Hello,
I was thinking. Any kind of place you chose to settle is absolutely not safe. Whenever somone comes with 300+ biles he can destroy your walls like this:
https://www.youtube.com/watch?feature=p ... h1M#t=192s
Everyone can boost their characters to the extent where walls are weak..
So I thought, Why not make walls upgradable too? If characters can develop, why can't we develop walls to get higher tiers (in real life people cand build walls highera and thicker, so if this game is to mirror real life at some extent, we should be able to upgrade walls too).
Know everyone could now get a good protection and that would help noobs to be invincible (and that is not liked on those forums from what I see - for ex. viewtopic.php?f=2&t=4059#p46837 ). But to limit upgrades the maximum upgrade level you can do should be dependant on one of stats.
For example Hammer and Nail lvl 20 would allow only for base plank wall. lvl 25 would allow first upgrade and 30 seccond upgrade. That would make it harder to build such a wall. And Mines and Mountain to develop Stone henge. Craft and arts for makeshift fence and Stocks and Cultivears for wooden fence (since it looks like one you build to keep cattle ^^ ).
Why such system? Currently to make walls that would be give any protection you need to build like 10 layers. each sepearated by at last 5 tiles. that would give 60 tiles wall in each direction... thats enormous amount of space that is requred.
Of course thats the proposition of skills required. But highlights my concept.
(wherea re pools at times like those?)