Farming, fertilizer and higher tier crops.

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Farming, fertilizer and higher tier crops.

Postby Lando242 » Thu May 23, 2013 10:55 pm

So I have a couple of fields up and running and I've been doing the recommended rotations from the wiki to earn tier 2 and 3 crops but I don't know if I'm doing it right. After about a dozen harvest cycles I'm still suck at tier 1 crops. Here are the steps I go through:

1) Prep field with 2 hummus.
2) Plant crop.
3) Fertilize with either 3 hay, turkey dropping or hummus (which ever I have at the time).
4) Fertilize with 1 wood chopping to keep the upkeep at 50%.
5) Drop a ton of hummus on the field to raise its influence to somewhere around 300-450% (based on hummus on hand).
6) Harvest and repeat.

I don't quite understand the influence mechanic. I know theres the influence of the fertilizer, which is one thing, and the influence of the field, which is another. I know the fertilizer effects how much the planted crop improves the fields influence but I don't know where I need to be to get the higher tiers. Does some of the fields influence "carry over" from each harvest? Do I need to raise the fertilizer influence even higher (500%? 600%?) to get the better tiers or just wait more rotations (ie carry over)? What fertilizer influence percentage should I be shooting for and how many rotations do I need to wait to get tier 2 and 3 crops?

Thanks for any replies and have a nice day.
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Re: Farming, fertilizer and higher tier crops.

Postby Wumpe » Thu May 23, 2013 11:13 pm

you have to rotate once you have a full bar, if you keep rotating they will never hit 100% unless you hay the **** out of those fields :lol: . so you keep planting the safe stuff over and over until you hit a full bar on the respective crop, and only then you rotate . lets say you want t2cerials, first you plant cabbage(gives influence to bar1), once you have bar1 full at 100% you plant the cerials etc etc for other crops
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Re: Farming, fertilizer and higher tier crops.

Postby Lando242 » Thu May 23, 2013 11:48 pm

Ah, that would be what I'm doing wrong. I'd plant one crop then rotate to the next after the first harvest.

So, to make sure I have this right, lets say I wanted to get t2 pumpkins and t3 cabbage.

1) Plant cotton and keep replanting with cotton till bar 3 is full.
2) Plant pumpkin and keep replanting with pumpkin till bar 4 is full. I should get some t2 pumpkins when I harvest.
3) Plant cabbage. I should get t2 or t3 cabbage when I harvest.
3) Repeat when the bars drop to low to give me high tier cabbage.

That look right?
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Re: Farming, fertilizer and higher tier crops.

Postby lachlaan » Thu May 23, 2013 11:52 pm

Yeah.
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Farming, fertilizer and higher tier crops.

Postby Wumpe » Thu May 23, 2013 11:57 pm

yes for the t2 pumpkins. as for the t3 im not quite sure as i never even tried to get t3. but i assume if you want t3 in that case t3cabbage you will need to have both cotton bar and pumpkin bar above 150% combined. i might be wrong so someone correct me if thats the case

Loftar wrote:Currently, each cycle depletes 5% (unmodified) of the elements that the crop consumes, and fills 5% (modified by the influence boost) of the meter that the crop adds to. The harvest yields tier 1 output when the sum of the two meters it consumes is 0%-50% (of one meter), a mix of tier 1 and one of the 2nd tiers when the sum is 50%-100%, a mix of the 2nd tiers when the sum is 100%-150% and a mix of one of the 2nd tiers and tier 3 when the sum is 150%-200%. I'm open to changes on that, though.
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Re: Farming, fertilizer and higher tier crops.

Postby dageir » Fri May 24, 2013 5:23 am

Its all explained quite fine here:
http://salemwiki.info/index.php/Agriculture
Somebody once wrote, "Hell is the impossibility of reason." That's what this place feels like. Hell
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