Fortifications improvement

Forum for suggesting changes to Salem.

Fortifications improvement

Postby gacekssj4 » Wed Feb 27, 2013 7:25 am

Hello,

I was thinking. Any kind of place you chose to settle is absolutely not safe. Whenever somone comes with 300+ biles he can destroy your walls like this:
https://www.youtube.com/watch?feature=p ... h1M#t=192s

Everyone can boost their characters to the extent where walls are weak..

So I thought, Why not make walls upgradable too? If characters can develop, why can't we develop walls to get higher tiers (in real life people cand build walls highera and thicker, so if this game is to mirror real life at some extent, we should be able to upgrade walls too).

Know everyone could now get a good protection and that would help noobs to be invincible (and that is not liked on those forums from what I see - for ex. viewtopic.php?f=2&t=4059#p46837 ). But to limit upgrades the maximum upgrade level you can do should be dependant on one of stats.

For example Hammer and Nail lvl 20 would allow only for base plank wall. lvl 25 would allow first upgrade and 30 seccond upgrade. That would make it harder to build such a wall. And Mines and Mountain to develop Stone henge. Craft and arts for makeshift fence and Stocks and Cultivears for wooden fence (since it looks like one you build to keep cattle ^^ ).

Why such system? Currently to make walls that would be give any protection you need to build like 10 layers. each sepearated by at last 5 tiles. that would give 60 tiles wall in each direction... thats enormous amount of space that is requred.

Of course thats the proposition of skills required. But highlights my concept.
(wherea re pools at times like those?)
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Re: Fortifications improvement

Postby Mereni » Wed Feb 27, 2013 8:38 am

gacekssj4 wrote:Why such system? Currently to make walls that would be give any protection you need to build like 10 layers. each sepearated by at last 5 tiles. that would give 60 tiles wall in each direction... thats enormous amount of space that is requred.


Don't believe what you hear on the forum, you don't need that kind of wall spam to protect yourself. And if your separated walls contain fields, you're not losing any space.

The walls are already very much upgraded from what they were, as are braziers. We don't need to suppress raiding entirely, it's already something only very strong communities can do. Who do you see raiding actual defended claims out there? The Russians on Roanoke, and the Tribe on Plymouth. If anything, the raid system needs a little balancing back in the 'make it easier' direction (assuming no new content, which we will get).

I'm against anything that makes it possible for a single player claim to stop a large group of raiders. It just shouldn't be that way.
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Re: Fortifications improvement

Postby Odekva » Wed Feb 27, 2013 8:54 am

Mereni wrote:The walls are already very much upgraded from what they were, as are braziers. We don't need to suppress raiding entirely, it's already something only very strong communities can do. Who do you see raiding actual defended claims out there? The Russians on Roanoke, and the Tribe on Plymouth. If anything, the raid system needs a little balancing back in the 'make it easier' direction (assuming no new content, which we will get).

I'm against anything that makes it possible for a single player claim to stop a large group of raiders. It just shouldn't be that way.


A good designed base with a Vclaim with even one Pilgrim with straight hands is practically unraidable even by a large group of people with high end stats with current mechanic. Also it is practically impossible to summon kill anyone right now with this switching between Vclaims. Even lock picking and wall climbing (if implemented) would help only if the braziers would remain silent on them.

May be a way to balance this - would be slight brazier damage/crit reduce, to 8-12 from 15 IMHO. But this would not fix loot and criminals relocation from sieged village wich removes any sence in a siege.

All the serious raids stopped now actually from what I observe; only small and unprotected plots are being raided.
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Re: Fortifications improvement

Postby TeckXKnight » Wed Feb 27, 2013 10:09 am

InI is really not the place for venting. Pruning derailing posts.
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Re: Fortifications improvement

Postby darnokpl » Wed Feb 27, 2013 12:10 pm

Odekva wrote:
A good designed base with a Vclaim with even one Pilgrim with straight hands is practically unraidable even by a large group of people with high end stats with current mechanic.


Really? Even 15 people with 200+ can't break in?


Odekva wrote:May be a way to balance this - would be slight brazier damage/crit reduce, to 8-12 from 15 IMHO. But this would not fix loot and criminals relocation from sieged village wich removes any sence in a siege.

All the serious raids stopped now actually from what I observe; only small and unprotected plots are being raided.


Imho braziers are fine, 2 braziers and 1 stone wall vs 100BB char are enough... I made ~12% dmg to stone wall in one go before I had to run from braziers fire :)

I think better would be to add artifacts that would reduce brazier crit chance and/or BB dmg.
It would be more balanced :)
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