Yet Another Gluttony Idea

Forum for suggesting changes to Salem.

Re: Yet Another Gluttony Idea

Postby Potjeh » Mon Sep 23, 2013 12:35 pm

The point is to break the monotony of the grind. It's why diversity plays an important part in studying. Do you also think studying would be better if the optimum strategy was to spam just two or three different kinds of inspirationals?

Not to mention how bot friendly it is to make gluttony more focused on investing time doing the same thing over and over again rather than focusing on optimizing resource allocation.
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Re: Yet Another Gluttony Idea

Postby riolic » Mon Sep 23, 2013 4:39 pm

Potjeh wrote:Do you also think studying would be better if the optimum strategy was to spam just two or three different kinds of inspirationals?

I don't know what game you are playing but for the last 200 levels I've been doing nothing but studying ghost riders with random stuff mixed in so I can study more ghost riders.
I also agree with kand's assessment that no matter what you do with a system like this, a superior method will always evolve. Without constant re balancing and changing of values it's only a matter of time for players to find said method.
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Re: Yet Another Gluttony Idea

Postby Darwoth » Mon Sep 23, 2013 7:49 pm

riolic wrote:
Potjeh wrote:Do you also think studying would be better if the optimum strategy was to spam just two or three different kinds of inspirationals?

I don't know what game you are playing but for the last 200 levels I've been doing nothing but studying ghost riders with random stuff mixed in so I can study more ghost riders.
I also agree with kand's assessment that no matter what you do with a system like this, a superior method will always evolve. Without constant re balancing and changing of values it's only a matter of time for players to find said method.



yep, time on the game would be FAR better spent ADDING content instead of trying to fine tune things that are not really broken to begin with. put in animal husbandry, witchcraft, server travel, new metal types, darkness creatures, maybe some rare spawn "boss" type mobs to draw people into the more remote areas of the game, refined things like beer/wine/cheese making to give people more to do.

those things draw people to the game and keep it fun for those playing, making gluttony more tedious and annoying by forcing someone to go forage mushrooms for hours so they can eat the required amount of newbie food for optimal progression is the exact OPPOSITE of where things need to be headed.
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Re: Yet Another Gluttony Idea

Postby ZtyX » Mon Sep 23, 2013 8:24 pm

Either way they have to clean up one way or another from the legacy humus, foods, etc.. This is most effectively done by making these items obsolete or on par with new items or methods. Otherwise people will continue to complain and rightfully so. The amount of time, effort and infrastructure neccesary to invest in building a character in the current system without legacy humus is grossly incomparable to having it. That's just a simple fact and denying it may fool the common noob, but any relatively experienced player or a developer should see that for what it is. Old players protecting their advantage.
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Re: Yet Another Gluttony Idea

Postby Cheena » Mon Sep 23, 2013 9:11 pm

ZtyX wrote:Either way they have to clean up one way or another from the legacy humus, foods, etc.. This is most effectively done by making these items obsolete or on par with new items or methods. Otherwise people will continue to complain and rightfully so. The amount of time, effort and infrastructure neccesary to invest in building a character in the current system without legacy humus is grossly incomparable to having it. That's just a simple fact and denying it may fool the common noob, but any relatively experienced player or a developer should see that for what it is. Old players protecting their advantage.


Actually I saw noone complaining about legacy humus on this thread and I don't think that was the subject... the thread was about how to change gluttony, and on how to stop nerfing everything instead of adding new content, which we actually need more than balancing players. Improving useless content instead of nerfing usefull one. I mean, when those powerfull players will quit the game, noone will give a damn about the legacy humus they had, but it will be something else than the new powerfull ones would have found... the snake biting his own tail... when horses would make everyone happy :D
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Re: Yet Another Gluttony Idea

Postby Darwoth » Mon Sep 23, 2013 9:28 pm

ZtyX wrote:Either way they have to clean up one way or another from the legacy humus, foods, etc.. This is most effectively done by making these items obsolete or on par with new items or methods. Otherwise people will continue to complain and rightfully so. The amount of time, effort and infrastructure neccesary to invest in building a character in the current system without legacy humus is grossly incomparable to having it. That's just a simple fact and denying it may fool the common noob, but any relatively experienced player or a developer should see that for what it is. Old players protecting their advantage.



legacy humus is not an issue, everything has been made several times more easy since then in both stats and proficiencies and everything the current top players have is achievable without legacy humus and a little more effort, don't like it go kill them and thus nullify their humus they consumed. two 300 stat characters are more lethal than one 600 stat character and "legacy" anything is finite and in short supply.


really tired of **** players ***** about "old players and old humus" when they don't know anything about the game as though the reason they are at the bottom of the food chain is because they don't have legacy humus and "missed out". completely oblivious to the fact that the factions dominating their respective servers were doing so long before the patch when everybody had the same ****, 90% of my legacy humus was raided and gathered after the patch went in with a character that had under 300 stats. there was no reason others could not have done the same other than apathy and laziness.

just like there is nothing keeping people now from producing several hundred stat characters that can fare just fine against the SMALL number of characters with higher.
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Re: Yet Another Gluttony Idea

Postby Binks » Tue Sep 24, 2013 2:23 am

Darwoth wrote:and again, as i said the fine tuning should come from ADDING things not nerfing things, for example the ***** foods could be made more attractive by making water weigh more heavily in their purity formula, reducing material costs and things of that nature. give positive reasons that make people WANT to use them do not force them into using them with some assinine game mechanic.


This is very well said. Please buff other foods so we have more options. This will stop the spam of the same food over and over and I will be gluttoning on multiple different food types per bile.


Potjeh wrote:The point is to break the monotony of the grind. It's why diversity plays an important part in studying. Do you also think studying would be better if the optimum strategy was to spam just two or three different kinds of inspirationals?

Not to mention how bot friendly it is to make gluttony more focused on investing time doing the same thing over and over again rather than focusing on optimizing resource allocation.


Another clear case of Potjeh not knowing what the ***** he is talking about. Anyone who plays this game and is good at it knows you spam the same **** over and over and toss 1 random item to reset the study. Please stop commenting on **** you just don't have a ***** clue about.

It doesn't matter what they do Potjeh. This game is a Monotony of a grind no matter what changes they make. That is just what this game is. Especially if you wanna compete with the best of us.
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Re: Yet Another Gluttony Idea

Postby Potjeh » Tue Sep 24, 2013 6:27 am

At least you use the other inspirationals, with a strong preference for stuff like Barleycorn or sunflowers. Most foods *never* get used. Though I guess you're right, studying would be even better if each inspirational type had it's own invariance counter that couldn't be reset with other inspirationals.

And yeah, the game is a monotonous grind currently. Why do you think there's nobody playing?
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Re: Yet Another Gluttony Idea

Postby Darwoth » Tue Sep 24, 2013 7:25 am

and adding more **** game mechanics to force people into doing tedious ***** like foraging ingredients for newb food somehow makes the game less grindy :lol: :lol: :lol:
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Re: Yet Another Gluttony Idea

Postby Potjeh » Tue Sep 24, 2013 8:13 am

Yes.
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