Learning Ability

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Re: Learning Ability

Postby TotalyMoo » Fri Aug 03, 2012 12:50 pm

I actually like having to think more about what I am to study. Although I agree that it needs some numbers balancing (Perennial, anyone?)
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Re: Learning Ability

Postby Sevenless » Fri Aug 03, 2012 2:05 pm

TotalyMoo wrote:I actually like having to think more about what I am to study. Although I agree that it needs some numbers balancing (Perennial, anyone?)


Perennial isn't a problem because the few curios that give it give it in dollops large enough to get skills fairly easily. A big area that needs reworking is mines and mountains. Very few curios give it and under the current system that's a real pain. It's literally impossible to get above 1500 without minerological surveys off smooth stones and morrocas.
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Re: Learning Ability

Postby TotalyMoo » Fri Aug 03, 2012 2:07 pm

Sevenless wrote:
TotalyMoo wrote:I actually like having to think more about what I am to study. Although I agree that it needs some numbers balancing (Perennial, anyone?)


Perennial isn't a problem because the few curios that give it give it in dollops large enough to get skills fairly easily. A big area that needs reworking is mines and mountains. Very few curios give it and under the current system that's a real pain. It's literally impossible to get above 1500 without minerological surveys off smooth stones and morrocas.


Surveys aren't that hard to get, though. You barely need any skills to craft them and the materials can be scavenged :o

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Re: Learning Ability

Postby MagicManICT » Fri Aug 03, 2012 5:16 pm

Both PP and M&M need some love, but a lengthy discussion is going too far off the topic.

Anyway, back to topic and a few things I've learned...

-You can literally study an item so many times that it becomes a big fat 0 of a goose egg in providing anything. I think that was around 14 or so for wood choppings. LA was at 0% already when I got the last point off of one. For items with more than 3 significant digits, you might be able to squeeze in one or two more items (though going that far would be a complete waste IMO).
-I haven't worked out the math yet, but you get a bit less than 3.5x the base value if you push spam studying Inspirationals this way.
-I'm assuming values are truncated so that 1.9 becomes 1.
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Re: Learning Ability

Postby Sevenless » Fri Aug 03, 2012 6:07 pm

More importantly: This system makes a very literal hard cap on how high skills can go. Was this the intention?
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Re: Learning Ability

Postby MagicManICT » Fri Aug 03, 2012 6:23 pm

Sevenless wrote:More importantly: This system makes a very literal hard cap on how high skills can go. Was this the intention?


Given there's a hardcap on humors, why not? The cap moves up with the purity of items gathered/made.
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Re: Learning Ability

Postby jorb » Fri Aug 03, 2012 6:42 pm

Perennial philosophy is hard to get by design.
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Re: Learning Ability

Postby jorb » Fri Aug 03, 2012 6:45 pm

MagicManICT wrote:The cap moves up with the purity of items gathered/made.


The cap, for that matter, increases with the total number of inspirationals in the game.
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Re: Learning Ability

Postby Sevenless » Fri Aug 03, 2012 7:26 pm

jorb wrote:
MagicManICT wrote:The cap moves up with the purity of items gathered/made.


The cap, for that matter, increases with the total number of inspirationals in the game.


Very true. It just seems to go somewhat against what haven looked at. Characters were open ended in power. But in this game there's caps you can approach asymptotically. I assume it's intentional, I'm just curious what you think this will do to endgame gameplay. Perhaps more fighting, but warriors will still be incredibly expensive to grind so I'm not sure it'll be much different.
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Re: Learning Ability

Postby sabinati » Fri Aug 03, 2012 7:29 pm

you're acting like they aren't going to be adding lots more inspirationals.
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