[Plymouth] Time Paradox

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Re: [Plymouth] Time Paradox

Postby Mereni » Fri May 24, 2013 10:56 pm

hikkikomori wrote:bananas.


Your post is very nonsensical, but I get the feeling you have no idea why the tribe raids or why they left one square of your town alone. It's pretty simple though.

First, there is more than one reason the tribe raids. Sometimes, it's because the base is known or thought to belong to an enemy that could be dangerous to the tribe if left alone to grow. Now, even though places like Connorsville were left alone a Long time and did nothing, there's still the chance. So, most places that get scraped of all their defenses and structures are destroyed because they could be dangerous some day.

Places that probably won't be a danger don't have to be destroyed. It's not fun scraping a base, you know. It's boring and it takes hours and hours of time that has to be coordinated with everyone. People on the forum like to pretend that members of the tribe simply have time to play all day any time, but it just Seems that way because they're very good at scheduling. So, most places that are raided for the loot don't get completely destroyed.

That 9th square was much more heavily defended than the rest of the base and as there had been people online, it was very likely anything worth taking had already been removed. So, why destroy it? Why waste the time and lose humors on an empty square in a town that is no threat? Two towns were covered by the waste claim and a scouting of the second showed it likely to be rich. The break in proved it true. Now, when everything has to be done in one night because no one has time for more, why keep attacking a defended town when there's an empty, loot-filled one right next door? Those waste claims are not simple to keep up, you know. The decision was made to switch targets early and a good thing because the looting took forever.

So, that's what saved your 9th square, best be happy about it and stop drawing attention to yourselves. You know that'll only bring a second attack. Some people in the tribe love it when people whine about being raided. Those who whine loudest often get attacked a second time to prolong the amusement.

It's also worth noting that people who decline kin are murdered because that's what makes sense. You decline kin, you probably have something to hide, since accepting kin is not dangerous unless you have a recognizable name and are too foolish to just make a new presentation name.
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Re: [Plymouth] Time Paradox

Postby Jalpha » Fri May 24, 2013 11:05 pm

Mereni wrote:So, that's what saved your 9th square, best be happy about it and stop drawing attention to yourselves. You know that'll only bring a second attack.


I don't know but... I just get this feeling that... They really don't care.

Maybe I'm wrong?
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Re: [Plymouth] Time Paradox

Postby colesie » Fri May 24, 2013 11:16 pm

Mereni wrote:People on the forum like to pretend that members of the tribe simply have time to play all day any time, but it just Seems that way because they're very good at scheduling.

viewtopic.php?f=6&t=4500#p52757

Good scheduling, eh? Probably one of the saddest displays that I have ever seen in an online video game right here :lol:
There's not much you can say about scheduling when the fact is that 12+ hours were spent staring at the same set of pixels as a low-manned gank squad.
What did you talk about for those 12+ hours? Were you all equally as excited the entire time that you were waiting in that little box? Chattering on about how Trojanz was sooooooooooo dead after he'd slept all night, woke up, ate breakfast, took a shower, logged onto irc and then finally decided to get around to logging onto Salem the next day? It just doesn't seem like a scheduling thing to me, it really does seem that the tribe simply does have the time to play all day, and at any time.
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Re: [Plymouth] Time Paradox

Postby Dallane » Fri May 24, 2013 11:33 pm

colesie wrote:
Mereni wrote:People on the forum like to pretend that members of the tribe simply have time to play all day any time, but it just Seems that way because they're very good at scheduling.

viewtopic.php?f=6&t=4500#p52757

Good scheduling, eh? Probably one of the saddest displays that I have ever seen in an online video game right here :lol:
There's not much you can say about scheduling when the fact is that 12+ hours were spent staring at the same set of pixels as a low-manned gank squad.
What did you talk about for those 12+ hours? Were you all equally as excited the entire time that you were waiting in that little box? Chattering on about how Trojanz was sooooooooooo dead after he'd slept all night, woke up, ate breakfast, took a shower, logged onto irc and then finally decided to get around to logging onto Salem the next day? It just doesn't seem like a scheduling thing to me, it really does seem that the tribe simply does have the time to play all day, and at any time.


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Re: [Plymouth] Time Paradox

Postby Mereni » Sat May 25, 2013 4:50 am

colesie wrote:
Mereni wrote:People on the forum like to pretend that members of the tribe simply have time to play all day any time, but it just Seems that way because they're very good at scheduling.

viewtopic.php?f=6&t=4500#p52757

Good scheduling, eh? Probably one of the saddest displays that I have ever seen in an online video game right here :lol:
There's not much you can say about scheduling when the fact is that 12+ hours were spent staring at the same set of pixels as a low-manned gank squad.
What did you talk about for those 12+ hours? Were you all equally as excited the entire time that you were waiting in that little box? Chattering on about how Trojanz was sooooooooooo dead after he'd slept all night, woke up, ate breakfast, took a shower, logged onto irc and then finally decided to get around to logging onto Salem the next day? It just doesn't seem like a scheduling thing to me, it really does seem that the tribe simply does have the time to play all day, and at any time.


