Immersion

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Re: Immersion

Postby Darwoth » Thu Aug 01, 2013 9:21 pm

what ***** fantasyland do you live in that people are going to track you to your base with boards you bought?

:lol: :lol: :lol: :lol:


if you are stupid enough to think that is ever actually going to happen then let the boards cool out for 3 days on an alt first before using them, but thanks for the tips on "how to play" :lol: :lol:


and yes, i suggest buying boards. you know, the same way that the 90% of the playerbase that did not grind their own seeds initially bought said seeds? any other straws the peanut gallery would like to grasp at?
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Re: Immersion

Postby DarkNacht » Thu Aug 01, 2013 9:44 pm

It seems the big issue is not so much how long it took to glut up a character pre-patch vs post-patch, but how long it took to glut up a character when the patch was implemented, large supplies of legacy purity tiered food give a huge advantage to older players that newer players will likely never be able to attain.
Darwoth wrote:post patch for a 400+ stat character tier fields for a week, eat crops for a month.

Is that a balanced 400+ humour character or do you ignore 1 or 2 humours after a point?
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Re: Immersion

Postby RuneNL » Thu Aug 01, 2013 9:57 pm

Claeyt, stop pissing off Darwoth, you will get our noobs killed.
I know its Jamestown, but please, think of the player base. ¦]

Legacy hummus makes things easier high end, but even a higher humor character gets murdered if you dont actively work on defense and offense.

Except for the mushroom troll, the updates have made it easier to level my character, both humors and skills.

Claeyt? Didnt you say you alt vaulted legacy humus? Why you let it go to waste then?
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Re: Immersion

Postby ZtyX » Thu Aug 01, 2013 10:30 pm

Darwoth wrote:what ***** fantasyland do you live in that people are going to track you to your base with boards you bought?

:lol: :lol: :lol: :lol:


if you are stupid enough to think that is ever actually going to happen then let the boards cool out for 3 days on an alt first before using them, but thanks for the tips on "how to play" :lol: :lol:


He is living in great fear of PKs and trying to hide from them. So these paranoid thoughts are normal for him. He has to be careful not to get trapped. ;D
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Re: Immersion

Postby Claeyt » Thu Aug 01, 2013 11:07 pm

Darwoth wrote:i swear to god i would beat your face in irl about 30 seconds after meeting you you annoy me so much.

lets try again........

NEW PLAYERS STARTING TODAY CAN ACHIEVE 400 STATS IN UNDER A MONTH AND A HALF WITH ZERO PERCENT PURITY FOOD NOW YOU GOD DAMN MORON, THE MAX THAT WAS ATTAINABLE BEFORE WITH ZERO PERCENT FOOD WAS 150 THIS MEANT THAT EVERYONE WITH HIGH STATS HAD TO SPEND THREE ***** MONTHS GRINDING CROP PURITY FIRST BEFORE EVEN STARTING TO STAT THEIR CHARACTERS, NEW PLAYERS DO NOT HAVE ANY OF THAT GRIND TO CONTEND WITH, THEY MERELY NEED TIER A FEW FIELDS AND START EATING.


pre patch for a 400+ stat character grind crops for 3 months. eat crops for 2 months.

post patch for a 400+ stat character tier fields for a week, eat crops for a month.



the purity nerf coupled with the tier3 recipes was the biggest BONUS to new players they have put in the game to date, even moreso than the reworking of how proficiencies skill up, the problem is that ALL OF YOU PATHETIC WHINING RETARDS do NOT KNOW HOW TO PLAY THE GAME.

:lol: :lol: :lol: :lol: :lol: :lol:

Getting under your skin much.

Your model is the same argument I made when they first came out with the hummus nerf. I realize that it's probably a little easier to get to say 300-400 with the tiered food system in a perfect world. I don't think it's it's as much as half as long but I'll admit that it's shorter.

The problem that all of us are pointing out and you are failing to grasp is that with the legacy hummus, seeds and worms left in place your model doesn't work for high end players who had tons of legacy purity stuff. While it's a little easier for new players to get to 400, it's incredibly easier for someone to do that or to go to 800 if they have legacy hummus AND the tiered food. This is what I'm arguing. They helped the noobs a bit with the tiered food (I still think the prof leveling bump was bigger), but made an incredible mistake by leaving the hummus and worms in game. When the hummus nerf first happened I figured maybe people would eventually run out but that didn't happen instead everybody quit and all the high stat guys were able to just raid undefended bases for even MORE legacy hummus leaving almost all of it in the hands of the people that the nerf was designed to work against.

RuneNL wrote:Claeyt? Didnt you say you alt vaulted legacy humus? Why you let it go to waste then?

