More Goddamn Questions on Summoning

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Re: More Goddamn Questions on Summoning

Postby pistolshrimp » Wed Jul 31, 2013 4:25 am

jwhitehorn wrote:10 minutes from the point of the crime. However, it is possible to make a leanto 10 minutes in the direction of your claim, run back to collect a new 10 minutes scent, port to leanto, run 10 minutes in the direction of your claim, etc. etc. You can do this an infinite amount of times so theoretically anybody can be located with one scent by someone who is dedicated to Justice enough.

Let me take a side note here to say that your thoughts are taking you down a very dark path. A path that once traveled will change you, forever. Those scents will be out there and the lifespan of your character will become finite. I urge you to reach out to those who have traveled this path before you and ask them to carry you through these difficult times for once you open the door to crimes it shall not be closed.

Chief PeePooKaKa
MM Tribe


This information has been really helpful.

If I could break it down into a chart for mitigating the risk of dealing out justice you have 3 realistic choices

1) find an established player to take the risk for you.

2) Create a well fortified base. (susceptible to raids from higher characters)

or 3) (which I find most interesting) Find the perpetrator's leanto, claim over it, destroy it, journey to a random, unfrequented location and build a leanto, summon/insta-kill the perpetrator and hope no one committed enough stumbles upon your scent.
3.5) there may be away to cover your scents which would make it even less likely a causal player might find those scents, but may, depending on how obvious this method is, make the scents more visible to a top tier player.
3.6) Combine with 2) for added protection.

Very intriguing stuff. I had been thinking a lot about cover scents up, but as a causal player lack the resources to really test this out.

Am I missing anything?
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Re: More Goddamn Questions on Summoning

Postby jwhitehorn » Wed Jul 31, 2013 4:31 am

pistolshrimp wrote:
This information has been really helpful.

If I could break it down into a chart for mitigating the risk of dealing out justice you have 3 realistic choices

1) find an established player to take the risk for you.

2) Create a well fortified base. (susceptible to raids from higher characters)

or 3) (which I find most interesting) Find the perpetrator's leanto, claim over it, destroy it, journey to a random, unfrequented location and build a leanto, summon/insta-kill the perpetrator and hope no one committed enough stumbles upon your scent.
3.5) there may be away to cover your scents which would make it even less likely a causal player might find those scents, but may, depending on how obvious this method is, make the scents more visible to a top tier player.
3.6) Combine with 2) for added protection.

Very intriguing stuff. I had been thinking a lot about cover scents up, but as a causal player lack the resources to really test this out.

Am I missing anything?


The odds of you being able to "Claim over" somebodies leanto is very very slim.

Chief PeePooKaKa
MM Tribe
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Re: More Goddamn Questions on Summoning

Postby Rydersowl » Wed Jul 31, 2013 5:35 am

All kidding aside, if you also line up you HUD (I use the humor bars) with the general direction of the scent you can try and keep going after it fades and keep your camera stationary and facing that direction.

I find that this would only work if you know or have a feeling the spot is close (triangulation from Boston helps) and you watch your map to make sure the tiles are progressing evenly (as example tiles continuously pop 2 over 1 up, 2 over 1 up, etc). When you see claims in the general vicinity of your path while doing this you can cold call on the leantos with the evidence. By this I mean click all over them and hope to see the summon command.

This is definitely a shot in the dark but I've seen where its successful and saves you multiple trips.
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Re: More Goddamn Questions on Summoning

Postby RonPaulFTW » Wed Jul 31, 2013 12:33 pm

jwhitehorn wrote:
pistolshrimp wrote:Thanks for the help Chief. It is much appreciated.

So lets say someone is insta-killed, it leaves scents, if someone tracks it, how long do they get, I mean the more scents you have the longer you can track someone but this is only one crime right?


