Bounty Hunting.

Forum for suggesting changes to Salem.

Bounty Hunting.

Postby L33LEE » Wed Oct 02, 2013 9:42 pm

I know there are some mentioning of it, but i will add in some detail on how this should work.

A Notice board / npc will be in the Town center of each server, which shows current bountys.

The information given will be :
Name, which changes if they change name, so they cannot swap names / hide away.
When last active - The last time a new addition to the bounty pot against that player was made.
Current Bounty - The total current bounty on that person (Clicking on the total brings up a list of its contributors)
Notoriety - Player with highest bounty will be at the top and in ascending order.
Claimed bountys - Page with collected bountys

How it works :

Basically Bountys can only be placed against a murderer, and the only person who can place a bounty is the direct descendant of the character murdered (you must inherit to be able to place a bounty against your murderer).

You have 7 days to place the bounty against this player at the NPC / notice board (Giving you time to collect silver), which is when the scent will expire from the floor anyways. After 7 days, if you have not placed a bounty tough ****.

When you place the bounty, the name of your murderer is listed directly for all too see, murdering criminals cannot hide. With a total bounty against the murderer also.

When you finally kill A player who has a bounty on their head, after you kill them you get the option to "scalp"(you have 5 mins to do this or the body decays), then you take the head as a trophie back to the NPC, who then deposits the silver into your bank, -20% handling fee. The reason It places it into your bank is so it allows players from different servers to act as bounty hunters on other servers why being able to benefit from the rewards on their own server. (Thinking of impending XServer Travel)

Also, If the head is not scapled and taken back to the NPC, the Bounty is refunded back to the players into their bank -30% handling fee, however its updated that the criminal has been killed, but the bounty was not claimed.

Any questions ?
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Re: Bounty Hunting.

Postby jcwilk » Wed Oct 02, 2013 9:56 pm

L33LEE wrote:Any questions ?


Maybe the ability to memorize the bounty like you memorize a claim so you can see them if you happen to bump into them?

Seems like players might just glut and go through a bunch of lovers lockets, murder a bunch of people and then murder themselves and collect their own bounty though... Worried that could give people an incentive to do noob slaying which would otherwise give them no value... And the poor noobs would just end up feeding their murderer a lot of silver.
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Re: Bounty Hunting.

Postby L33LEE » Wed Oct 02, 2013 10:04 pm

jcwilk wrote:
L33LEE wrote:Any questions ?


Maybe the ability to memorize the bounty like you memorize a claim so you can see them if you happen to bump into them?

Seems like players might just glut and go through a bunch of lovers lockets, murder a bunch of people and then murder themselves and collect their own bounty though... Worried that could give people an incentive to do noob slaying which would otherwise give them no value... And the poor noobs would just end up feeding their murderer a lot of silver.



Maybe that could be something, The descendant of the murdered auto has the murderer memorized, let me think on the other problem u made me aware of for a bit and try to think of a solution.
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Re: Bounty Hunting.

Postby RuneNL » Wed Oct 02, 2013 10:25 pm

L33LEE wrote:
jcwilk wrote:
L33LEE wrote:Any questions ?


Maybe the ability to memorize the bounty like you memorize a claim so you can see them if you happen to bump into them?

Seems like players might just glut and go through a bunch of lovers lockets, murder a bunch of people and then murder themselves and collect their own bounty though... Worried that could give people an incentive to do noob slaying which would otherwise give them no value... And the poor noobs would just end up feeding their murderer a lot of silver.



Maybe that could be something, The descendant of the murdered auto has the murderer memorized, let me think on the other problem u made me aware of for a bit and try to think of a solution.


Ive mentioned this idea in the past or discussed about it.
I think players should be able to place the rewards themselves (which is difficult if they lost all but...)
Other players should be able to add silver to increase the bounty.

Removal by unpopular vote so to speak.
But it is a valid and good point that some people will use murder alts to murder and then collect the bounties themselves.
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Re: Bounty Hunting.

Postby L33LEE » Wed Oct 02, 2013 11:53 pm

RuneNL wrote:Ive mentioned this idea in the past or discussed about it.
I think players should be able to place the rewards themselves (which is difficult if they lost all but...)
Other players should be able to add silver to increase the bounty.

Removal by unpopular vote so to speak.
But it is a valid and good point that some people will use murder alts to murder and then collect the bounties themselves.


To stop abuse of over inflating a real bounty on a player is why i would restrict it to direct descendants of the murdered party only.

