Helpful Purity Guide Updated 8/31

Ask and answer any and all questions pertaining to Salem's game-play.

Re: Helpful Purity Guide

Postby Stormie » Mon Jul 29, 2013 11:45 pm

jwhitehorn wrote:
DarkNacht wrote:Wrong server.
Go home Chief.
You are dunk.


Doesn't matter what server it is. Nobody non-Tribe has 33% boards. Just pointing that out for the integrity of the data and information passed on here. He probably means 33.00 Alchemical property in an element which would be a 1% board.

Chief PeePooKaKa
MM Tribe



Correct.

I am just trying to gather all known knowledge on humus purity as of the moment. It seems boards are not the 100% driving factor as MANY would insure..

I do actually HAVE 16% boards, not alchemy but raw %, like 56.31 Mercury or something...So yeah I do have high purity boards, I just didn't make them...I found some so to say...Nice tree farm to..
"The only true wisdom is knowing you know nothing"
-Socrates
User avatar
Stormie
 
Posts: 236
Joined: Thu Dec 06, 2012 3:13 am
Location: Behind you

Re: Helpful Purity Guide

Postby DarkNacht » Mon Jul 29, 2013 11:51 pm

Stormie wrote:
jwhitehorn wrote:
DarkNacht wrote:Wrong server.
Go home Chief.
You are dunk.


Doesn't matter what server it is. Nobody non-Tribe has 33% boards. Just pointing that out for the integrity of the data and information passed on here. He probably means 33.00 Alchemical property in an element which would be a 1% board.

Chief PeePooKaKa
MM Tribe



Correct.

I am just trying to gather all known knowledge on humus purity as of the moment. It seems boards are not the 100% driving factor as MANY would insure..

Boards are the hardest grind because to get the boards you need to already have the humus as well as clay, granite, lime, and the time and proficiencies to slowly grind your trees up.
DarkNacht
 
Posts: 2684
Joined: Thu May 02, 2013 11:24 am

Re: Helpful Purity Guide

Postby Stormie » Mon Jul 29, 2013 11:55 pm

Probably why people are stuck at 1-6% purity crops, unless of course you do have legacy which is a dur no brain situation.
"The only true wisdom is knowing you know nothing"
-Socrates
User avatar
Stormie
 
Posts: 236
Joined: Thu Dec 06, 2012 3:13 am
Location: Behind you

Re: Helpful Purity Guide

Postby DarkNacht » Tue Jul 30, 2013 12:05 am

Stormie wrote:Probably why people are stuck at 1-6% purity crops, unless of course you do have legacy which is a dur no brain situation.

Its nearly impossible to get more than that without legacy humus because you can only forage up to 10% purity, even that is fairly unlikely to find for most players, and even with 10% boards and matching 10% worms you're not going to get anywhere near 10% humus, my 6% boards that I found with the 4-5% worms I made only give 2% humus and I talked to one guy that got his worms up to 30% and bought matching boards and it only gave him 7% humus.
DarkNacht
 
Posts: 2684
Joined: Thu May 02, 2013 11:24 am

Re: Helpful Purity Guide

Postby Stormie » Tue Jul 30, 2013 12:58 am

Ah! very good information. I thought I was having problems, but apparently, I am right on track. Good to know, so I was not missing much in my guide.
"The only true wisdom is knowing you know nothing"
-Socrates
User avatar
Stormie
 
Posts: 236
Joined: Thu Dec 06, 2012 3:13 am
Location: Behind you

Re: Helpful Purity Guide

Postby martinuzz » Tue Jul 30, 2013 2:15 am

My current highest bin, made from 23% salt boards makes 15% pure humus. The lowest worm / python in it is 83% pure, most worms are 90+

There is quite a bit of science data in this thread already, read up on that.
viewtopic.php?f=5&t=5689
Did Claeyt shut up yet?
WARNING: berrymash laxatives can cause your character to explode violently, after eating chymically unstable foods.
User avatar
martinuzz
 
Posts: 583
Joined: Wed Dec 19, 2012 11:38 pm

Re: Helpful Purity Guide

Postby ZtyX » Tue Jul 30, 2013 2:59 am

martinuzz wrote:My current highest bin, made from 23% salt boards makes 15% pure humus. The lowest worm / python in it is 83% pure, most worms are 90+

There is quite a bit of science data in this thread already, read up on that.
viewtopic.php?f=5&t=5689


Needless to say you didn't feed those worms with stuff you foraged :D

What did you feed them?
We Have MOST Fun on Jamestown!
Image
User avatar
ZtyX
 
Posts: 709
Joined: Sun Oct 07, 2012 6:48 am

Re: Helpful Purity Guide

Postby Stormie » Tue Jul 30, 2013 3:03 am

ZtyX wrote:
martinuzz wrote:My current highest bin, made from 23% salt boards makes 15% pure humus. The lowest worm / python in it is 83% pure, most worms are 90+

There is quite a bit of science data in this thread already, read up on that.
viewtopic.php?f=5&t=5689


Needless to say you didn't feed those worms with stuff you foraged :D

What did you feed them?


