Claim Defenses! My list of faults.

Forum for suggesting changes to Salem.

Re: Claim Defenses! My list of faults.

Postby Dallane » Sun Aug 04, 2013 2:03 pm

Zim wrote:I read a funny quote once and this forum with some of the "debaters" are perfectly described by these few lines, I think
Seeing how politely and well articulated the OP is trying handle the thread constructively.


Telling bold face lies when its obvious he doesn't know how to make braziers or how defense works doesn't make him the model poster.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Claim Defenses! My list of faults.

Postby AmmaBoss » Sun Aug 04, 2013 6:34 pm

yesterday I saw a base with 4 brazier it took about 2 hrs for my bro and I to break in and destory the brazier.
then we looted 1/4 the base then we had to walk off 30 hour of crime before before we could raid the rest.Took us over 13 hours just to carry the boxes and chest out of the base. the base also have shedwhich was impossible for my bro and i to raid because everytime we took one item BB drain and we got more crime on.
after we clean out the base and put the stuff outside we walk off our crime over 105 crime took us hours walking it out. only to return this morning to see the owner log on and rebuild his wall and put his stuff back maybe in less than 1 hour. my bro and i didn't even send home half the stuff we raid yet.
so it take 2 person over 70 bile over 1 day to raid a noob base don't you thinking raid is hard enough. i mean even if someone only had 30 braizer and put most of there stuff in sheds (even better metal chest and lock it ) it would take 3 150 bile person over 2 day to raid there. i think raiding is hard enough and people are just to lazy to build brazier to protect their bases and then want to cry and post ***** on the forum when they lose their stuff. the only problem i can see with raiding and defenses is that it should have cheap denfense which newbie can use to protect their base since most can afford brazier etc.
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Re: Claim Defenses! My list of faults.

Postby Rantul » Sun Aug 04, 2013 8:36 pm

Ok, I wouldn't advise that they do everything I suggested, although some changes on some of them would be nice. My main concern with defenses are no risk all reward exploits which are within the current rules so it is not really an exploit. For most games developers try to find a balance between risk and reward and fairness.

The main issue I firmly believe is horrible, is splash damage, it could be changed or eliminated or make construction restrictions on walls so you can't build layer after layer. Or leave it as is, with warnings and pop up reminders when expanding claims to notify the claim owner of the danger it poses. There is many options available to make splash serve it's purpose, without causing claim owners to build vulnerabilities on their base. The risks should be straight forward and obvious, there are many options available and some I haven't even thought of. I don't enjoy knowing base after base is getting raided because of it. Those of us who have been here awhile know of risks, we know splash travels 6 tiles, we know it can jump over other walls, we know to expand claims out far enough, 6 tiles to prevent splash, we know not to attack a griefer to avoid summon killing unless you have a secured location to log out in. We know this cause we got raided, we got killed, and we stayed with the game.

The PvP side is appealing, perma death makes it more intense. Raiding and destroying months of work in a base in a single day, great for the raider, no so much for the one who built it. If the builder only has a couple braziers, nothing needs to be said, other than better defenses for your base are available. At some point with declining returns, adding another brazier doesn't make much difference, breaking down defenses of a well defended and laid out base should be impossible for even the best high bile solo raider.
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Re: Claim Defenses! My list of faults.

Postby Potjeh » Sun Aug 04, 2013 8:37 pm

Claims need to be fairly resistant to demolishment, to make it survivable for less developed players. However, theft also needs to be profitable. It's been suggested before to somehow split vandalism and theft, so both sides are satisfied. IMO it would best be done with the artifice system.
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Re: Claim Defenses! My list of faults.

Postby Rantul » Sun Aug 04, 2013 8:40 pm

Good idea, I did not even think of that one.
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Re: Claim Defenses! My list of faults.

Postby pistolshrimp » Sun Aug 04, 2013 10:59 pm

Rantul wrote:How would you suggest in bringing up the population?


Has anyone suggested some sort of fix involving bricks?
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Re: Claim Defenses! My list of faults.

Postby jwhitehorn » Sun Aug 04, 2013 10:59 pm

pistolshrimp wrote:Has anyone suggested some sort of fix involving bricks?


LOL.

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Re: Claim Defenses! My list of faults.

Postby zennoya » Mon Aug 05, 2013 8:27 am

I also think defences are too weak, and heres why:
- Torchposts are so weak, that they are useless. They cost too much (leather and nail) to be used by new players, and later you can already make braziers. So why to bother.
- Fences are so weak, that people use only stone, and plank. Make-Shift, and split-rail gives no protection, and are nearly never used. Even personal claim without walls gives more protection.
- Locks are also funny, when crushing items like chest and cabinets is so easy.
- It just looks not natural, when people make claims with several walls, hundreds of braziers and overall mess.
- Town claims overcomes private claim which leads to the point, when 1 person towns appears, just for protection from beeing overraided by town claim.

My suggestions to "save the day":
- Torchopost damage should be improved so it is used by the players too.
- Brazier damage should be improved x3, BUT price should be raised x4. This will make people to start using torchposts, and in case of building braziers it will save space so it looks more natural than now.
- All fences should be much stronger and cost lot more, so Make-Shift, and split-rails would be used by players to protect themselves, and stone and plank walls should be strong enough to protect even a town with one line only (but cost of those should be huge). There should be also "Brick wall" - ultimate defence wall which nearly impossible to be built by one person, requiring town claim to be built on, and nearly impossible to be crushed by one person. To do so, cost needs to be huge, and should be very very time consuming -> tons of bricks, reinforcement rods crafted from cooper, cement to be bought from stall only etc. And each element of the wall should be costy, not only corners, and crushing it should also require several persons (f.e. requiring ram which has to be operated 2-4 persons).
- Town claims should be more expensive and should require at least 5 members (like guilds in most of mmo games) with f.e. "The Rights of Englishmen" to be founded, and operative (otherwise it should effect same as not paying the rent on private claims - everyone can get in, take what they want, crash what they want without consequences). Personal claims should be also not possible to be overcomed by town claim in first 1 week of town claim existence, so if player see someone made town claim over his personal, than he has time to move out with his stuff. Also cash payed for taking personal claim by town should be putted in personal claim owner instead of dissappearing (recompensation).

IMHO with such improvements without adding new stuff, old useless stuff will be used, and there will be a reason to make towns and claim in groups, and raid also in groups. It will also help town claim to be used as town foundations, instead of additional defence.
What do you think? Sorry for my english, im not native english speaker.
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Re: Claim Defenses! My list of faults.

Postby Khaztropix » Mon Aug 05, 2013 11:33 pm

Zim wrote:I completely agree with the defenses needing strengthening.
I read a comment further up claiming Security had nothing to do with the current low player base wich is ofcourse pure nonsense.
Personally I would argue any case that brought up the player base. I love the game but it needs more players to function properly.


Claim defenses are useless if you are just going to invite the Chief into your town, let him take it over, and then kill you and your village mates. Maybe you should get some more experience with the mechanics before griping that defenses are too weak.

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