Maybe some kind of cap could be put on how much you can actually contribute towards the bounty after you was killed.

Lets say the cap is 250s.

So if someone wished to make a murder alt, then go and kill sa few hundred players(and hope they all place the cap, and not just make you more wanted from another kill) to make it "worth his while", to then just kill his alt for the bounty, then well, maybe he deserves the cash for the time required to make such a huge bounty on himself, but the bounty would be much much less than what he could have gained by doing something else.

So the bounty board would be Small but shiney, for Hunters to shine and find the known criminals, and get a little reward for their effort.

This kind of bounty system would also help towards co-operation of player interaction of finding criminals.

Player is murdered play random
Descendant Places 250s Bounty
Candy gang notice the new bounty and get in contact with the person who was killed.
After investigation of the area of the crime, the gang do what they do best and hunt the criminals.
Small reward is given for effort, but the key point here is also, it would allow better ingame communication between players on matters of justice reguardless of time zone.
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Re: Bounty Hunting.

Postby jcwilk » Wed Oct 02, 2013 11:55 pm

L33LEE wrote:Small reward is given for effort, but the key point here is also, it would allow better ingame communication between players on matters of justice reguardless of time zone.


Starting to sound reasonable, maybe there could be an indication of how long ago it was on the bounty... That way they could know who of the people that were murdered would still have murder scents lying around.
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Re: Bounty Hunting.

Postby L33LEE » Thu Oct 03, 2013 12:12 am

jcwilk wrote:
L33LEE wrote:Small reward is given for effort, but the key point here is also, it would allow better ingame communication between players on matters of justice reguardless of time zone.


Starting to sound reasonable, maybe there could be an indication of how long ago it was on the bounty... That way they could know who of the people that were murdered would still have murder scents lying around.


If you read my first post fully it answers this question.

The scent lasts 7 days.
If they place a bounty, it will show up the date it was placed.
They only have 7 days to place the bounty.
So from when placed it can have anything from 1h > 6.9Days ?
Way to find out is get in contact with the person who was killed (Find name under contributors towards bounty)
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Re: Bounty Hunting.

Postby Khaztropix » Thu Oct 03, 2013 3:24 am

L33LEE wrote: Good Ideas


I like it, however I feel Chief would continuously misappropriate funds to increase his own bounty...
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Re: Bounty Hunting.

Postby Argost » Thu Oct 03, 2013 3:52 am

How would you work the Bounty hunter getting scents after the kill? To me it should be that they get no murder scent for collecting the bounty. Or maybe they have a murder scent until they get to town and collect. Which would add even more of a challenge. But when you attack the bounty he can not be helped by others.
Also make it so more than one hunter can take the bounty, which would allow for groups of hunters to work together.
Star wars had the best bounty system in a mmo as far as I am concerned. It would really be cool if they could do that in this game.
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Re: Bounty Hunting.

Postby L33LEE » Thu Oct 03, 2013 8:02 pm

Argost wrote:How would you work the Bounty hunter getting scents after the kill? To me it should be that they get no murder scent for collecting the bounty. Or maybe they have a murder scent until they get to town and collect. Which would add even more of a challenge. But when you attack the bounty he can not be helped by others.
Also make it so more than one hunter can take the bounty, which would allow for groups of hunters to work together.
Star wars had the best bounty system in a mmo as far as I am concerned. It would really be cool if they could do that in this game.


Apon collection of a bounty, all scents(ground / collected) relating to the murder (Assault, battery, murder) are removed (Reguardless who dropped the scents / attacked the criminal, the scents relating to the attack / murder of the criminal are removed when the bounty is collected, so this still allows group hunting, as ALL attack scents dropped when attacking the criminal are removed, this will include attempted attacks on the criminal etc etc)

PS : The Decendant of the dead Criminal who had a bounty, which was collected cannot put a new bounty on the hunter.

PPS : Trying to figure out how to deal with personal claims / village claims, and how to deal with the scents left by the bounty hunter(Waste, trespassing, etc) if they need to get inside a facility to kill the criminal. ( This is were stealth / lockpicking skills really need to be introduced into the game, it would help my idea alot )

PPS: I had an idea were if in a group, the silver / fame from collecting a bounty is shared to all party members. So each will get a fair share / placed as the people who killed the criminal. However, this can be cheated by the person who has the scalp from just deserting the party. Need top dwel on this abit more.
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