Immersion

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Re: Immersion

Postby Murphy » Wed Jul 31, 2013 1:46 am

Wouldn't it be nice to get a meaningful update on Thursday, after all it's this forum's anniversary and everything
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Re: Immersion

Postby Claeyt » Wed Jul 31, 2013 1:55 am

MagicManICT wrote:Glad everyone agrees on the problem being a lack of (competent?) competition. (Don't look to me for competency. I'm just a hermit.) Notice how all of the "rebellions" died off at about the same time and the drama pretty much became one sided at a certain point? I state this for the people that think PvP/permadeath/the chief/etc killed the game. If you don't believe me, do a bit of a history search here and see when it started and correlate it with an update or so.

If it was only the Purity Nerf, that would mean that if they went back to the old purity system everybody would come back. I don't know if that would happen. Honestly, I wouldn't mind it at this point. At least it would make us all on an even footing. It would mean that the Titan's could finally pass 1000 probably tho.

If they did go back to the old system do you think the population would rise?
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Re: Immersion

Postby ZtyX » Wed Jul 31, 2013 2:37 am

Claeyt wrote:
MagicManICT wrote:Glad everyone agrees on the problem being a lack of (competent?) competition. (Don't look to me for competency. I'm just a hermit.) Notice how all of the "rebellions" died off at about the same time and the drama pretty much became one sided at a certain point? I state this for the people that think PvP/permadeath/the chief/etc killed the game. If you don't believe me, do a bit of a history search here and see when it started and correlate it with an update or so.

If it was only the Purity Nerf, that would mean that if they went back to the old purity system everybody would come back. I don't know if that would happen. Honestly, I wouldn't mind it at this point. At least it would make us all on an even footing. It would mean that the Titan's could finally pass 1000 probably tho.

If they did go back to the old system do you think the population would rise?


I think the new system is better, but the old goods and old characters are imbalancing the new game. However, it's not as big of a deal as some people make it out to be. Too many people like to set up their own mental barriers and come up with excuses about why they can't play better or try harder.
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Re: Immersion

Postby MagicManICT » Wed Jul 31, 2013 2:49 am

Claeyt wrote:If it was only the Purity Nerf, that would mean that if they went back to the old purity system everybody would come back. I don't know if that would happen. Honestly, I wouldn't mind it at this point. At least it would make us all on an even footing. It would mean that the Titan's could finally pass 1000 probably tho.

If they did go back to the old system do you think the population would rise?


I somewhat agree with you on that. It's not just the purity nerf. It was several things, but that's what broke it. People still wouldn't come back because of the other issues.

Don't get me wrong. I think it needed to be done as that was entirely too broad a range from total noob to maxed possible stats. It should have been fixed long before or saved for a wold reset (but at that point, the store was live and there didn't appear to be a wipe coming ever again unless there was a critical bug and it couldn't be avoided).
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Re: Immersion

Postby Claeyt » Wed Jul 31, 2013 3:21 am

ZtyX wrote:I think the new system is better, but the old goods and old characters are imbalancing the new game. However, it's not as big of a deal as some people make it out to be. Too many people like to set up their own mental barriers and come up with excuses about why they can't play better or try harder.

I thought so too once, but it's just too much of a head start. Having a large pile of that pre-nerf purity hummus AND the tiered foods just turned it into never being able to catch them.

On top of that the biggest problem for me was that all the people who had high purity hummus were also able to build up the purity in their trees for boards for their compost bins. To his credit the 2 main tree grinders on Roanoke sold their boards in their stalls, but, again, a new player would have almost no chance of ever grinding their trees up that high. It would have been absolutely impossible for them to get to the levels that the Plymouth and Roanoke tree grinders obtained. They would have had to buy the boards from the pre-nerf players. And high % worms would have been impossible for them to ever get.

It was just too much. I realized just how high some of the tiered food could get after some was sold in the stalls and some was shown to me. It just made me realize how easy it was for them to get so high even after the the nerf. This sort of killed the game for me and yes it was a mental barrier. I have lots of purity hummus but once you realize that you'll have to use everything just to catch them and that they have literally thousands of high purity hummus to make even more titans it sort of kills the game for you. You can max out at maybe 20-30% hummus which is a lot, but it's soo much harder for the new player to get there now than for the pre-nerf titans.

