thl111 wrote:You can play with several of your RL friends and call it a family. For feeding and things, it's better to suggest the devs to bring back hunger system like he one in HnH and you'll have to eat every hour to survive. About children, when your current character dies, you'll get another to inherit the claim and all that, the only thing missing, if I'm correct, is skills inherited. So in order to validate your idea, said function must be replaced. Also, if we had babies like your idea suggested, what is the growth rate and when they become adult, what are their purpose in game, not just standing there, wasting space, I'm sure. And what if your main char dies when the baby is too young, will it suddenly pop up to become adult? But if in a village where characters of different account can get married and reproduce, it would add some atmosphere to it with children running around.
lol yeah of course you could play pretend family with friends. we already have the 'kin' things, which implies family. anyway this sort of thing is no substitute for functional in game npc/pet children in my eyes.
i haven't played HnH so i don't know how that hunger system etc works. hunger sounds pretty good though.
i'm not sure what you mean about said function and all. i haven't slept in over 24 hours now for various reasons so please excuse my reduced mental capacity.
growth rate of babies i would imagine to be at least a week and a half but not more than two weeks. it should take time and effort to produce a child.
they don't need to grow up at all as far as i'm concerned, though i can think of some possibilities that sound like fun to me. definitely not standing around. I wouldn't really want some npc adult character hanging around my town though, they'd have to be able to be sent off somewhere. this is getting into whole new idea territory though. I would love it if you could build them a hovel near your place and have them be a merchant to wandering/neighbouring players. You could give them a couple of resources to sell and set a couple of things for them to buy. it would be especially cool if you could write any speech text for them yourself. but you could only have one or maybe two and they could not sell or buy nearly as many things as a stall in boston. and they'd also keep some of your profits. some sort of system where you marry them off in exchange for resources or money would also appeal to me. maybe you could just 'send them out into the world' or back to boston if you didn't want them.