by Jalpha » Thu May 16, 2013 12:17 pm
It would be pretty cool in my opinion if water purity was managed via the purity of the well drawing it. I share that opinion for copper and iron mines, and I think we should be able to build mines on nodes of clay and lime and improve them in a similar fashion. I don't like the idea of rebuilding infrastructure, so I'd prefer a method of enhancing infrastructure instead, and a visual indication of how awesome infrastructure is would be nice as well. I like the idea of taking a portion of the map and enhancing it, I just wish it were a little easier to hold territory. This kind of leads into (hopefully) faction claims someday. Of course there is so much testing to be done in that regard, even as things are currently, and player count is a major hindrance.
Anyway, I'm happy to wait for most of this stuff. We can increase purity now for a bit of extra modifier but nothing too extreme, and the new tier bonuses give that a very nice nudge. If the purity system is going to become as marvelous as we are promised then it's possible the game just isn't ready for it yet, there could be a lot more work to be done in other areas to support it properly, and I'd rather wait than have another botched job, which will upset people even more when the devs eventually "fix" it again.
Professor Gu Zhongmao wrote:These projects are beautiful to scientists, but nightmarish to engineers