They need to wipe the hummus and worms and they need to wipe the character humour levels somehow otherwise the game is non-competitively unplayable and will remain in a static political freeze.

MagicManICT wrote:I somewhat agree with you on that. It's not just the purity nerf. It was several things, but that's what broke it. People still wouldn't come back because of the other issues.

Don't get me wrong. I think it needed to be done as that was entirely too broad a range from total noob to maxed possible stats. It should have been fixed long before or saved for a wold reset (but at that point, the store was live and there didn't appear to be a wipe coming ever again unless there was a critical bug and it couldn't be avoided).

Then what do they do. The only solution I see is a restart with everybody getting their store bought packages back (which is probably impossible). If the're able to get some sort of HnH gluttony system in that would be a start. If it makes it even harder to glutton tho, it will just solidify the Titans even more. They have to do something about the legacy characters, hummus and worms. If they leave it there it just stays frozen.

Again, I've got hundreds of high end hummus myself. So what I'm calling for will actually hurt me pretty bad.
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Re: Immersion

Postby Ikpeip » Thu Aug 01, 2013 1:48 am

Good evening,

Spoiler'd for the eyes of the Claeyt-ignorers:
Claeyt wrote:
ZtyX wrote:I think the new system is better, but the old goods and old characters are imbalancing the new game. However, it's not as big of a deal as some people make it out to be. Too many people like to set up their own mental barriers and come up with excuses about why they can't play better or try harder.

I thought so too once, but it's just too much of a head start. Having a large pile of that pre-nerf purity hummus AND the tiered foods just turned it into never being able to catch them.

You're making excuses for your own laziness and incompetence. Success comes from hard work, teamwork, and ingenuity. I'm going to go out on a limb and say you've never done the following:
-Tracked a single scent to a base over two hours away
-Organized a group of nine players, and kept them motivated and engaged for a ten hour raid
-Taken shifts to lay in ambush of an enemy titan for over fifteen hours
-Taken shifts to guard a KO'd Brave for 24 hours until he returned home safely
-As part of a team, scoured the map to find the best available lime, water, and granite - until all four elements for each resource had been found

Instead you have:
-Blamed game mechanics for your failures
***** on the forums
-Reneged on your debts
-Declared a grandiose rebellion, but merely called for others to take action while cowering yourself
-Cried. A lot.

When the problem is a discrepancy in aptitude and commitment, trying to fix it through mechanic adjustments is just going to make the problem worse, as the higher-performing factions are just going to adapt more quickly than the general populace - who will then agitate for another mechanic adjustment.

The situation with each server being dominated by a single faction is a symptom of the low game population. If the population increases, you'll get more high-tier players. A dominant faction will be hard-pressed to stay in absolute power if there are several competing factions with quality players - even if these factions are half-strength individually.

Trying to balance game mechanics around the politics of playerbase with less than 200 active players at peak playtimes is foolish is not going to be very effective.

Faithfully,

-Paul the Paymaster
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Re: Immersion

Postby Claeyt » Thu Aug 01, 2013 3:39 am

Ikpeip wrote:Spoiler'd for the eyes of the Claeyt-ignorers:
Claeyt wrote:
ZtyX wrote:I think the new system is better, but the old goods and old characters are imbalancing the new game. However, it's not as big of a deal as some people make it out to be. Too many people like to set up their own mental barriers and come up with excuses about why they can't play better or try harder.

I thought so too once, but it's just too much of a head start. Having a large pile of that pre-nerf purity hummus AND the tiered foods just turned it into never being able to catch them.

You're making excuses for your own laziness and incompetence. Success comes from hard work, teamwork, and ingenuity. I'm going to go out on a limb and say you've never done the following:
-Tracked a single scent to a base over two hours away
-Organized a group of nine players, and kept them motivated and engaged for a ten hour raid
-Taken shifts to lay in ambush of an enemy titan for over fifteen hours
-Taken shifts to guard a KO'd Brave for 24 hours until he returned home safely
-As part of a team, scoured the map to find the best available lime, water, and granite - until all four elements for each resource had been found


Well I've definitely tracked over a couple of hours. There's at least 2 threads here where I talk about tracking people.

As for the rest, I've always been a hermit and never played with a team. I've said multiple times that one of the most important aspects to getting really good at this game is playing on an active team.

