Game Development: Project Mayhem

Announcements of major changes to Salem.

Re: Game Development: Project Mayhem

Postby staxjax » Fri May 10, 2013 6:02 pm

Are people still ***** whining about 'titans'? Put in some ***** effort and try to obtain 300+ stats for yourself, with this new food update I can see 300+ characters being totally viable and throw in some hardcore purity grinding...and you could have a TITAN of your very own to walk around and do as you please.

But you know what, you naysayers wont ever have titans, because you are too ***** lazy to grind day in and day out or you don't understand gluttony...or maybe yall are completely content with your 60 humour characters just so you can come to the forums and ***** about anybody who is more powerful than you.

Get over it, the 'titans' aren't going away. More titans are being created as I type this, stronger than ever.
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Re: Game Development: Project Mayhem

Postby rustles » Fri May 10, 2013 10:15 pm

Image

Yeah they nerfed the **** out of food.... again....


Once again, only those who are ***** out tier 3 food will benefit from this, and noobs are FAR off from that.

So they've made purity unaccessable to noobs, after allowing other players to gain 400+ humurs, and now they nurfed the base values of food as well. They've made the main food source for noobs unaccessable, mushrooms, as they would need tons of iron bars to boil them. I don't know about you guys, but my character literally lived off of mushrooms for at least a month before I could produce iron, or grow my own food... How the hell do the devs expect anybody new to this game to advance?

Not only that, but the new players must also avoid and defend against raiders with god characters. The only solution is brute force mass production, and that is only after you get past all of these obsticals.

I'm noticing a pattern here: older plays continue to flourish and benefit, new players grind and grind with ever increasing difficulty.

I don't think the game's current state is going to draw any new players in... And if some people do join, they'll be driven to quit pretty quickly.

The devs seem to think that adding more complexity to the game instead of fixing issues is the solution to this problem, but it's not. The game is getting more and more tedious and grindy.

I'v been playing this game for a while and I'm still not even producing tier 2 food.... how do you expect noobs to?
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Re: Game Development: Project Mayhem

Postby staxjax » Fri May 10, 2013 10:43 pm

Rofl, How is that food nerfed? It is quite obvious to me the optimal Tier 1 wildberry pie would be made with crowberries, which gives you nearly double the gluttony values for blackbile as prepatch wildberry pies.

Edit: forgot to mention, that making wildberry pies still seems like a waste of time to me, but I have yet to compare a crowberry wildberry pie with a tier1 cabbage cake.
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Re: Game Development: Project Mayhem

Postby sabinati » Fri May 10, 2013 10:49 pm

rustles wrote:
Image


Yeah they nerfed the **** out of food.... again....


blackberry pie blood values are about 50% better than original, crowberry black bile values are almost double, huckleberry and mixed berry are overall worse by about 25%. you have a strange definition of "nerfing the **** out of" something.

not even going to bother with refuting the rest of your drivel. moar tears pl0x.
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Re: Game Development: Project Mayhem

Postby Mereni » Fri May 10, 2013 10:58 pm

I'm guessing he didn't really look at the food he cooked.

It does pretty well illustrate how we need some method of figuring out what the values of things will be before we make them.
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Re: Game Development: Project Mayhem

Postby Darwoth » Fri May 10, 2013 11:02 pm

does not take but a few hours per field to collect enough hay for a t3 field, you people are retards.

or you could just buy it, average hay price is like 5s, need something like 300 - 400 hay to take a field to t3 in a couple of harvests, 1500 - 2k silver per tier 3 field does not seem all that insurmountable to me, but hey what do i know :lol:
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Re: Game Development: Project Mayhem

Postby staxjax » Fri May 10, 2013 11:04 pm

Or you know, you could save a couple thousand silver and/or countless hours of work by just using one of the various hay collecting bots.
Of all the things I've lost, I miss my mind the most - Ozzy Osbourne

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Re: Game Development: Project Mayhem

Postby Darwoth » Fri May 10, 2013 11:09 pm

yeah but i dont know where to get one, and my leet scripter guildmate is wandering the lands with his new wife so unfortunately i have to do it the old school way.

i know they exist and apparently work well, the russian village on jamestown always has bots going to cut trees and make coal.
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Re: Game Development: Project Mayhem

Postby Mereni » Fri May 10, 2013 11:13 pm

People actually use bots in this game? :(
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Re: Game Development: Project Mayhem

Postby Dallane » Fri May 10, 2013 11:14 pm

Mereni wrote:People actually use bots in this game? :(


You don't?
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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