by cairde » Wed Jul 24, 2013 12:54 pm
Back from a refreshing vacation trip and happy to see new faces and more input.
While I haven't played the game for nearly as long as many of you, I have proficiencies in the hundreds, and plenty of pots and field in varying uses. More importantly, I have played the game for way longer than most players who sign up and have a fair grasp of what it means to players old and new. Then again, this is a sandbox game and it is to each his own. If the amount of S&C you feel that you need is not attainable by the amount of effort you are willing to provide then the fault is not with the game but with you.
By the same logic, what constitutes the mid/end game is something that have to be decided on by each and everyone. I would like to prolong the part of the game between makeing your first claim and buying your last skill. This is the part I think would be considered the mid game by most people (as in presumative players, not current players). To me this would not be as important as increasing player interaction but it would be a means to that end.
Equipment, yes, I too would like to see more civilian slotables. However, as the time required to log an alt is a lot less then the time to change your gear I think we would just see alot more alts. The effect would also be exagerated by the importance of location and the ability to teleport to Boston. And even if we can somehow get rid of all these problems, equipment can still be shared and/or inherited further lessening the effect of shocks to the organization level of your community or regular trade partners.
So, not convinced. Can we agree on the lack of specialization and player interaction being problems in the game and can anyone provide another way to tackle this problem? Most people hermit, it is a very viable strategy but not very fun. Being able to at all single player a MMO is a virtue of the game. Single player being a dominant strategy is a fault of the game.
While player retention is important, if changes to a failing game in beta stage of development pisses you off, then dont play games in beta. However, I am sure Seatribe could find a reasonable conversion rate of current proficiencies to future proficiencis that will not let old players hard grind go to waste.