Immersion

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Re: Immersion

Postby Claeyt » Thu Aug 01, 2013 1:48 pm

JeffGV wrote:
Ikpeip wrote:Good evening,
Claeyt wrote:<nonsense>

You did not address the points I made, and attempted to change the subject. You're doing this because you are unable to respond adequately to the points I made. Were I to respond to your subject-change, you'd change the subject again. Your goal is to keep doing this until I tire and stop responding, so you can claim victory by default.

Faithfully,

-Paul the Paymaster


You do realize you did the same with him, right? L2P isn't exactly an argument, especially when one is talking about the game mechanics themselves.
This game has got quite some problems - and leaving legacy items that weren't obtainable anymore like high purity humus and worms is just one of them - that further unbalanced a game that was already unbalanced by itself. And yet people like the tribe and Darwoth - the ones that have no interest on things changing - are just talking **** on anyone who want to discuss about those matters. You can't even see that you're reigning on ash and bones.
And the devs don't seem to recognize those problems as well - heh, me and other people already pointed out the consequences about worms and humus when they changed how bins worked, as they were blatantly evident - and guess what, the game is dying, cause people have lost any interest in this game; and i would say that an userbase mostly made up of assholes is part of the problem.
Oh, you are free to think that all is going well and this game will go on smoothly. Keep dreaming.
Yep

Redemption wrote:Very interesting thread. Not many have kept my interest beyond the first few posts. I have played 7 months now. I play on Plymouth and choose this server before I saw any video or read anything on this forum. Once my toon was created I watched youtube vids and took all the advice on not letting strangers get near you, to heart. I have made it this far on the same toon I started with at a cost. I played as a hermit up until a month ago. I read what I absolutely had to, to pick up a few game tips. Wiki has it's limits and I personally would rather spend the majority of my time in game then reading the ***** drama that goes on in forums. So I literally played for many months before even knowing anything about The Tribe. In all the games I have played, the gang's were never a subject that fell into the "need to know" in order to play the game and play it well. Since then I have met Tribe members and have come to and understanding of how it is impacting the server from many angles. From domination, game morale, and the imbalance I and others now face in the struggle to build up and aquire purity items that enable us to continue to level our humors. I have watched my area of the map turn into a ghost state. Camp after camp abandoned. Not just leanto's, but big camps, and towns abandoned.

It is pretty depressing to have played for this long, 7 days a week, 10 to 12 hours a day and see the deterioration of this game. Then to come across this thread and see newbies being killed before they have even had the chance to get more then a skill or two. After spending another day out of many weeks grinding to try and get a fking worm to 2% purity or spending 4 hours a day trying to hunt down the ever elusive granite or lime beyond 4% to make some pots. Having realized I have hit a invisable wall where I cannot progress in this game without 30% or higher in purity. That appears to be near impossible to get. As much as I like the game, I am becoming increasingly frustrated and disillusioned with the imbalances that this thread is addressing. A player has to feel the characters they create have a chance to grow and prosper if they work hard and do not become complete jerkoff's to everyone they meet. Bad enough all the weekly patches have come to a grinding halt. People have to maintain a sense or progress and satisfaction in accomplishments to keep interest in anything in life. Players are no longer progressing for many reasons. The newbies killed off before they come up for air after getting on the game and figuring out the interface, ender's client, inspirationals and humors. Mid level players hitting glass ceilings where they are playing alone, and not growing in skills, or strength.

At the end of the day the forum bullies will likely pick my post apart as they have done others. You go ahead if that makes you feel better. But, remember this, this is OUR game not just your's. And we all have a right to weight in on this subject. How you greet new idea's and opinions, will reflect in the attitudes of players who do not want to be in this forum. This forum is an important influence to game morale. And for the most part the regular posters here are doing a pretty suck ass job at making people feel like they can invest in deed and thought to this game.

More Truth than they can handle.

Potjeh wrote:The worst part is the legacy hummus, really. Thanks to it those guys have purities you can never achieve. Of course, any mention of a wipe, even if it's just item purity wipe, is met with threats of quitting by these same guys (god forbid that they don't have a cemented advantage over newcomers), and they kind of are the only ones left playing.
Fully agree with.