Ikpeip wrote:Instead you have:
-Blamed game mechanics for your failures
***** on the forums
-Reneged on your debts
-Declared a grandiose rebellion, but merely called for others to take action while cowering yourself
-Cried. A lot.

I mostly blame the game mechanics for the failure of the game. I don't think I've failed. I've accomplished most of my goals which never included raiding or PVP.

**** posted on the forums? I'm entitled to my opinion and many people have come up to me and PM'd me thanking me after this last week.

I owe you nothing. Ask Kit Kat for it, and ***** off with your Larping *****.

I'm not cowering, I've told everybody that they need to build defense, because of all the chaos. It's the best strategy right now and I'm doing it myself, but you know what I will take revolution out of that title. There's no way to beat them so it's done.

No tears here. Just sadness at how far Roanoke has fallen. :cry:

Ikpeip wrote:When the problem is a discrepancy in aptitude and commitment, trying to fix it through mechanic adjustments is just going to make the problem worse, as the higher-performing factions are just going to adapt more quickly than the general populace - who will then agitate for another mechanic adjustment.

The situation with each server being dominated by a single faction is a symptom of the low game population. If the population increases, you'll get more high-tier players. A dominant faction will be hard-pressed to stay in absolute power if there are several competing factions with quality players - even if these factions are half-strength individually.

Trying to balance game mechanics around the politics of playerbase with less than 200 active players at peak playtimes is foolish is not going to be very effective.

The mechanics have been ***** for a long time. They changed the purity system and made it harder for everybody without legacy hummus for a month. Then partially fixed it with the tiered food system without getting rid of the old bonuses of legacy hummus and worms. It was horribly implemented and favored everybody who had saved legacy worms and hummus.

I think that the high performing factions would absolutely have success after a wipe if they stuck around. The single biggest way to win this game is through organized teams, but the population isn't there for any more than one team per server, and because of that we've lost all sense of competition now. The purity-nerf just exacerbated that, and the domination of the servers by the pre-nerf titans killed the rest of the competitive possibilities by them beating down anybody who showed their head.

I agree that balancing game play around population doesn't work, but we're not going to get any fixes without a population to support it.

I'd ask you this Paul: What have you or the Chief or the Tribe done to help the population grow on the game? We now have 150 players as a pealk across 3 servers and it's dropping. Plymouth is basically a dead server. I see other veteran players contributing to helping the game grow (Alloin hosting a map, Alloin, me and Darwoth on game site forums, Me going out of my way to help noobs). What are you guys doing to grow Plymouth and dig it out of it's grave?
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As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Immersion

Postby Ikpeip » Thu Aug 01, 2013 4:18 am

Good evening,
Claeyt wrote:<nonsense>

You did not address the points I made, and attempted to change the subject. You're doing this because you are unable to respond adequately to the points I made. Were I to respond to your subject-change, you'd change the subject again. Your goal is to keep doing this until I tire and stop responding, so you can claim victory by default.

Faithfully,

-Paul the Paymaster
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Re: Immersion

Postby Darwoth » Thu Aug 01, 2013 8:55 am

claeyt is a ***** moron, there are 15 or less people in the game with a character 400 - 500 stats, 5 or less people in the game with a character 550 - 650 stats. i myself have now made two characters in the 350 stat range using nothing but 0 - 15% crops which is now sustainable on all servers with the wood available.

a group of 250 stat characters in combat gear is a serious threat to any 500 stat character in combat gear, factor in disconnects, traps, bad luck and so on and there is not an issue.

some people in the game are powerful, they also put the 100s of hours of farming, base building, wealth building and competition killing to get there, instead of trying to become a power yourself you decided to piss and moan instead.

i am going to kill several newbs this weekend on roanoke due to you claeyt.
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Re: Immersion

Postby Darwoth » Thu Aug 01, 2013 8:59 am

Ikpeip wrote:Good evening,
Claeyt wrote:<nonsense>

You did not address the points I made, and attempted to change the subject. You're doing this because you are unable to respond adequately to the points I made. Were I to respond to your subject-change, you'd change the subject again. Your goal is to keep doing this until I tire and stop responding, so you can claim victory by default.

Faithfully,

-Paul the Paymaster


nail on the head.

he is a self admitted socialist liberal starbucks *****, their default method of "debating" anything is to spout off nonsensical ***** until the opposition gets tired of debunking them.
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