colesie wrote:The implementation of brick walls which require a ram or cannon or simply changing the trial timer to 24 hours of potential destruction time and you'll see a big change in the game just from that alone. If we had stable bases and livestock it would draw in a massive audience of people who are interested in the crafting side of the game. Currently it's just a game of who rebuilds their bases the most often and who summon killed who. You will not see an increase in server population so long as people cannot feel at least the slightest bit safe with their possessions at any given time. I should not be herded into a village just because there's a better chance of me lasting a little bit longer should someone decide to drop a waste claim. At least with a 24 hour timer it gives solo players a fair chance at breaking the trial themselves.
I'm not so much asking for instant gratification as I am saying that if you're going to make the game overly complex and apply a massive time-sink, the least you could do is add a legit defense mechanic so that it's not all done in vain should someone decide to piss in your cornflakes.
A person who actively admits he does not play the game, nor own a titan character, yet insists bases are unsecure or unsafe, and continues to make such claims on a game he has no ***** clue about which he no longer plays. Makes me laugh. Eitherway,
The current state of the game, braziers are well over powered, even admitted by the biggest factions, a Single hermit can easy buy a bell and make 30+ braziers IN A WEEK END, Once he has roamed around a little, and gained skills and found a nice place to settle.
It makes me sad to say, its only the player bases fault to blame for there mega ***** fail bases. I have Yet to LOSE A BASE EVER, I have lost several characters in PVP, but have yet to have a base destroyed or even breached. (I have abandoned several bases along the way as i learned the game, improved on design, location etc etc, its part of the learning process, but have never lost a base due to a raid)
I Remember when i was a hermit, i crafted 30 braziers in 1 Saturday when i went for a push in smelters then defenses. Only had 30 biles For Weeks, It was all i needed, when 2-3 people turned up to try and get in why i was online, i would stomp them, they run off. Its no different today, biles MEANS NOTHING, Braziers are stronger than ever, a 10 bile char with stomp, could push back 5 x 300 bile chars from raiding, as long as he has 30+ braziers defending his base in a small area.
I cannot be bothered to go into detail too much as i would be here making a x1000 huger wall o text to explain it to the simpletons of this game how this games combat and defenses currently work, needless to say, only Bad players get their bases raided, due to either mega bad design, or no defense.
The reality of it is, no one likes this game because it is far too complicated for the masses.