I have more legacy hummus than most people on Roanoke. I didn't want to plant it on my bases with tier 3 fields and then spend hours 'Plenty' bombing it until I knew the bases were safe. I'm still not sure it is and I'd hate to waste hummus just to see it destroyed, so I'm going to use it on my more protected base after I get the fields up. Right now I'm concentrating on defense rather than on getting a high stat PVP guy up. I'm sure I could get up there with what I have if I wanted to, but I'd just be one Titan against a group and if I died the hummus would just be gone. So instead, I'm building braziers and walls. I'm Patient. :D
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Re: Immersion

Postby ZtyX » Fri Aug 02, 2013 12:46 am

Claeyt, why do you only think about yourself?

You could grind trees to make boards and mass produce high end post-patch humus to sell/give to newbies on Roanoke. Instead you're wasting them on building up your character. What good will that do?
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Re: Immersion

Postby Claeyt » Fri Aug 02, 2013 12:58 am

ZtyX wrote:Claeyt, why do you only think about yourself?

You could grind trees to make boards and mass produce high end post-patch humus to sell/give to newbies on Roanoke. Instead you're wasting them on building up your character. What good will that do?

True :D

I've barely used any of it yet. I have talked to some of the tree growers about trading them hummus for saplings, so some of it will go to the trees I'm sure.
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As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Immersion

Postby Ikpeip » Fri Aug 02, 2013 3:44 am

Good evening,
JeffGV wrote: You do realize you did the same with him, right? L2P isn't exactly an argument, especially when one is talking about the game mechanics themselves.

My argument was a bit more than "L2P" - it was pointing out that expecting equal outcomes when one group of players is outperforming the other is lunacy. That aside, "L2P" seems a fitting response to those who believe because they are weak, others should be brought down to their level.
JeffGV wrote:And yet people like the tribe and Darwoth - the ones that have no interest on things changing - are just talking **** on anyone who want to discuss about those matters. You can't even see that you're reigning on ash and bones.

Nonsense. We all know that game mechanics need improving, and are willing to discuss how to improve them. However, the Apocalypse faction on these forums only have one solution - wiping the servers and starting over. The problem is not that there is an imbalance - the problem is that the current systems do not give enough of a reward for the time and energy input. Giving wells purity, making alchemy meaningful, and adding other ways to refine raw materials into higher purities would all help make the system more rewarding.

Resetting the server, however, will not fix the problems in place - the systems will still be unrewarding, and leave people with no desire to play. Trying to conceal your true motives for a reset and claiming it's for the good of the server populations is loathsome.
Potjeh wrote:The worst part is the legacy hummus, really. Thanks to it those guys have purities you can never achieve. Of course, any mention of a wipe, even if it's just item purity wipe, is met with threats of quitting by these same guys (god forbid that they don't have a cemented advantage over newcomers), and they kind of are the only ones left playing.

Similar to above - the "fix" is to fix the mechanics. Volunteering to wipe out the work of others is intellectually lazy. Given your recent suggestions to decrease the reward:work ratio, it doesn't seem you have a true grasp of the problems facing Salem.

As for your claim that we're all threatening to quit in the event of a wipe - this is a lie. Darworth has made that threat, sure, but he's hardly speaking for anyone but himself.
Claeyt wrote:
I addressed every point. :roll:
...
My goals have never been to raid or PvP so there's no comparison to some of those things you mentioned.

Nonsense. You tried to avoid the points by reframing the argument to something else. The whole discussion regarding humors and the need for a wipe is rooted in PvPing and raiding. If you remove those from the equation because they're not "your goals" then why would you need a wipe? If your goal is to farmville, then you can do so under the current system as easily as you could after a reset.

The only reasons that could be advanced for a wipe are to either spark renewed interest in the game (the initial building rush tends to be more entertaining, which is why HnH has population spikes after world resets), or to level the playing field regarding hostile player-vs-player interactions. I haven't seen much discussion on the former, which is fitting, as resetting to spark interest without fixing the current mechanic issues would be ineffective. The latter is the whole reason we're having this discussion. The point I'm making is that the PvP-imbalance you're all whining about is not mechanic-based, as you claim, but aptitude-based.

Quit sniveling about your problems, and get to work. Even if you don't succeed, you'll find it easier to live with your failures and learn from them, than if you continue blaming everything else for your woes.

Faithfully,

-Paul the Paymaster
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Re: Immersion

Postby Rydersowl » Fri Aug 02, 2013 4:53 am

Holy **** Paul. Well said.
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Re: Immersion

Postby DarkNacht » Fri Aug 02, 2013 4:54 am

Ikpeip wrote:The point I'm making is that the PvP-imbalance you're all whining about is not mechanic-based, as you claim, but aptitude-based.

The problem is that no matter how good a new player is they will never be able to acquire legacy goods of the quality and quantity that some of the older player have. At this point a new play has to buy or steal legacy purity goods just to hope to reach 10% purity humus.
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