Judaism Kill #6

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Re: Judaism Kill #6

Postby Claeyt » Thu Aug 22, 2013 7:19 am

jophbot wrote:Just like to clarify about the aforementioned sled in Roanoake ... apologies, it was unintentional, HOWEVER has provided much amusement watching people try and remove it ... often after lurking around trying to look like they are not lurking around about to have another go at it ... That is all :)

More and more this is looking like favoritism for the Tribe by the Dev's. The Tribe contacts the Dev's through their apparent Mason's contact line to remove the cabinet clutter in Roanoke so that they can get Judaism's scents? WTF is that? How the ***** is that fair?

At the least they could have cleaned it all up in town and not just the cabinets to actually help all of us instead of just the Tribe. The sled's still there because the Dev's are lazy and only did what they did to help the Tribe.

Still, I wouldn't have left scents in town like Judaism did if I was him.
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Re: Judaism Kill #6

Postby colesie » Thu Aug 22, 2013 8:12 am

Claeyt wrote:
jophbot wrote:Just like to clarify about the aforementioned sled in Roanoake ... apologies, it was unintentional, HOWEVER has provided much amusement watching people try and remove it ... often after lurking around trying to look like they are not lurking around about to have another go at it ... That is all :)

More and more this is looking like favoritism for the Tribe by the Dev's. The Tribe contacts the Dev's through their apparent Mason's contact line to remove the cabinet clutter in Roanoke so that they can get Judaism's scents? WTF is that? How the ***** is that fair?

At the least they could have cleaned it all up in town and not just the cabinets to actually help all of us instead of just the Tribe. The sled's still there because the Dev's are lazy and only did what they did to help the Tribe.

Still, I wouldn't have left scents in town like Judaism did if I was him.

The devs don't care about any of this, just so you know lol
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Re: Judaism Kill #6

Postby Claeyt » Thu Aug 22, 2013 8:20 am

colesie wrote:The devs don't care about any of this, just so you know lol


Then why'd they nuke the cabinets in Roanoke but none of the other clutter?
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Re: Judaism Kill #6

Postby colesie » Thu Aug 22, 2013 8:29 am

Claeyt wrote:
colesie wrote:The devs don't care about any of this, just so you know lol


Then why'd they nuke the cabinets in Roanoke but none of the other clutter?

Because they don't care about things like this
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Re: Judaism Kill #6

Postby Ornery » Thu Aug 22, 2013 9:51 am

All of Salem is to troll claeyt, it has been this way since it's inception.
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Re: Judaism Kill #6

Postby jophbot » Thu Aug 22, 2013 11:36 am

I'm only new around here, but Claeyt and co your priorities look a little bit (read: alot) screwed up here ... Judaism stole from a fellow nub ko'd by a beaver ... left a scent ... exploited in an attempt to cover it up ... I've got it right so far yeah? ... Now anoter player tickets devs to deal with the exploit and catches nubthief with his pants around his ankles ... I see only one bad guy in that story, no matter how you try and spin dr it ... if you want a bloody sled removed from Roanoake, ticket it yourself and stop whining imo. I quite like it there myself, has provided a great deal of amusement. Don't be surprised if a request to remove a nothing piece of trash is NOT treated with the same urgency as a request to fix an exploit that was actively placed to cover up a crime, however.
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Re: Judaism Kill #6

Postby Claeyt » Thu Aug 22, 2013 11:49 am

jophbot wrote:I'm only new around here, but Claeyt and co your priorities look a little bit (read: alot) screwed up here ... Judaism stole from a fellow nub ko'd by a beaver ... left a scent ... exploited in an attempt to cover it up ... I've got it right so far yeah? ... Now anoter player tickets devs to deal with the exploit and catches nubthief with his pants around his ankles ... I see only one bad guy in that story, no matter how you try and spin dr it ... if you want a bloody sled removed from Roanoake, ticket it yourself and stop whining imo. I quite like it there myself, has provided a great deal of amusement. Don't be surprised if a request to remove a nothing piece of trash is NOT treated with the same urgency as a request to fix an exploit that was actively placed to cover up a crime, however.