10 minutes from the point of the crime. However, it is possible to make a leanto 10 minutes in the direction of your claim, run back to collect a new 10 minutes scent, port to leanto, run 10 minutes in the direction of your claim, etc. etc. You can do this an infinite amount of times so theoretically anybody can be located with one scent by someone who is dedicated to Justice enough.

Let me take a side note here to say that your thoughts are taking you down a very dark path. A path that once traveled will change you, forever. Those scents will be out there and the lifespan of your character will become finite. I urge you to reach out to those who have traveled this path before you and ask them to carry you through these difficult times for once you open the door to crimes it shall not be closed.

Chief PeePooKaKa
MM Tribe


How do you port back to your lean to with a scent / evidence in your inventory?

Also how do you triangulate from Boston? I get the feeling i'm missing out on using a feature in ender's client that tells me my x,y map coordinates.
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Re: More Goddamn Questions on Summoning

Postby MagicManICT » Wed Jul 31, 2013 3:25 pm

Ender's doesn't do map coordinates. It can't. The server has to send those. Instead, use one of the world maps that have been compiled: http://salem.comlu.com/
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Re: More Goddamn Questions on Summoning

Postby Claeyt » Wed Jul 31, 2013 7:31 pm

To cover a scent right now, you can build a claim stone right on top of it. I suppose you could also build a town bell on top of it also but that could get expensive. Stone, or plank fence posts also cover most of it and make it hard to get to. Jars almost cover them but can easily be moved. Other tall structures can also be built over it to hide it, but the only cheap permanent one is a claim stone.

RonPaulFTW wrote:How do you port back to your lean to with a scent / evidence in your inventory?

Also how do you triangulate from Boston? I get the feeling i'm missing out on using a feature in ender's client that tells me my x,y map coordinates.

There's no X,Y coordinates. Most of the private and public world maps can be used pretty effectively to coordinate scent tracking.

You can port with one thing in your hand, and you can port while tracking a scent. The scenario jwhitehorn gave allows you to port further and further away from the crime scene to find the base eventually. You could find the base and then just collect evidence for summoning later.
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Re: More Goddamn Questions on Summoning

Postby pistolshrimp » Thu Aug 01, 2013 12:58 am

Claeyt wrote:There's no X,Y coordinates. Most of the private and public world maps can be used pretty effectively to coordinate scent tracking.


Do you mind explaining using the maps to coordinate tracking more throughly?
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Re: More Goddamn Questions on Summoning

Postby Claeyt » Thu Aug 01, 2013 1:39 am

pistolshrimp wrote:Do you mind explaining using the maps to coordinate tracking more throughly?


Sure. Most large groups like the Candy Gang and The Tribe have private maps of their servers. I work with a group of mappers and we have maybe 80% of the map done. There are also several Public maps, that are hosted by several people.

Imriel's map was the most popular but it hasn't been updated in months since Imriel went back to HnH and then stopped hosting it in June. It's a nice quick loading one but you can't get on it right now.
http://salem.comlu.com/maps.php?roa
Another guy hosted Imriel's map for awhile and transferred it to a Google Earth format. It's been down for about a month also.
http://salemres.5gbfree.com/index.html#
Thanks to Alloin (The Candy Queen) we're not without any maps. He's hosting a map of Roanoke. It's mostly Imriel's but also some new stuff.
http://www.candyqueen.net/map/

Basically if you're tracking someone you get some scents with tracking on and the arrow points the way. You take a heading from the crime scene and mark a line on the map in the direction it's pointing. You empty your inventory and port to your lean to and take a directional heading from there. You then go to the map and hopefully you're able to draw a line in the direction that the scent is pointing. You then port to Roanoke and do the same from there. Where the 3 lines cross is where the criminal lives. It's of course not exact but most groups have already done directional pointers in town while standing in the same spot. They can also use this for a single line using the short follow bug that still exists if they're able to follow you from town. That's less exact with only one line of course.

Basically it gives you a general area or spot where the criminal lives through triangulation. With our private map I can generally pinpoint the criminal to at least within a game tile or 2 using the lines if their far enough apart.
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