pedrostr wrote:BaronBowden i'm just another one giving my opinion, and i can't get in the heads of the Developers, but you've got to understand not everyone has lots of free time to go around developing n characters in the case any of them dies.
Instead of the permadeath why isn't there a punishment of:
- 1 week ban for the dead character
or
- some kind of joke mask the dead character would have to wear in the case he´s killed
or
- loss of skills like when you're KOed by animals
Because none of those provide the same level of risk as losing all the work you've put into your character.
And if you dont have the time to develop your character, this probably isnt the game for you. Its not meant to be a safe crafting game. Its meant to be a mutable world mostly run by the players. You live and die in Salem as you would in real life, just with quicker progression and less severe consequences. And do-overs.