Coal should influence metal purity

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Re: Coal should influence metal purity

Postby Dallane » Sun Aug 04, 2013 5:35 pm

Hardy wrote:
Potjeh wrote:It works just fine in H&H. What would you actually lose, compared to now? The only thing that metal purity matters for is lockets, and they're more than obviously OP with the current system in place.


I have never played H&H so maybe that is part of the reason I dont see why this would make it easier and I am not saying that nails should not have purity they should but if coal affect metal purity it would add a huge grind. If coal had purity that affect metal a new player would start with 0% coal as the standard trees are also 0% add to that a 0% compost bin and if your lucky a 1 or 2% mine which would drop in purity because of the coal purity and it would be a huge grind to just get metal purity started.


Just as big a grind as anything else. Really doesn't change much at all. only thing you want metal purity for is lockets.
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Re: Coal should influence metal purity

Postby Potjeh » Sun Aug 04, 2013 5:56 pm

In H&H everything has quality and the quality grind of virtually everything is interconnected. This makes for a lot more engaging crafting system than we have in Salem, with a lot more decision-making. It's the main reason H&H player population in general thinks that Salem is ******.
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Re: Coal should influence metal purity

Postby Hardy » Sun Aug 04, 2013 7:54 pm

Potjeh wrote:In H&H everything has quality and the quality grind of virtually everything is interconnected. This makes for a lot more engaging crafting system than we have in Salem, with a lot more decision-making. It's the main reason H&H player population in general thinks that Salem is ******.


I can see partially what you are saying but then for this to work would you not have to have purity trees in the wilderness like the rest of the items you can find. Other wise it would be grind dozens of purity trees to make coal to raise purity of nail for compost to grind higher treas to make coal to etc. etc.. To me right now its bad enough having to grind a few trees to make better bins having to grind dozen to make coal with on top of that would be tedious at best.
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Re: Coal should influence metal purity

Postby jwhitehorn » Sun Aug 04, 2013 7:56 pm

Hardy wrote:I can see partially what you are saying but then for this to work would you not have to have purity trees in the wilderness like the rest of the items you can find. Other wise it would be grind dozens of purity trees to make coal to raise purity of nail for compost to grind higher treas to make coal to etc. etc.. To me right now its bad enough having to grind a few trees to make better bins having to grind dozen to make coal with on top of that would be tedious at best.


The Haven system is by no means perfect which is why after a few months the worlds fall to dismal populations as well. It does provide additional end-game which is more than Salem has at the moment, however, the correct solution to end-game grind that is both meaningful and engaging has yet to be discovered. Given that Salem is being held to a much higher development standard than H&H is the reason why the mechanics that are "acceptable" to H&H don't find their way into Salem until they meet a higher level of excellence.

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Re: Coal should influence metal purity

Postby Potjeh » Sun Aug 04, 2013 8:32 pm

Haven is held back by botting and inadequate siege system, not the crafting system. Salem already has Haven beat on siege, so with a more Haven-like crafting system we should be able to get sufficient population to see how it fares against bots (IMO it's a lot better than Haven, but there are still a lot of weak spots).
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Re: Coal should influence metal purity

Postby jwhitehorn » Sun Aug 04, 2013 8:50 pm

Potjeh wrote:Haven is held back by botting and inadequate siege system, not the crafting system. Salem already has Haven beat on siege, so with a more Haven-like crafting system we should be able to get sufficient population to see how it fares against bots (IMO it's a lot better than Haven, but there are still a lot of weak spots).


I believe it passed the test against bots in its days of higher pops. We agree Salem needs a new crafting system. I just can't see why somebody would argue for a system where you constantly have to rip down your own **** and build it "slightly" better. Perhaps the answer is as simple as a Haven system where you take the higher purities and "replace" or "Upgrade" your structures to increase their purities. But the demolish/rebuild of every structure over and over sounds stupid and is nowhere near a well-thought out and developed system (albiet still better than the NOTHING we have now).

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Re: Coal should influence metal purity

Postby Dallane » Mon Aug 05, 2013 1:26 am

jwhitehorn wrote:I believe it passed the test against bots in its days of higher pops.


not enough people played and there isn't enough to do to warrant making a bot.
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Re: Coal should influence metal purity

Postby Snowpig » Tue Aug 06, 2013 9:36 am

jwhitehorn wrote:We agree Salem needs a new crafting system. I just can't see why somebody would argue for a system where you constantly have to rip down your own **** and build it "slightly" better. Perhaps the answer is as simple as a Haven system where you take the higher purities and "replace" or "Upgrade" your structures to increase their purities. But the demolish/rebuild of every structure over and over sounds stupid and is nowhere near a well-thought out and developed system (albiet still better than the NOTHING we have now).

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In addition is does not nearly reflect the economy of those days. This "build/buy and throw-away if not suitable"-mentality is a byproduct of late 20th centuries heavy industrialization and vastly increased consumption.
In my opinion the purity of the tools should change (slowly) depending on the materials you process with them. A compost bin with some high-merc worms in it producing over 1000 units of high merc compost (just as example) during its lifetime should slowly drift towards higher merc in its material composition. Of course the formula which determines the compost purity should be taken a look into as well.

This would prevent people from destroying/rebuilding on their own claim and encourage people to destroy stuff in the claims they raid ¦]
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Re: Coal should influence metal purity

Postby martinuzz » Tue Aug 06, 2013 11:14 pm

jwhitehorn wrote:DISPLAY THE PURITY OF **** WHEN YOU CLICK ON IT (pots and bins for now).

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