[Plymouth] Time Paradox

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Re: [Plymouth] Time Paradox

Postby Ursus » Sat May 11, 2013 1:56 pm

hikkikomori wrote:
Mereni wrote:
Dallane wrote:You know the tribe is the only people left that raid on plymouth right?

The picture above proves otherwise.


How cute! Raiders post their scents and whine for justice?


You are too gullible.

Raider attack was started by MM Tribe with no any reasons and traces. In addition, they have committed the murder of an innocent character.
The attackers were able to break through the wall where the fortification was not finished, and committed theft of a number of goods.
Character Kish tried to return these things and left traces of crime.

MM Tribe de facto is a criminal organisation like Mafia.

I believe that such a condition of game project does not meet the the wishes of project owners and developers.

Equality of opportunities and independence of gamers are necessary conditions for the success of the project.
Mafia must die.
Last edited by Ursus on Sat May 11, 2013 2:13 pm, edited 1 time in total.
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Re: [Plymouth] Time Paradox

Postby Dallane » Sat May 11, 2013 2:13 pm

Ursus wrote:I believe that such a condition of game project does not meet the the wishes of project owners and developers.


If you are talking about the developers then you clearly have no idea wtf you are talking about.
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Re: [Plymouth] Time Paradox

Postby Ursus » Sat May 11, 2013 2:15 pm

Dallane wrote:
Ursus wrote:I believe that such a condition of game project does not meet the the wishes of project owners and developers.


If you are talking about the developers then you clearly have no idea wtf you are talking about.


You are wrong.

Please note that this business is not owned nor mine, nor yours.
Therefore, we do not make decisions. We are just gamers.

But every gamer has the right to have their own opinion.
Last edited by Ursus on Sat May 11, 2013 2:27 pm, edited 5 times in total.
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Re: [Plymouth] Time Paradox

Postby Dallane » Sat May 11, 2013 2:18 pm

Ursus wrote:
Dallane wrote:
Ursus wrote:I believe that such a condition of game project does not meet the the wishes of project owners and developers.


If you are talking about the developers then you clearly have no idea wtf you are talking about.


You are wrong.


About?
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Re: [Plymouth] Time Paradox

Postby thl111 » Sat May 11, 2013 3:10 pm

Devs are masochists who support raiding and all kinds of malevolence in game, to others or self. Why do you think the Tribe was able to hit Jorb's base a while ago? He deliberately showed his base's location on live just for being raided.
We make sword stone for keeper and pull they do it and excalibur come out. have no make stone to for sword we make sword box for sword to put sword in for sword. -Moniker (Anarchy online)
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Re: [Plymouth] Time Paradox

Postby Ursus » Sat May 11, 2013 3:41 pm

thl111 wrote:Devs are masochists...


I think that's wrong.

Development of the game project is not completed and therefore there are shortcomings in the gameplay.

I hope that the gameplay will be improved as soon as possible.

Mafia must die.
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Re: [Plymouth] Time Paradox

Postby Lusewing » Sat May 11, 2013 4:03 pm

The game will always be more an aggressive, survival game rather then a farming, community building game. It is simply the openness of the players actions that dictates how the game plays. In a game of survival players will do what ever they think they have to to insure that they are both safe and their enjoyment of the game is safe. I personally find both Salem, and Haven and Hearth, to be a fascinating social experiment.
Do not argue with idiots, for they will pull you down to their level, then beat you with experience.
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Re: [Plymouth] Time Paradox

Postby thl111 » Sat May 11, 2013 5:16 pm

Ursus wrote:
thl111 wrote:Devs are masochists...


I think that's wrong.

Development of the game project is not completed and therefore there are shortcomings in the gameplay.

I hope that the gameplay will be improved as soon as possible.

Mafia must die.

This game is Haven and Hearth v2.0 with better graphics and better game mechanics. Devs are trying to limit raiding as much as they can. You can't expect this to be your farmville or any of those peaceful sim games out there. There will always be a bullies or bully if you're lucky enough.
We make sword stone for keeper and pull they do it and excalibur come out. have no make stone to for sword we make sword box for sword to put sword in for sword. -Moniker (Anarchy online)
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Re: [Plymouth] Time Paradox

Postby jwhitehorn » Sat May 11, 2013 5:54 pm

Ursus wrote:
Raider attack was started by MM Tribe with no any reasons


This is simply not true. You were in violation of your treaty payment and have now paid the ultimate price for leaching safety off the good paying citizens.

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Re: [Plymouth] Time Paradox

Postby Dallane » Sat May 11, 2013 10:27 pm

Ursus wrote:
thl111 wrote:Devs are masochists...


I think that's wrong.

Development of the game project is not completed and therefore there are shortcomings in the gameplay.

I hope that the gameplay will be improved as soon as possible.

Mafia must die.


It looks like you are very new here. Read up and watch livestreams of the devs. They love the drama and tears.
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