jorb wrote:Just because we can render 3d graphics that does not mean that we automatically represent a full 3d environment. Objects have no true sense of altitude, for example. Only the map does.
NeiroShop wrote:jorb wrote:Just because we can render 3d graphics that does not mean that we automatically represent a full 3d environment. Objects have no true sense of altitude, for example. Only the map does.
I fail to grasp the point of having terraforming then at all. Apologies for thinking it was possible to add structures with a sense of altitude.
JC wrote:I'm not fully committed to being wrong on that yet.
thl111 wrote:If we could build a platform supported by wooden beams and columns on sloped terrain and build structures on it, that'd be nice.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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