cairde wrote:Dallane, i dont think ad hominen arguments are relevant. If there are faults in my argument please point them out, I am willing to listen.
If your goal is to promote player interaction there are alternative ways to do it rather than obligating trade or village life.
First of all think of the current player base, lets say 22 people log on to play on Plymouth each night. If we need say 5 specialized players for each player to have a viable fulfilling game experience then with 22 player you only have say 5 villages. 5 villages to populate the entire server.
Second what of you are in a village of 5 and your miner quits. Well GG, you're done until find another player (remember you have 22 players and nearly all of them are in other villages) or you have to raise him yourself. Self-defeating as you've shown the maintainece of your 2 players isn't worth it.
Third what about combat, raiding, defense? With alts being impracticable who is going to be willing to sacrifice their farmer to fight? So now you need a fighter. See problem number 2. Not to mention who wants to be the farmer when one person gets to train up to be the fighter and do the grind the miner, farmer, crafter does?
Your proposal is solid but ultimately impractical for the game.