area that needs reworking is mines and mountains. Very few curios give it and under the current system that's a real pain. It's literally impossible to get above 1500 without minerological surveys off smooth stones and morrocas.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
Sevenless wrote:More importantly: This system makes a very literal hard cap on how high skills can go. Was this the intention?
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT wrote:The cap moves up with the purity of items gathered/made.
jorb wrote:MagicManICT wrote:The cap moves up with the purity of items gathered/made.
The cap, for that matter, increases with the total number of inspirationals in the game.
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