Demek wrote:Thanks again for replies.
5)Alts. What's the best way to go about it? Hunter/gatherer, craftsman, farmer/cook, keymaster, warrior, what else? Since game meats require big game hunting, should i put them on cook or hunter?
Here's how I did it:
- [Pretty much required] Alt in boston as a keymaster. Don't give him a homestead, possibly get him up to locksmithing so he can make copies himself.
- Farmer / processer / slotter: all profs high with a focus on S&C(planting), NatPhil (forestry) and H&N (planing), doesn't leave the compound. All biles high, pretty much: phlegm and bbile will need to be high and you might as well raise ybile and blood so he doesn't die in one hit if he ever gets ambushed.
- Forager / Hunter: highish F&W, highish M&M. High biles obviously: phlegm for running, ybile/blood for fighting and bbile for fear debuff/studying.
- A couple of worker alts that can help to bulk-process stuff (cutting boards, chopping logs or trees, processing produce like cotton or food, ...). Just raise em to medium (~50-100) phlegm so they don't have to eat every 5 seconds.