The No PermaDeath MegaThread

Forum for suggesting changes to Salem.

Salem : The Permadeath Crafting MMO

Postby Etherdrifter » Tue Jul 02, 2013 9:45 am

Salem, as it stands, is more Salem : The PVP MMO than anything else. Everything you are doing is preparing you for that first moment of PvP. Be it building up defenses or racking up your biles to go and make some poor sod suffer.

I am proposing a new server type, one for PvE. Well there is just one problem, I hate farmeville. And salem without PvP would be just that. So this new server is going to need a couple of mechanics to make it more interesting, something to keep that thrill feeling of risk that Salem possesses :

1. Only a small area of the server will be prelit
2. Day/night cycle, effecting the level of darkness around and what kind of things spawn (Day/Dusk/Night/Dawn is roughly 3.5 hours total). At midnight even boston is dark.
3. In low lit areas hostile mobs that actively hunt players spawn and roam, they can (and will) kill you. Their behaviors are to spawn in groups and move around in groups, if they move within an aggro range of a player they will attack. Depending on the type they can bash walls of a certain tier.
4. These creatures will not spawn on an upkept personal claim, nor an upkept village claim.
5. Resource purity is capped by how far you are from town, the further out the higher the cap. Wilderness guides will offer distance services based on your humours (Short (all), Medium (50+), Long (100+), Insane (150+)). Farming is capped by location also (purity reaches the cap and then stops increasing).
6. The further you are from town the stronger the creatures that spawn. It is also worth noting that it is permanight after a certain distance (unless you build a church) so such creatures would always be spawning..
7. Torchposts and Braziers have reduced fuel capaciaty (under heavy attack braziers should give enough protection for 2 days (RT) with a full fuel load, torchposts for half a day (RT))
8. No PvP mechanics, you can evict someone from your claim as well as "barge past" if they are blocking you.
9. Suggestions on the new creatures "Gumpkins, Snarks, Wickers, Others"
10. Pull down the number of servers to 2, complete wipe. One PvP server without the new mechs, one PvE server with them. Only implement AFTER a fix on the gluttony purity system.

That's a lot to read, then again there is a lot that would need altering for the game to remain interesting in a non-PvP setting.
..........Image
So very many skeletons...
.....Necromancers Guild
User avatar
Etherdrifter
 
Posts: 112
Joined: Sat Aug 11, 2012 1:34 am

Re: Salem : The Permadeath Crafting MMO

Postby Dallane » Tue Jul 02, 2013 3:57 pm

Etherdrifter wrote:8. No PvP mechanics, you can evict someone from your claim as well as "barge past" if they are blocking you.


:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

Etherdrifter wrote:That's a lot to read, then again there is a lot that would need altering for the game to remain interesting in a non-PvP setting.


When are you people going to learn that pvp isn't going away even for 1 server. What out of everything that the devs post and believe in would you ever think it could happen?

Could a mod close yet ANOTHER thread for pve?

They would almost have to create a entire new game for this to happen.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: Salem : The Permadeath Crafting MMO

Postby sabinati » Tue Jul 02, 2013 4:19 pm

Dallane wrote:They would almost have to create a entire new game for this to happen.
Admin for Salem Wiki • Make suggestions or complaints in the Wiki Suggestion thread
User avatar
sabinati
 
Posts: 1135
Joined: Wed Aug 01, 2012 1:48 am

PVE server

Postby Toorimakun » Wed Aug 21, 2013 9:47 pm

so the tribe moved in to Ronoak and i see a pop drop in jamestown from them playing on ronoak mostly now...
but instead of seeing an increase in the ronoak pop from having those extra players on the server.... the pop has dropped by almost half.
Image

it has probably actually gone down more then that... no idea how long those guys have been standing there but i saw at least 10 naked alts blocking the gates at the fight club.

while the purity nerf was a big hit to the population.... at this point i think the PVP in the game is what is mostly killing it.
RIP: Purity, you will be missed.
User avatar
Toorimakun
 
Posts: 314
Joined: Tue Mar 05, 2013 4:39 am

Re: PVE server

Postby DarkNacht » Wed Aug 21, 2013 10:41 pm

There will never be a PvE server the devs don't want it, PvP is a very large part of this game.
Also lack of content seems to be the major reason for the declining population.
DarkNacht
 
Posts: 2684
Joined: Thu May 02, 2013 11:24 am

Re: PVE server

Postby RuneNL » Wed Aug 21, 2013 10:45 pm

People here, including the dev's will burn your for mentioning this.

The soul of the game IS the permadeath pvp.
Its totally not about relaxing and crafting peacefully.

Even if noone plays Salem, the devs rather trash the game then make it non pvp, non permadeath and/or singleplayer.

A quallity casual crafting game would be nice but its yet to be made (and not boring).
User avatar
RuneNL
 
Posts: 717
Joined: Thu Mar 07, 2013 12:28 am

Re: PVE server

Postby Droj » Wed Aug 21, 2013 11:24 pm

excellent idea! why hasn't this been suggested before! ¦]
***** the Treaty!
loftar wrote:I not like, you not get
User avatar
Droj
 
Posts: 1192
Joined: Wed Aug 01, 2012 1:23 am
Location: England

Re: PVE server

Postby Potjeh » Wed Aug 21, 2013 11:28 pm

This has been suggested way too many times.
Potjeh
 
Posts: 2485
Joined: Wed Aug 01, 2012 12:26 pm

Perma-death a Perma-Death Sentence

Postby Eyesgood » Fri Aug 23, 2013 12:43 pm

I played Salem when it first came out and I was really excited about it. But after what, a year, the pop is less than 100. What's wrong with this game? I will tell you. A grindy, time-consuming MMO cannot possibly succeed with such a severe penalty as perma-death. Who wants to dump hundreds of hours into a character only to lose it after a single death?

Someone needs to wake up and realize you can't mix deep crafting, skill-based progression with perma-death. It NEVER works. Create a PVE, non-perma death server and see if it doesn't quadruple the population. Otherwise, unplug the servers. You are wasting your time and money.
Eyesgood
 
Posts: 9
Joined: Wed Aug 01, 2012 3:59 am

Re: Perma-death a Perma-Death Sentence

Postby Snowpig » Fri Aug 23, 2013 12:47 pm

Eyesgood wrote:Someone needs to wake up and realize you can't mix deep crafting, skill-based progression with perma-death. It NEVER works.


Eve-Online....
In feudalism, it's your count that votes...
User avatar
Snowpig
 
Posts: 442
Joined: Sun Jan 13, 2013 1:01 am

PreviousNext

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 1 guest