Coal should influence metal purity

Forum for suggesting changes to Salem.

Re: Coal should influence metal purity

Postby DarkNacht » Tue Jul 30, 2013 11:47 pm

It would be great to just have a key that when pressed would allow you to get the purity of any item by putting your mouse over it. This would not only help with bins and pots but it would make foraging for purity goods easier too.
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Re: Coal should influence metal purity

Postby Dallane » Wed Jul 31, 2013 12:35 am

Potjeh wrote:IMO ore should range in purity same as herbs, and raising metal purity should involve raising purity of several production chains by making purity of smelters relevant too. That's what makes Haven't quality system so engaging - everything is interconnected. As for raising purity of ore itself, I reckon it should be done with alchemical equipment like everything else.


This is a massive part of production thats missing from salem and what makes hnh 100x better.
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Re: Coal should influence metal purity

Postby Darwoth » Wed Jul 31, 2013 12:46 am

another stupid idea that serves no purpose whatsoever except making the game more tedious, mostly for newbs.
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Re: Coal should influence metal purity

Postby Snowpig » Wed Jul 31, 2013 8:01 am

loftar wrote:It certainly is too easy to spam highly pure lockets, for sure. I just feel something more fundamental should be done about metal alchemy, but I don't know what, yet.

Regardless of that, however, it's certainly arguable that the coal should influence it either way, so I'll consider it.


If you take the reality (= real process of iron smelting) into consideration, then it is the lime which influences the process.

OTOH: "certainly too easy" if you find a high purity mine, if you have a decent supply of high purity lime of the corresponding elemental composition, if your mine does not fall on your head while mining and if you have set up your defences, buildings, sheds, compost bins and built enough iron tools etc.

And now make a step back and count the percentage of the salem players who fullfill all these prerequisites.
In feudalism, it's your count that votes...
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Re: Coal should influence metal purity

Postby Rantul » Sun Aug 04, 2013 6:59 am

I don't suppose adding more purity options with workstations that you could implement a way to upgrade rather than destroy and rebuild, basically just to avoid the whole destroying portion which could be tedious. destroying bins is easy so it is not really so troublesome. As far pots, i dump them outside my base when I am making newer better ones rather than destroying them. just easier to litter.
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Re: Coal should influence metal purity

Postby Thor » Sun Aug 04, 2013 11:18 am

So you want to make a game that is already grindy as hell more grindy?
MOAR GRINDS FFS. :roll:
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Re: Coal should influence metal purity

Postby Potjeh » Sun Aug 04, 2013 11:41 am

Main reason nails don't have purity is that high purity metal is too easy. With this in place we'd have better bins, ie lessen the humour grind.
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Re: Coal should influence metal purity

Postby Hardy » Sun Aug 04, 2013 3:35 pm

Potjeh wrote:Main reason nails don't have purity is that high purity metal is too easy. With this in place we'd have better bins, ie lessen the humour grind.


But to possible save some humour grind it would add in a whole new probable even longer grind to get metal purity up and then you would still have to grind up that for humours. This would require you to have to build use then tear down building after building to grind it up.
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Re: Coal should influence metal purity

Postby Potjeh » Sun Aug 04, 2013 4:01 pm

It works just fine in H&H. What would you actually lose, compared to now? The only thing that metal purity matters for is lockets, and they're more than obviously OP with the current system in place.
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Re: Coal should influence metal purity

Postby Hardy » Sun Aug 04, 2013 4:48 pm

Potjeh wrote:It works just fine in H&H. What would you actually lose, compared to now? The only thing that metal purity matters for is lockets, and they're more than obviously OP with the current system in place.


I have never played H&H so maybe that is part of the reason I dont see why this would make it easier and I am not saying that nails should not have purity they should but if coal affect metal purity it would add a huge grind. If coal had purity that affect metal a new player would start with 0% coal as the standard trees are also 0% add to that a 0% compost bin and if your lucky a 1 or 2% mine which would drop in purity because of the coal purity and it would be a huge grind to just get metal purity started.
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