Darwoth wrote:when the purity nerf occured i had jack **** for humus (i was making flour out of my good ****, not humus) and a 250ish stat character as my only raider, i now have a decent (i guess) supply of legacy humus because i put the 100s of hours in to kill/raid everyone i knew that had high end **** BECAUSE it was so valuable, so yeah if my efforts were ***** for no other reason than potjeh and the others that will never be a top player (after all, raising stats is "boring" crafting high end gear is "boring") with or without legacy items cried the developers into doing more stupid **** then yeah, i would venture forth to new games to conquer those instead of redo everything from scratch in this soul devouring grindstone of a game for the 5th time.

Let me get this strait. You played from August 12th to the middle of April and all you had was one 250 stat character. You realize that that's 9 months right? You accused the rest of us of slacking for not making a 200 level "baseline" character in a month, yet you only had one 250 stat guy in 9 months of playing? On top of that, you proved our point. Legacy Hummus was so important to advancing in the game after the nerf that you felt you had to raid anybody who had some. That's exactly our point. The hummus should have been wiped to avoid that exact problem.

I doubt if any of us will miss you when you go play something else. :roll:
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Immersion

Postby Darwoth » Thu Aug 01, 2013 8:22 pm

thats what i said *******, i had one 250 stat raider because that is all i needed and as a non zerg player i had months of base building, main building and purity grinding to do by myself. which also ties into why i am unwilling to do it yet again. the amount of misinformation i put out regarding my stats had people in the 350+ stat range running from me as soon as they saw me :lol:

at any point in time during the first year of the server i could have easily been dethroned by a few 150 stat guys working together, especially after my first killer was lost to vigilance using bugs and warping over my walls. but the playerbase is composed mostly of whiney little girls like yourself so everyone just cowered instead while i reinforced my position.

you have no point beyond screaming "not fair not fair" when you do not know anything about the game and had the same opportunities as everyone else did, potjeh did as well then lost all of his humus to the candy tards with a **** base design that he left undefended. nobody is saying legacy humus is not valuable, rather that it is not some insurmountable hurdle the way you excuse making crybabies make it out to be. the majority of humus has been used (mostly for trees) by now anyway further making your poo pooing irrelevant. you see this in the fact that it shows up less and less now.
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Re: Immersion

Postby Potjeh » Thu Aug 01, 2013 8:25 pm

So what, high purity bins will just disappear on their own after a while?
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Re: Immersion

Postby Darwoth » Thu Aug 01, 2013 8:30 pm

high purity bins are a resource that can be destroyed or stolen, not alt vaulted.

if you want high purity bins rally the troops and go out and get some or deny them to your enemies, besides on most servers (mine being the exception because i haven't ground trees much yet and everyone else is to apathetic to do it) you can buy reasonably priced wood to make just under the highest purity bins available on said servers.
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Re: Immersion

Postby Potjeh » Thu Aug 01, 2013 8:33 pm

I seriously doubt that you can find on the market anything remotely close to the best there is.

And what troops? Have you seen the server status page lately? There isn't enough people online to take on a real base if they all had 200 humour characters. Not that purity bins would still be there by the time waste claim goes online, of course.
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Re: Immersion

Postby Darwoth » Thu Aug 01, 2013 8:36 pm

the entire conversation is retarded anyway, we are always exactly one random patch away from things changing completely.

currently best water around is 10%, what happens when well purity gets put in and we start seeing **** several times as good, suddenly trees in the quality range you are all ***** about is attainable with 15% humus and a bucket of 40% water :lol:

foods that used to require 70% pure crops and 8% water to make now only need 30% water and 20% crops etc, the shortsightedness of all of you seems oblivious to this. they are probably letting **** lay how it is SO all the high end **** gets consumed and then here comes the water patch, just as they did with the tier3 food patch that came out just late enough that everyone had eaten their food stockpiles and had planted much of their humus/seeds for now worthless oatmeal/colewort.
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Re: Immersion

Postby Darwoth » Thu Aug 01, 2013 8:38 pm

best wood on roanoke is in the 35% range, i have seen 29% for sale twice and i do not even play there.

best wood on jamestown is around 15% and as we speak you can buy 10% from one of my vendors

don't know about plymouth (though i have seen 20% boards on a vendor several times) but nobody gives a **** about that server anyway.
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Re: Immersion

