Crashing

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Crashing

Postby Nopter » Fri Aug 30, 2013 11:03 pm

Error has occurred message showed up and this was the detail.

java.lang.RuntimeException: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:100)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:205)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:483)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:394)
at haven.HavenPanel.run(HavenPanel.java:426)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.GOut.glexcfor(GOut.java:99)
at haven.GOut.checkerr(GOut.java:107)
at haven.TexGL.create(TexGL.java:275)
at haven.TexGL.glid(TexGL.java:308)
at haven.TexGL$TexDraw.apply(TexGL.java:94)
at haven.GLState$Applier.apply(GLState.java:472)
at haven.GOut.apply(GOut.java:194)
at haven.TexGL.render(TexGL.java:316)
at haven.Tex.crender(Tex.java:92)
at haven.Tex.crender(Tex.java:97)
at haven.GOut.image(GOut.java:142)
at haven.TextEntry.draw(TextEntry.java:87)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.LoginScreen.draw(LoginScreen.java:336)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.RootWidget.draw(RootWidget.java:80)
at haven.UI.draw(UI.java:147)
at haven.HavenPanel.redraw(HavenPanel.java:280)
at haven.HavenPanel$1.display(HavenPanel.java:92)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:588)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:572)
at javax.media.opengl.awt.GLCanvas$7.run(GLCanvas.java:1054)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1034)
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Re: Crashing

Postby MagicManICT » Sat Aug 31, 2013 11:00 am

Is this showing up with Enders only or is it happening with the default client, too?
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Re: Crashing

Postby Nopter » Tue Sep 03, 2013 12:27 am

My normal client also crashes when i try to log in
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Re: Crashing

Postby Eric » Tue Sep 03, 2013 2:53 am

I am also getting this crash error msg
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Re: Crashing

Postby MagicManICT » Tue Sep 03, 2013 4:26 am

Nopter wrote:My normal client also crashes when i try to log in


Have you looked at the other "client crashing" thread from this last week? viewtopic.php?f=10&t=7588 It looks like there's some issues with OpenGL and certain video cards loftar may have a fix for. Read through there and see if any of those work.

Otherwise, is it the same error message under the default client? If not (at least the first line, the "OutOfMemoryException") could you post it, too?

@eric: you should check the same thread, too.
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Re: Crashing

Postby loftar » Tue Sep 03, 2013 5:31 am

Nopter wrote:My normal client also crashes when i try to log in

When you say "try to log in", do you mean as early as when trying to connect to the server, or when you select an actual character and enter the actual game world? The error report I received from your client seems to indicate the former, but it seems extraordinarily strange that you'd somehow run out of memory before even any meaningful textures or anything has been uploaded to the GPU, so please verify which is the case.
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Re: Crashing

Postby FAOK » Tue Sep 03, 2013 8:13 am

fixed it
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Re: Crashing

Postby Nopter » Wed Sep 04, 2013 9:41 pm

Not fixed for both original client or Ender's client. :x
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Re: Crashing

Postby Nopter » Thu Sep 12, 2013 12:29 am

loftar wrote:
Nopter wrote:My normal client also crashes when i try to log in

When you say "try to log in", do you mean as early as when trying to connect to the server, or when you select an actual character and enter the actual game world? The error report I received from your client seems to indicate the former, but it seems extraordinarily strange that you'd somehow run out of memory before even any meaningful textures or anything has been uploaded to the GPU, so please verify which is the case.

It appears that it crashes whenever I login with an account that agreed with the new EULA, when i login with another account that has not yet accept the EULA it just says that i need to.
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