by Stormie » Wed Jul 31, 2013 7:47 pm
Thats some nice science behind what works. Altho I am completely stupid in the way to calculate how things works, I just try to break things down in easy to swallow bites for people that also don't understand the math behind what is happening.
Giving all the information attained, I think it is very safe to say a few things..
1. Bin purity seems to soft cap humus, even tho its not a hard cap, the cap is very much there.
2. Worms play a big roll in making humus, but even 10% worms (takes a VERY long time without legacy food) & 10%-15% bin, your humus is still 2-3%.
3. Making worms with foraged items (using non-legacy food) tend to yield roughly 1% purity per month of solid feeding. (my experiment, I did miss a few feedings). But on average it took about 27 days to make a worm that was null (25,25,25,25) into a worm that is rich in mercury to 1%. This was using 2-6% foraged mercury foods. Taking that information and having access to the MAX 10% purity foraged items, you could make 8% worms maybe in 8-11 months of feeding? Using legacy food you could make 10-20% worms in a few weeks..
4. Crop tiers seems to play a roll in new food gluttony system, but it is heavily flawed, and tends to yield random results, depending on the ingredients you used.
5. Legacy food,seeds,humus will always be king, even when the old humus runs out, the players that have it will always be able to make it (assuming they made worms). Even if the food is not as pure as it once was, 20-40% pure food with the broken crop tier system yields incredible high gluttony results. (ive seen cabbage cakes give 212 yb per food item). I was tempted to call shenanigans, until i seen said food with my own eyes.
"The only true wisdom is knowing you know nothing"
-Socrates