I've cooked up some ideas for potions.
Each potion has 3 effects.
A situational effect, lasting 5 minutes, a utility effect, lasting 15 minutes, and a negative effect, lasting 24h.
It should be possible to drink more than one potion, gaining multiple effects.
However, drinking a potion will give your character the chymical instability debuff, similar to what items get.
I still don't know if slightly is a bit less severe than somewhat, so I'll leave the exact order to the devs, if they care to implement this.
The chymical instability debuff lasts 24h.
WIth each level of chymical instability, the chance will increase that drinking a potion will knockout your character, and permanently damage maximum humours.
I was thinking somewhere along these lines of severity:
chymical instability level 0 (not used any potions yet)
- 1% chance of KO, and reduce your humours' max by 5%
level 1
- 35% chance of KO, and reduce you humours' max by 10%
level 2
- 55% chance of KO, and reduce your humours' max by 15%
level 3
- 75% chance of KO, and reduce your humours' max by 20%
level 4 (clearly chymically instable)
- 95% chance of KO, and reduce your humours' max by 25%
That being said, here's the potions:
Potion of the Defender
- doubles your Blood and YB for 5 minutes
- allows you to regen your YB, even while in combat, albeit at a slower rate. Lasts 15 minutes
- You cannot turn on criminal acts. If criminal acts is enabled, drinking the potion disables it. Last 24h
Potion of the Thief
- checking the contents of containers on a hostile claim does not add to the crime counter. Lasts 5 minutes
- allows you to regen phlegm, even while in combat, albeit at a slower rate. Lasts 15 minutes
- (a)dventure>>destroy now drains all 4 humours, and at 4x the normal rate, instead of only phlegm. Lasts 24h
Potion of the Ranger
- quadruples the amount added to the tracking counter when picking up scents. Lasts 5 minutes
- increases accuracy and damage for pistols and guns, and signifcantly reduces reload time. Lasts 15 minutes
- all negative combat effects (reel, stun, fear, ...) duration is increased by 25%. Lasts 24h
Potion of the Raider
- reduces chance and damage of critical brazier hits on your char. Lasts 5 minutes
- all negative combat effects (reel, stun, fear, ...) duration on your character are decreased by 50%. Lasts 15 minutes
- increases non critical brazier damage on you character. Lasts 24h
Potion of the Wicked
- allows you to regen Blood, even while in combat. Lasts 5 minutes
- on a succesful melee hit, 25% of the actual damage done is leeched, and equally distributed among your humours. With actual damage I mean: If you hit a 5/5/5/5 noob for 40 damage, the actual damage is 5. Lasts 15 minutes.
- reduces your common combat defense by 50. Lasts 24h
Your thoughts?