in any case: the current randomness with lower purity (at max 50% chance for the even you want, let's say) is horrible when you only need one or two events gone bad to increase a humour you do not want to increase.
Yes, for larger batches the randomness might not be of such importance, but in that case we will be beat back by either the invariance penalty or the mindnumbing complexity of a sequence of food. A longer sequence of foods only means that there is even less chance that we get the event sequence we want.
jorb wrote:Again, would it be more fun if the game used trivial determinism instead? Of course not. Good, well then the primary problem isn't randomness.
There is no logic here to speak of. Your argumentation:
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topic A, not in the game, is not fun.
players are arguing that topic B is a problem.
topic A is one possible alternative to topic B.
Ergo, topic B is not the primary problem.
Main argument:the FEP system is vastly superior to the current system, in my mind, and here is why:
with the FEP system, if you're doing something wrong, there's no time pressure to solve it. if you notice you made a mistake, you can just go do something else until you find a food that you want. Here we have the glutton-system which means that our biles must be maxed before gluttony, the invariance penalty and more important: the timer.
What you are currently argueing is that we should be prepared for every single contingency to our sequence. We want the lead event, but if we don't get it, we need to respond to the event we did get by eating another piece of meat, hoping for the right event there, and so on and so forth until we are lucky enough (again, ignoring pre-patch purity, with chances at a ceiling of 50%) to get the correct sequence. When two (or even one) unwanted events can lead to a humour increase we do not wish, we're pretty much *****.
Using smaller events is simply not an option because the timer and invariance drain the events so hard that we almost NEED to use the very highest food, that can screw up the gluttony session in two-three events. In haven, we could just stop half-through our feeding frenzy, and go fill 'er up with small-time single-FEP food. Yes, at the cost of more time spent to get that food. Yes, at the cost of more hunger required. But we had that control, if we wanted it.