Good Humours

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Re: Good Humours

Postby Thor » Mon Aug 26, 2013 9:27 am

Kandarim wrote:again another post fortifying earlier ones:

for PvE, you really only need 70-80 biles if you don't live in darkness (don't have any trouble with bears anymore). Probably 110-120 with some decent slots to not have trouble with argo's anymore.

if you're in for more serious playing, take care that you're not left without any fighters when a character dies. Spread out those assets! While claeyt had the numbers a bit wrong, the basic gest is there.


You can tangle Argos around 70 or 80 without any gear IMO. And without dying too. Going past that just makes it faster.
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Re: Good Humours

Postby DarkNacht » Mon Aug 26, 2013 9:41 am

Thor wrote:
Kandarim wrote:again another post fortifying earlier ones:

for PvE, you really only need 70-80 biles if you don't live in darkness (don't have any trouble with bears anymore). Probably 110-120 with some decent slots to not have trouble with argo's anymore.

if you're in for more serious playing, take care that you're not left without any fighters when a character dies. Spread out those assets! While claeyt had the numbers a bit wrong, the basic gest is there.


You can tangle Argos around 70 or 80 without any gear IMO. And without dying too. Going past that just makes it faster.

It depends on how good you are a combat, and how deep you are.
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Re: Good Humours

Postby Kandarim » Mon Aug 26, 2013 11:14 am

Yeah, but I was talking about the point where they actually become easy, being a quick two-hit kill without having to pay too much attention
I have neither the crayons nor the time to explain it to you.
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Re: Good Humours

Postby Claeyt » Mon Aug 26, 2013 11:03 pm

Kandarim wrote:again another post fortifying earlier ones:

for PvE, you really only need 70-80 biles if you don't live in darkness (don't have any trouble with bears anymore). Probably 110-120 with some decent slots to not have trouble with argo's anymore.

if you're in for more serious playing, take care that you're not left without any fighters when a character dies. Spread out those assets! While claeyt had the numbers a bit wrong, the basic gest is there.

You're right, I was really only talking about the Tribe, Darwoth and The Candy Gang when I meant capping at 500. Most of us start developing optional combat alts or other characters much lower. Some towns start a new one at 200 or even at 100. I capped my farmers at 50 but I'm currently moving those up to 100 and moving my main up as well. The important thing is that you don't invest everything into a single character. It's a recipe for disaster and rage quitting.
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Re: Good Humours

Postby Glennfinnan » Tue Aug 27, 2013 7:53 pm

Claeyt wrote: I capped my farmers at 50


Backup farmers? OK.

Just kidding lol, I just started creating alt vault backups. Better safe than sorry!
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Re: Good Humours

Postby Claeyt » Tue Aug 27, 2013 10:29 pm

Glennfinnan wrote:
Claeyt wrote: I capped my farmers at 50


Backup farmers? OK.

Just kidding lol, I just started creating alt vault backups. Better safe than sorry!

Yeah I know. Basically I have like 4 or 5 little bases instead of one big town to decrease on targets. It just sort of worked out that I just started leveling up 2 (and now 3) farmers in SnC. Honestly without purity wild oats it's a lot harder to get a guy over 200 now, but a lot easier to to get multiple guys to 200.
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Re: Good Humours

Postby Thor » Wed Aug 28, 2013 4:28 am

SnC is all about time and patience, and cupboards full of inspirationals.
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Re: Good Humours

Postby Claeyt » Wed Aug 28, 2013 11:39 am

Thor wrote:SnC is all about time and patience, and cupboards full of inspirationals.

You never played with 90% wild oats and 90% agricultural masks being a regular occurrence. :D

Highest I've still ever seen was YGM at 832 SnC and that was back in March. :o
Last edited by Claeyt on Wed Aug 28, 2013 11:42 am, edited 2 times in total.
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Re: Good Humours

Postby Thor » Wed Aug 28, 2013 11:41 am

Claeyt wrote:
Thor wrote:SnC is all about time and patience, and cupboards full of inspirationals.

You never played with 90% wild oats and 90% agricultural masks. :D

Highest I've still ever seen was YGM at 832 SnC and that was back in March. :o


Yeah you guys had it so easy then. ;)
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Re: Good Humours

Postby Claeyt » Wed Aug 28, 2013 11:49 am

Honestly, that's maybe even a bigger deal than the humour bonuses back then. The inspi study buff makes up for it in a lot of different ways so I don't think you guys have it too rough compared to then. It's easier to get all the skills now than before, just massive SnC is a little tougher. I leveled a guy to 3/4 of the skills in 2 days while simply searching through a massive untapped stump farm and using a little bit of iron for lockets.
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