stocks and cultivars

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Re: stocks and cultivars

Postby Judaism » Wed May 22, 2013 6:50 pm

Taipion wrote:After raising SnC a bit higher, it becomes ridiculous.

Having 220 SnC, and still getting ZERO 20% of the time is just silly.

It looks like it evens out at about 1/3 of the SnC lvl overall, which makes it pointless to raise higher after a certain lvl, yet, one would assume that if the distribution of result numbers is somehow based on a solid formula, at least zero as a result should get less, the higher your skill is.

Apparently, devs aren't good in math.


Personally i think they should nerf it due the fact people with 600 S&C get a quite high plenty bonus.

I do not get your point, you are on low levels so a lower random plenty, i do actually think the more s&c the more meaningfull it gets.

The formula is quite solid, with 220 s&c you almost never get a ZERO percent plenty bonus, it will more likely range from 25-125 %.

I think the formula is based on a normal distribution like this:

Image

With around the plenty 1/3 of your S&C
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Re: stocks and cultivars

Postby Kandarim » Wed May 22, 2013 10:29 pm

dutchies!

However, when stating that 600 SNC is overpowered, I do not agree with you. Sure, it used to be a lot easier with high-purity ghostriders and oats, but 400+ SNC was a huge pain even then. Nowadays, I tip my hat to anyone who gets that high in the current system :)
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Re: stocks and cultivars

Postby Taipion » Thu May 23, 2013 9:12 am

Judaism wrote:
Taipion wrote:After raising SnC a bit higher, it becomes ridiculous.

Having 220 SnC, and still getting ZERO 20% of the time is just silly.

It looks like it evens out at about 1/3 of the SnC lvl overall, which makes it pointless to raise higher after a certain lvl, yet, one would assume that if the distribution of result numbers is somehow based on a solid formula, at least zero as a result should get less, the higher your skill is.

Apparently, devs aren't good in math.


Personally i think they should nerf it due the fact people with 600 S&C get a quite high plenty bonus.

I do not get your point, you are on low levels so a lower random plenty, i do actually think the more s&c the more meaningfull it gets.

The formula is quite solid, with 220 s&c you almost never get a ZERO percent plenty bonus, it will more likely range from 25-125 %.

I think the formula is based on a normal distribution like this:

Image

With around the plenty 1/3 of your S&C



That is quite not true, this is no normal distribution, just calculate how the probability is for a constant zero in 10-20% of all cases with 220 SnC.



Kandarim wrote:dutchies!

However, when stating that 600 SNC is overpowered, I do not agree with you. Sure, it used to be a lot easier with high-purity ghostriders and oats, but 400+ SNC was a huge pain even then. Nowadays, I tip my hat to anyone who gets that high in the current system :)


Getting SnC up was A LOT easier, and thereby it is an unfair advantage considering the system as it is now, though solving this would be quite difficult without a wipe.
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Re: stocks and cultivars

Postby Judaism » Thu May 23, 2013 3:10 pm

Taipion wrote:
That is quite not true, this is no normal distribution, just calculate how the probability is for a constant zero in 10-20% of all cases with 220 SnC.


Getting SnC up was A LOT easier, and thereby it is an unfair advantage considering the system as it is now, though solving this would be quite difficult without a wipe.



I believe it is close to a normal distribution, maybe a bit different but not to much.


Getting S&C up is MORE easier right now then before, we still can harvest 80% ghost riders and you level up TWICE now, which takes less time and food.
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Re: stocks and cultivars

Postby Taipion » Fri May 24, 2013 12:37 am

Judaism wrote:
Taipion wrote:
That is quite not true, this is no normal distribution, just calculate how the probability is for a constant zero in 10-20% of all cases with 220 SnC.


Getting SnC up was A LOT easier, and thereby it is an unfair advantage considering the system as it is now, though solving this would be quite difficult without a wipe.



I believe it is close to a normal distribution, maybe a bit different but not to much.


Getting S&C up is MORE easier right now then before, we still can harvest 80% ghost riders and you level up TWICE now, which takes less time and food.


Assuming you have purity materials that are impossible to recreate for a new player, which effectively renders the purity nerf into a new-player-nerf.

I do not have any 80% purity stuff, nor will i be able to produce it without buying pre-nerf-materials.

I made it to 100 SnC before the +2 lvl patch, and made it to 232 now, I can say its well possible to reach something around 300 with no pre-nerf stuff "relatively" easy, but beyond that it will get really tedious.


As a side note, all math related things in this game seem to be either broken or designed to annoy the players instead of functioning in a reliable or logical way, and SnC is no exception. -.-
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Re: stocks and cultivars

Postby Procne » Fri May 24, 2013 12:15 pm

Judaism wrote:
Taipion wrote:
That is quite not true, this is no normal distribution, just calculate how the probability is for a constant zero in 10-20% of all cases with 220 SnC.


Getting SnC up was A LOT easier, and thereby it is an unfair advantage considering the system as it is now, though solving this would be quite difficult without a wipe.



I believe it is close to a normal distribution, maybe a bit different but not to much.


Getting S&C up is MORE easier right now then before, we still can harvest 80% ghost riders and you level up TWICE now, which takes less time and food.


If it was normal distribution then, most of the time, you would be getting results close to 50% of your S&C. From my experience I have been getting values between 0 and 20% most of the time, then between 70% and 90%, and it was really rare to get something around 50%
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Re: stocks and cultivars

Postby DemonEyes » Tue May 28, 2013 11:00 am

50% of the time 90% of statistics are made up.. however there may be legs in plotting your results from planting and graphing them.. (maybe even consider an input from humours?)

Frustrating results are more noticeable than good or moderate results.. which is why you should graph your own results and see where the curve peaks..
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Re: stocks and cultivars

Postby Kandarim » Tue May 28, 2013 11:48 am

This is the bar plot that resulted from me seeding 45 fields with 75 snc and writing down the received boost values.

It's a smaller set than i'd like, but it sure gives an indication of what to expect:
Image
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Re: stocks and cultivars

Postby dageir » Tue May 28, 2013 3:58 pm

That graph represents my experience aswell.
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Re: stocks and cultivars

Postby iotuegli » Wed May 29, 2013 1:54 pm

Kandarim wrote:This is the bar plot that resulted from me seeding 45 fields with 75 snc and writing down the received boost values.

It's a smaller set than i'd like, but it sure gives an indication of what to expect:
Image

so... what's the problem there? where is it?
ooh dang... i need moar +50% plenty T.T
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