The idea is that regardless of the component being more special then the other it should have it's own advantages.
I find a good example of this to be the Pooh recipe regarding the separate garlic parts or using a whole bulb.
This in combination with the type of cabbage etc will yield different results.
I am saying, I want the lower tier foods to be of equal value when added as a component.
So instead of having a select high tier valuable recipe, I would like to see them "equal" of value depending on personal preferences.
Pooh: Red cabbage, Bear stake and
Garlic parts = > Profitable towards Blood bile
Pooh: Red cabbage, Bear stake and
Garlic bulb = > Profitable towards Pleghm
Pooh: Red cabbage, Bear stake and
Wild garlic = > Waste of time. <- (IDEA) This should not be the case on a high tier recipe.
Because the Wild garlic is a "little effort" item (Which is silly when you hate to forage and it is not replant-able as
wild garlic) it's bonuses feel, neglecting.
Summary: Higher tier food should have higher tier results regardless of the tier of its components. The outcome should be unique towards a goal. Even if it gives one advantage withing a given time in the gluttony sequences.
Exactly where DarkNacht is heading; T1 base, for example a pie base, on it's own has lower overall outcome regardless of its secondary/tertiary components/ingredients compared to T2 & T3. However once T2 is acquired there is no point in using T1, there however is use to using T2 cereals opposing to T3 cereals.
T3 outcomes should always remain more profitable overall but should not exclusively be so.
A T1 pie with particular ingredients should, in my opinion have some advantages towards at least 1 event in a sequence per component/ingredient.
Even with the current recipes and this idea one could carefully prepare glutton sessions that have more then 1-4 different food types.
(Idea) One should not have to always forage when they have a complete civilized settlement but it should have benefits other then a necessity to successfully increase your biles but rather it's efficiency.jorb wrote:This. Essentially each bile has one, singular more or less optimal dish -- depending, perhaps, mildly on the resources you have available -- and this is precisely the most fundamental problem we want to address by revamping the gluttony system. I've spoken on it here.
Exactly! The idea I am trying to convey is to step away from a singular directive path and have a more "experimental" menu where different food ingredients in recipes have different outcomes with at least 1 sequence of equal value regardless of the tiers.
Some of the recipe's have beautiful variations that excite me when I find a useful component combination while others are just a waste of time.
Please Jorb, can I be a
food scientist proper cook?
My apologies for the wall of text everyone who read it all, I however hope I have been able to convey the idea.