Remove inspirational studying as a chore.

Forum for suggesting changes to Salem.

Re: Remove inspirational studying as a chore.

Postby martinuzz » Tue Jun 11, 2013 4:45 pm

L33LEE wrote:Not everyone takes the most "efficient mind numbing route to endgame content", some people like to actually play/build and have fun you know ?

You can have just as much fun playing/building without it giving you passive experience gains

L33LEE wrote:And running around making / studying 5000 inspirational items @ the start of the game,

You are exaggerating the numbers there, but yes, I had a lot of fun as a noob, exploring the wilderness, and finding all kinds of different inspirationals that helped me progress my character past basic survival.

L33LEE wrote:to get skills to even build a basic base is NOT FUN, were as actually BUILDING YOUR BASE from lowend > mid end > high end > Gain skills you need to advance at the same time > FUN !

You are again exaggerating, quite a bit this time.
It'll take you just a few days to have a char ready to start building your base.
I had fun doing exactly what you describe, namely building my base from lowend > highend, while gaining skills I needed. You find enough inspirationals for that, hunting for meat to keep your digging and building efforts fueled.
I never felt that getting to that point took to long, or was a grind at all.

L33LEE wrote:Go back to your efficient job like Grind in which ever game you play.

I have no idea what you are talking about, or what I have done to you to deserve such attitude. I play Salem, not H&H. I played H&H for about 2 years, and that was fun, but enough. Salem is the future.
I wouldn't consider myself a grinder. I only once bucketgrinded in H&H, and that was to replace a lost character fast. I play to have fun, help out other players, RP some, and have a good laugh.

L33LEE wrote:I would like to have fun if i start a new character, as im sure new players would like also.

I believe you can, there's no need to add a system that has failed to deliver in a very similar game for that.

There's another issue called purity atm, but that's not what this discussion is about, and I'm still hopeful that given some time, devs will balance stuff out.

Regards, martinuzz
Did Claeyt shut up yet?
WARNING: berrymash laxatives can cause your character to explode violently, after eating chymically unstable foods.
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Re: Remove inspirational studying as a chore.

Postby Procne » Tue Jun 11, 2013 4:47 pm

It's not only about most efficient route.
I do understand how it seems a nice idea to have every action somehow benefit you and move you forward. I really do.
But it doesn't really work.
You need proficiencies to aquire certain skills. Those skills are your target, your goal. In situation when you want to learn new skill and don't really have anything else to do, you have to start doing those repeatable tasks to reach it. You will try to do the most efficient, that is fastest, task. Which may bore you in the end. Look, you start this thread, because raising proficiencies is boring to you. You start with treating them as a goal. And you propose system, which may only be fun when it's not a goal. Otherwise it becomes a grind.

I also understand that you don't want to replace inspirationals, but merely to add some flavor to it by making it easier to raise proficiencies which you often use. As in - you work with wood often, so you get extra points to H&N which makes you require less inspirationals. Am I correct?

Still, I believe that no matter what degree you implement this system in, it will promote repeating certain tasks, which means grinding. Inspirationals are great way of fighting this monotony. With invariance penalties you need to combine different types of inspirationals, obtained in different ways. And it fullfills your demands - by working in certain industry areas you get bonuses to the related proficiencies in the form of extra inspirationals. You cut trees often so you can find this cross shaped wood carving. You cut boards and can find coffin plank. You smelt iron and can find face in the dross. You farm crops and can find wild wheat. I find those really fun.

Ultimately, I think your problem comes from treating proficiencies as a goal. You want to get as high as possible, and to do this you start grinding. But that bores you. I don't think there is any way out of it. If you want set yourself some goals then you will start working. Which may be boring.
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Re: Remove inspirational studying as a chore.

Postby darnokpl » Fri Jun 14, 2013 1:33 pm

L33LEE wrote:Explain to me this bucket grinding, and how/why anyone would create a bot to get 50 levels of profs in salem ?, This is salem, not HnH.


bucket or wicker basket grinding in hnh was terrible, people were cutting down entire forests at server start,
miners were 24h per day inside mines diging tunels for few hours walk long, farmers used bots to harvest and replant crops :(

Imho it would be better to get more crafted inspirationals in Salem (from crops, ore/iron/copper, boards etc etc) than going back to this mechanic from hnh.
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Re: Remove inspirational studying as a chore.

Postby Dallane » Fri Jun 14, 2013 3:56 pm

darnokpl wrote:
L33LEE wrote:Explain to me this bucket grinding, and how/why anyone would create a bot to get 50 levels of profs in salem ?, This is salem, not HnH.


bucket or wicker basket grinding in hnh was terrible, people were cutting down entire forests at server start,
miners were 24h per day inside mines diging tunels for few hours walk long, farmers used bots to harvest and replant crops :(

Imho it would be better to get more crafted inspirationals in Salem (from crops, ore/iron/copper, boards etc etc) than going back to this mechanic from hnh.


more inspirations and items in general would be a wondrous thing,.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Remove inspirational studying as a chore.

Postby staxjax » Mon Jun 17, 2013 2:42 am

I really enjoy the random good inspirationals you get for working. I always thought that every laboring task (picking branches/leaves, tilling fields, constructing buildings, mining, chipping stone, etc.) should grant more different random inspirationals at a higher frequency.

If you could constantly get enough inspirationals by doing work to continuously study, then you would never have to make a choice between working or foraging/crafting to level up your proficiencies.
Last edited by staxjax on Mon Jun 17, 2013 3:25 am, edited 1 time in total.
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Re: Remove inspirational studying as a chore.

Postby Dallane » Mon Jun 17, 2013 3:23 am

staxjax wrote:I really enjoy the random good inspirationals you get for working. I always thought that every laboring task (picking branches/leaves, tilling fields, constructing buildings, mining, chipping stone, etc.) should grant more different random inspirationals at a higher frequency rate.

If you could constantly get enough inspirationals by doing work to continuously study, then you would never have to make a choice between working or foraging/crafting to level up your proficiencies.


Giving labor jobs more inspirations and dropping more often would really help the grind situation out alot.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Remove inspirational studying as a chore.

Postby martinuzz » Mon Jun 17, 2013 4:04 am

More (frequent) inspirationals for the various labouring tasks would indeed be very nice.
What also needs looking at, is the time and food requirements for studying.
I hear ygm need 8h now to raise 2 points of S&C, all those 8h spent eating foods to keep the BB bar up.
Even though ygm's stats are insane, that study time and food effort is too.
Personally, I'm not all too fond of the whole need-to-eat-to-keep-your-BB-up mechanic for studying in the first place.
Did Claeyt shut up yet?
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