Postby Claeyt » Thu Aug 01, 2013 8:47 pm

Darwoth wrote:thats what i said *******, i had one 250 stat raider because that is all i needed and as a non zerg player i had months of base building, main building and purity grinding to do by myself. which also ties into why i am unwilling to do it yet again. the amount of misinformation i put out regarding my stats had people in the 350+ stat range running from me as soon as they saw me :lol:

at any point in time during the first year of the server i could have easily been dethroned by a few 150 stat guys working together, especially after my first killer was lost to vigilance using bugs and warping over my walls. but the playerbase is composed mostly of whiney little girls like yourself so everyone just cowered instead while i reinforced my position.

you have no point beyond screaming "not fair not fair" when you do not know anything about the game and had the same opportunities as everyone else did, potjeh did as well then lost all of his humus to the candy tards with a **** base design that he left undefended. nobody is saying legacy humus is not valuable, rather that it is not some insurmountable hurdle the way you excuse making crybabies make it out to be. the majority of humus has been used (mostly for trees) by now anyway further making your poo pooing irrelevant. you see this in the fact that it shows up less and less now.

How are you able to say it took you months and months of purity grinding and building for yourself and then when they nerfed hummus you raided for the next month for it, and then in the same post say that new players that want to compete don't have that same grind and build and maybe even a harder one because they don't have any legacy hummus. The core mechanics for hummus changed without them getting rid of the legacy mechanics which made stuff easier. I'd have accepted the character's sticking around but for them to leave all that legacy hummus and worms is just game breaking and is the #1 reason this game is where it's at. Honestly sometimes I wonder why they even created purity in this game in the first place. Why not get the game running before you allow for deep game mechanics like that.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Immersion

Postby Darwoth » Thu Aug 01, 2013 9:07 pm

Claeyt wrote:How are you able to say it took you months and months of purity grinding and building for yourself and then when they nerfed hummus you raided for the next month for it, and then in the same post say that new players that want to compete don't have that same grind and build and maybe even a harder one because they don't have any legacy hummus. The core mechanics for hummus changed without them getting rid of the legacy mechanics which made stuff easier. I'd have accepted the character's sticking around but for them to leave all that legacy hummus and worms is just game breaking and is the #1 reason this game is where it's at. Honestly sometimes I wonder why they even created purity in this game in the first place. Why not get the game running before you allow for deep game mechanics like that.



i swear to god i would beat your face in irl about 30 seconds after meeting you you annoy me so much.

lets try again........

NEW PLAYERS STARTING TODAY CAN ACHIEVE 400 STATS IN UNDER A MONTH AND A HALF WITH ZERO PERCENT PURITY FOOD NOW YOU GOD DAMN MORON, THE MAX THAT WAS ATTAINABLE BEFORE WITH ZERO PERCENT FOOD WAS 150 THIS MEANT THAT EVERYONE WITH HIGH STATS HAD TO SPEND THREE ***** MONTHS GRINDING CROP PURITY FIRST BEFORE EVEN STARTING TO STAT THEIR CHARACTERS, NEW PLAYERS DO NOT HAVE ANY OF THAT GRIND TO CONTEND WITH, THEY MERELY NEED TIER A FEW FIELDS AND START EATING.


pre patch for a 400+ stat character grind crops for 3 months. eat crops for 2 months.

post patch for a 400+ stat character tier fields for a week, eat crops for a month.



the purity nerf coupled with the tier3 recipes was the biggest BONUS to new players they have put in the game to date, even moreso than the reworking of how proficiencies skill up, the problem is that ALL OF YOU PATHETIC WHINING RETARDS do NOT KNOW HOW TO PLAY THE GAME.
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Re: Immersion

Postby JeffGV » Thu Aug 01, 2013 9:18 pm

Says the one who tells people to buy boards and such thing from other people.
Those items can be easily used for tracking purposes. And once your base gets discovered, if you aren't developed enough - and if you need to buy such items, chances are that you aren't developed enough - you're basically finished. It is a risk you cannot afford. Especially since now you are extremely dependant on tiered field - thus you need to stay in a definite place.
So, considering your suggestions, all i can say is...learn to play, Darwoth.
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