You're right in that Judaism shouldn't have left his scents in town, but getting the dev's to nuke the 2 cabinets in town because they're helping your enemies is a whole different problem. If one side has access to the dev's and information from the dev's and the other doesn't it leads to stuff like this. The dev's helped one group over another ingame by nuking those cabinets, I agree it's minor and that Judaism was in the wrong by stealing from that poor beaver hunter but still, access to the dev's helped out the tribe here.
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Re: Judaism Kill #6

Postby Kandarim » Thu Aug 22, 2013 11:54 am

Claeyt wrote:You're right in that Judaism shouldn't have left his scents in town, but getting the dev's to nuke the 2 cabinets in town because they're helping your enemies is a whole different problem. If one side has access to the dev's and information from the dev's and the other doesn't it leads to stuff like this. The dev's helped one group over another ingame by nuking those cabinets, I agree it's minor and that Judaism was in the wrong by stealing from that poor beaver hunter but still, access to the dev's helped out the tribe here.


the whole point is, though (and I agree here) that the placed cupboards were actively preventing game mechanics to take place (tracking/summoning), previously being dubbed an exploit by the devs. The sled is annoying at most, entertaining at best. Yes, I think that they might as well have nuked it while they were at it, but it's not like it's that important.

Or is your whole point that you believe the dev's wouldn't have helped another group as fast when they had the same issue ?
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Re: Judaism Kill #6

Postby jophbot » Thu Aug 22, 2013 12:43 pm

In a game where i see so many posts whining about dev inactivity, this dude is complaining about a time when the devs act in a timely fashion to the detriment of an exploiter that steals from ko'd nubs in boston ... and saying it's a BAD thing ... ?!?! ... my brain's exploding from the total lack of sense of that ... "Oh no, the devs did something to assist someone I don't like when he askin for dev assistance is the only open avenue to deal with an exploitative situation, HAX!!" ... Ohhhh i get it, it's SALEM ... forget the facts, WITCHHUNT!! Roleplaying, got it, i'm a bit slow, sorry please continue :)
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Re: Judaism Kill #6

Postby Binks » Thu Aug 22, 2013 1:24 pm

bigwilystyln wrote:binks.... i've read though this whole thread and im very dissappointed, why don't you man up and stop leaving half the story out all the time, its devious trolling and if anyone was smart they wouldnt believe half the **** you say... amen

First I just wanna say I'm very proud of you for being able to read the entire thread. Good job buddy I know its hard for you. Second What am I leaving out? Please tell us.

Claeyt wrote:
colesie wrote:The devs don't care about any of this, just so you know lol


Then why'd they nuke the cabinets in Roanoke but none of the other clutter?

I asked Jorb and Loftar on IRC to nuke the cabinet because it was blocking the scent. After a little bit of time I noticed that it was gone. I than PM'd them again letting him know he missed another Cabinet the CoD one. He asked me wait what server? Not knowing it was Roanoke he went on all three servers and nuked the cabinets but the CoD cab was very well hidden he didn't even notice. So yes I got all the cabinets removed from all three servers. They shouldn't be in towns. They are going to be nuked. As for the rest of the clutter and **** we can get rid of it VIA river.

I'm only new around here, but Claeyt and co your priorities look a little bit (read: alot) screwed up here ... Judaism stole from a fellow nub ko'd by a beaver ... left a scent ... exploited in an attempt to cover it up ... I've got it right so far yeah? ... Now anoter player tickets devs to deal with the exploit and catches nubthief with his pants around his ankles ... I see only one bad guy in that story, no matter how you try and spin dr it ... if you want a bloody sled removed from Roanoake, ticket it yourself and stop whining imo. I quite like it there myself, has provided a great deal of amusement. Don't be surprised if a request to remove a nothing piece of trash is NOT treated with the same urgency as a request to fix an exploit that was actively placed to cover up a crime, however.

Claeyt is semi retarded. If you would go back 2 months he would be praising me for killing Juda, Bigwilly, and Stormie. They were actively raiding people bragging about killing people ect ect. No idea why they thought they were going to get away with it. They wouldn't even be able to get away with this **** on Jamestown Darwoth would of probably put a stop to it faster than I did.
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