This is your idea of what goes on in Tribe chat? Well, I won't be the one to disillusion you. Your response does really drive home my point though:

Mereni wrote:People on the forum like to pretend that members of the tribe simply have time to play all day any time, but it just Seems that way because they're very good at scheduling.
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Re: [Plymouth] Time Paradox

Postby belgear » Sat May 25, 2013 6:51 am

colesie wrote:
Mereni wrote:People on the forum like to pretend that members of the tribe simply have time to play all day any time, but it just Seems that way because they're very good at scheduling.

viewtopic.php?f=6&t=4500#p52757

Good scheduling, eh? Probably one of the saddest displays that I have ever seen in an online video game right here :lol:
There's not much you can say about scheduling when the fact is that 12+ hours were spent staring at the same set of pixels as a low-manned gank squad.
What did you talk about for those 12+ hours? Were you all equally as excited the entire time that you were waiting in that little box? Chattering on about how Trojanz was sooooooooooo dead after he'd slept all night, woke up, ate breakfast, took a shower, logged onto irc and then finally decided to get around to logging onto Salem the next day? It just doesn't seem like a scheduling thing to me, it really does seem that the tribe simply does have the time to play all day, and at any time.

Cause the Tribe is one person and not a bunch of people who happen to be able to work together
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Re: [Plymouth] Time Paradox

Postby hikkikomori » Sat May 25, 2013 7:10 am

Mereni wrote:bragging

Mereni, your can not fool anyone here with good attitude and manners. You are just repeating my words, explaining that the tribe raid only for stealing and kill only newbies, that can not defend themselves due to the lack of game experience. You don't understand how miserable you look in your efforts to speak for the Tripe, do you?

To stop your whining about underestimating your great success lets get down to a simple facts:
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1. Time Paradox had been attacked unawared.
2. First trial totem had been destroyed while it's only defender had been running away for 15! minutes from a 5-humor twink in an admiral uniform. They were so good at scheduling that even left the totem undefended! ¦]
3. Second trial totem had finaly lead to the assault but the heroic attackes did not go further than destroying the ruined sectors of the previous village and 1-tier fields on them with absolutely NO DEFENCES at all. At this point you can start laughing at
Mereni wrote:...much more heavily defended than the rest
, then robbed the abandoned village neaby in order to get at least any proffit from the assault.
It took them 12! hours to achieve that before the second totem was broken.

This crap about time scheduling is nonsence. *laughs loud* 3 days total to destroy an abandoned village?
Your whine and your threats sound realy fun! Go on with the forum-wars since you simply have no guts to do something greater than raiding noobs.
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Re: [Plymouth] Time Paradox

Postby Mereni » Sat May 25, 2013 8:09 am

hikkikomori wrote:good attitude and manners.


Thank you. :D

I wasn't trying to deny that loot is a reason the tribe raids though. It IS a reason, a big one. I was just explaining to you why you were left with one area intact, and why you should stop pointing that out so very loudly. I was trying to be nice.

hikkikomori wrote:2. First trial totem had been destroyed while it's only defender had been running away for 15! minutes from a 5-humor twink in an admiral uniform. They were so good at scheduling that even left the totem undefended! ¦]


A 5 humor alt in fighting gear looks the same as a real fighter, what's your point? Yeah, the scheduling went a little off on that one. Not everyone who was supposed to be there was, and the lone defender wasn't confident enough to fight a player of unknown ability and levels. Congratulations.

hikkikomori wrote:3. Second trial totem had finaly lead to the assault but the heroic attackes did not go further than destroying the ruined sectors of the previous village and 1-tier fields on them with absolutely NO DEFENCES at all. At this point you can start laughing at
Mereni wrote:...much more heavily defended than the rest
, then robbed the abandoned village neaby in order to get at least any proffit from the assault.
It took them 12! hours to achieve that before the second totem was broken.


There were braziers in the rest of the town, just not so many. You don't know the layout of your own town? And the second town was always meant to be raided, that's why such pains were taken to make sure the waste claim covered both. It was pretty close, you know. I'm guessing most of your anger on that point comes from the fact that you didn't lay a waste claim and loot that town first. And yeah, 12 hours, including the 4 hours defense. Actually it was a little more than that altogether. Raiding takes a long time and a lot of work, and waste claims make it so much longer, I'm starting to think the tribe will be the only ones on Plymouth to ever have the coordination to lay a waste claim.
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Re: [Plymouth] Time Paradox

Postby Ikpeip » Sat May 25, 2013 8:24 am

hikkikomori wrote:<rambling>


Good evening,

I'm... not really sure what you're talking about? 3 days to destroy what abandoned village? What 5 humor alt can Run for 15 minutes?

To respond to your bluster more generally - are you forgetting we've already killed two of your town-mates, broke your farms, and stole your goodies? Your only counter-offensive has been to talk trash on the forums?

I'd advise you to talk to your fellow Russians and ask what happened at Brest Fortress (not the first time we leveled it, which made the forums - but the second time, which did not). Or what happened at Cherry Blossom. Or what happened at Gold Rush. Or ask the Rebels what happened at Jamestown (that one didn't make the forums, either). You're mistaking our reluctance to spend several boring hours smashing things and running off crimes with an inability to do so.

I get you're feeling your oats here. If you really, really want, we'll come break all your braziers for you. But you're going to have to give me something to make it worthwhile, other than just some flaming on these forums. I've left a sled on the pclaim southwest of your town. Why don't you go retrieve it?

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Re: [Plymouth] Time Paradox

Postby hikkikomori » Sat May 25, 2013 8:38 pm

Good morning!
Since you are not really sure what we are talking about then it makes more sence to keep silence.
I am rather sick of your bragging so let's summarize the topic on a pair of statements that we have reached an agreement on.

1. Tripe is raiding only defenceless noobs and only for stealing.
2. Time Paradox's defences are good enough to keep "extremly brave heroes" busy enough with stealing someone's else property.

And yes, splash-destroying defencess walls and killing a pair of 20hp-twinks shoud keep you counting the raids as a victory, oh yeah! :mrgreen:

Just don't forget to pick up the reputation you have dropped somewhere around here. It stinks.
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