jwhitehorn wrote:[i]#1: Punch/Uppercut gains a 300% increase from artifice bonus damage. Therefore, Punch would still be useless to a no-artifce character compared to thrust, however, if one were to stack correctly they could theoretically get their punch up to speed with thrust-level damage.
The end result here is effectively the same as my suggestion here, tightening the gap between thrust and punch. I think mine is easier to read than applying modifiers on top of artifice modifiers, but either would work.
I don't think punch should ever reach thrust DPS, though, it's advantage is that it's faster and thus harder to dodge. Though the hit box could stand to be increased a bit, getting a hit in with punch vs thrust should have a more pronounced difference.
*edit* Dual pistols, Darwoth? How are you supposed to reload in combat? I guess I can see it sort of working in group combat, but wouldn't a sabre wielder still be more useful?