Exactly, were talking about the current system, post Legacy. Anything that was pre this purity patch should not count and is null and void to help new players that don't have these items.
"The only true wisdom is knowing you know nothing"
-Socrates
User avatar
Stormie
 
Posts: 236
Joined: Thu Dec 06, 2012 3:13 am
Location: Behind you

Re: Helpful Purity Guide

Postby martinuzz » Tue Jul 30, 2013 2:10 pm

To do science on the situation without legacy stuff, it can't hurt to look at data from stuff made with legacy, since you're looking for a formula that can predict humus purity in both situations.

martinuzz wrote:
Okay, so my formula got close, but it's not exact yet. I'm sure I'm on to something though.

I used this hypothesis:
I suspect the formula for the base elemental values for the compost bin is somewhere along these lines:
element_base= crt(wood element*25*25), the two 25s stemming from substituted 0% purity for the iron nails, as well as the wood nails.
Problem is still, the four element_base values do not add up to 100%. Now I'm no real math wizard, but that could be solved by taking the above values, and dividing them by their sum *100%

using the wood purity from the bin I posted earlier, this should result in a compost bin elemental composition of 34.40/21.92/23.03/20.65


Unfortunatly, the humus from the bin without worms, in reality, came out as 32.13/22.63/23.16/22.08

I tried toying around with weight a bit.
Tried element_base= y-root(wood element^a * 25^b), with y = a+b
for a= 2.5, b= 3.5, for a=1, b=3, a=1, b=2.5

a=1, b=2.5 came pretty close to the real result.

Could someone try to solve a and b for:
y-root(56.34^a * 25^b)/ (y-root(56^a * 25^b)+ y-root(14.58^a * 25^b)+ y-root(16.91^a * 25 ^b)+ y-root(12.18^a * 25^b) = 32.13%
with y = a + b

my math's too rusty.

Tamasin wrote:oh! did you have legacy humus or anything? can i one day grow such awesome trees too?

Used 91% pure humus.
planted 16% saplings on 94% humus for the next generation. New tree is 19% :D


Darkside wrote:
martin's latest compost bin results clearly demonstrates what is in my opinion a huge flaw in the current purity system.

even though he is using worms whose purity is completely unattainable using non-legacy materials, his humus is STILL below the compost bin's wood purity. This shows that you will reach a cap to your humus purity which is roughly equal to the natural biome purity cap of around 10%.

I believe it is a flaw because from the dev's comments they seemed to indicate that the purity of 100% was "too easy" to achieve before, they did not say it should be impossible to achieve, which is what the current system is. They implied the 10% purity cap was supposed to be just for foraged materials, but due to the tree grinding/compost bin formulas those natural purity caps also extends to all agriculture and everything in the game.

I would propose that compost bins SHOULD be able to produce humus beyond the bin's wood purity by using worms whose alchemies exceed the wood's alchemies. That way you can exceed the soft cap of the bin's wood purity by getting lucky with the farming RNG where you get say pumpkins with a higher resulting alchemy than the humus used to prepare the field, then feed your worms those pumpkins so they have a bit higher alchemy than the bin which in turn lets you get humus beyond the bin's alchemies too. Then repeat that process with diminishing returns on each iteration until you can increase your humus enough to plant better trees. Even this way 100% humus will never be possible due to the limitations of the lime, granite and water used on the pot, but at least you have a way to progress beyond that 10% foraging cap.
Did Claeyt shut up yet?
WARNING: berrymash laxatives can cause your character to explode violently, after eating chymically unstable foods.
User avatar
martinuzz
 
Posts: 583
Joined: Wed Dec 19, 2012 11:38 pm

Re: Helpful Purity Guide

Postby Stormie » Wed Jul 31, 2013 7:47 pm

Thats some nice science behind what works. Altho I am completely stupid in the way to calculate how things works, I just try to break things down in easy to swallow bites for people that also don't understand the math behind what is happening.

Giving all the information attained, I think it is very safe to say a few things..

1. Bin purity seems to soft cap humus, even tho its not a hard cap, the cap is very much there.

2. Worms play a big roll in making humus, but even 10% worms (takes a VERY long time without legacy food) & 10%-15% bin, your humus is still 2-3%.

3. Making worms with foraged items (using non-legacy food) tend to yield roughly 1% purity per month of solid feeding. (my experiment, I did miss a few feedings). But on average it took about 27 days to make a worm that was null (25,25,25,25) into a worm that is rich in mercury to 1%. This was using 2-6% foraged mercury foods. Taking that information and having access to the MAX 10% purity foraged items, you could make 8% worms maybe in 8-11 months of feeding? Using legacy food you could make 10-20% worms in a few weeks..

4. Crop tiers seems to play a roll in new food gluttony system, but it is heavily flawed, and tends to yield random results, depending on the ingredients you used.

5. Legacy food,seeds,humus will always be king, even when the old humus runs out, the players that have it will always be able to make it (assuming they made worms). Even if the food is not as pure as it once was, 20-40% pure food with the broken crop tier system yields incredible high gluttony results. (ive seen cabbage cakes give 212 yb per food item). I was tempted to call shenanigans, until i seen said food with my own eyes.
"The only true wisdom is knowing you know nothing"
-Socrates
User avatar
Stormie
 
Posts: 236
Joined: Thu Dec 06, 2012 3:13 am
Location: Behind you

PreviousNext

Return to Help!

Who is online

Users browsing this forum: Google [Bot] and 298 guests