Game Development: Project Mayhem

Announcements of major changes to Salem.

Re: Game Development: Project Mayhem

Postby colesie » Thu May 09, 2013 7:47 pm

Spazzmaticus wrote:
colesie wrote:The main problem that I see is that bases are far too temporary. Having to grind up your tools/pots/tables etc in one set location simply is not possible unless you are currently on top. You cannot port with things over your head so you can simply kiss those things you've been grinding goodbye if you're raided. In order to make a base capable of defending these things with enough elbow room for you to even house them properly, you need a very large plot of land. The worlds are not big as it is and if everyone decided to build up like this then we will then run into even more problems. I can't see anyone (myself included) wanting to put in that amount of effort knowing that it could simply be taken away so easily.


Because just stuffing everything of value on Boston alts and losing jack squat when you get raided is better? Do I have to explain the concept of raiding and permanent loss to you? ¦]

The idea of permanent loss is not my problem, I'm fine with being raided/dying etc
I'm just saying that as it stands right now, bases need to be in one location for a considerable amount of time in order to grind up the purity of your tools. If they're simply washed away over night then there's little to no reason for you to even bother. Should it become easier to get your purity items/transport them then I have no problem with the current system but without that I feel like we'll need something to feel more secure behind our walls before anything of worth will start happening.
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Re: Game Development: Project Mayhem

Postby darnokpl » Thu May 09, 2013 7:48 pm

colesie wrote:
darnokpl wrote:Image


No more arguments? :lol:
I thought you are older, you should be banned ¦]
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Re: Game Development: Project Mayhem

Postby colesie » Thu May 09, 2013 7:50 pm

darnokpl wrote:
colesie wrote:Rams are not instant and can be bashed for a much longer period. And no, you cannot easily destroy anything when you have an entire raid team standing around it. Are you even reading ?
4 hours is not a long wait by any means


I can ask you same question right now, I gave 4h window asnwer before (tip: make it longer up to 8h for some time and lets see if that helps anyone)...
and if someone protects his ram for 24h with force enough to stop your whole town and then got enough fighters online to bash it...
then it means you suck and you should go play tetris or find larger town :lol:

If someone is willing to camp a ram for 24 hours and I am unable to destroy it then GG, they earned that base. Hell, I'll give them extra loot from my alts.
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Re: Game Development: Project Mayhem

Postby darnokpl » Thu May 09, 2013 7:52 pm

colesie wrote:If someone is willing to camp a ram for 24 hours and I am unable to destroy it then GG, they earned that base. Hell, I'll give them extra loot from my alts.


Then you prefer to avoid combat? Wtf you were so proud of hnh combat mechanic and now you are saying that towns siege is better in hnh because longer camp under rams is better than staying online and stomping enemies?
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Re: Game Development: Project Mayhem

Postby Spazzmaticus » Thu May 09, 2013 7:53 pm

The idea of permanent loss is not my problem, I'm fine with being raided/dying etc
I'm just saying that as it stands right now, bases need to be in one location for a considerable amount of time in order to grind up the purity of your tools. If they're simply washed away over night then there's little to no reason for you to even bother. Should it become easier to get your purity items/transport them then I have no problem with the current system but without that I feel like we'll need something to feel more secure behind our walls before anything of worth will start happening.


Before the new purity stuff there was literally zero incentive to raid anyone due to there being no real loss of goods (something you brought up in the distant past). As long as you got away with your seeds nothing else mattered. At least now things are at stake and a well developed village is worth defending with tons of braziers and at least 1 daily check for totems. You can always walk an alt over there to see when it kicks in if you are interested.
I just cannot understand how this is a bad thing.
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Re: Game Development: Project Mayhem

Postby colesie » Thu May 09, 2013 7:54 pm

darnokpl wrote:
colesie wrote:If someone is willing to camp a ram for 24 hours and I am unable to destroy it then GG, they earned that base. Hell, I'll give them extra loot from my alts.


Then you prefer to avoid combat? Wtf you were so proud of hnh combat mechanic and now you are saying that towns siege is better in hnh because longer camp under rams is better than staying online and stomping enemies?

I'm saying that in order to keep a growing population, pvp in Salem should only be one aspect of the game and not the be-all and end-all of endgame. Hnh combat is great, but I also enjoy the fact that peaceful villages are also able to survive. It brings all different types of people to the game instead of just pvp players.
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Re: Game Development: Project Mayhem

Postby thl111 » Thu May 09, 2013 7:55 pm

Sorry, I know that this is out of topic but is alchemy pack available or alloin was just trying to troll? Cause I currently I don't see any new pack in game store.
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Re: Game Development: Project Mayhem

Postby Darwoth » Thu May 09, 2013 7:58 pm

T0ne wrote:
You will not get through to this guy, I would not even bother trying. He invested a lot of time in effort into the old system and as such will never be able to see things from the point of view of a new player/someone starting over or from scratch.


yeah because it isn't like i have started from scratch four times since i started playing.
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Re: Game Development: Project Mayhem

Postby colesie » Thu May 09, 2013 7:59 pm

Spazzmaticus wrote:
The idea of permanent loss is not my problem, I'm fine with being raided/dying etc
I'm just saying that as it stands right now, bases need to be in one location for a considerable amount of time in order to grind up the purity of your tools. If they're simply washed away over night then there's little to no reason for you to even bother. Should it become easier to get your purity items/transport them then I have no problem with the current system but without that I feel like we'll need something to feel more secure behind our walls before anything of worth will start happening.


Before the new purity stuff there was literally zero incentive to raid anyone due to there being no real loss of goods (something you brought up in the distant past). As long as you got away with your seeds nothing else mattered. At least now things are at stake and a well developed village is worth defending with tons of braziers and at least 1 daily check for totems. You can always walk an alt over there to see when it kicks in if you are interested.
I just cannot understand how this is a bad thing.

I suppose a longer timer would be a nice thing to try out. And a possible buff to how hard it is to destroy fields/production items? I'm not entirely sure of what the ideal fix would be, but I'm just thinking of when it comes to people wanting to join this game with say, a few real life friends, siblings etc. People who would like to give the game an honest try together without being wiped out very early on. There's more at stake with developed villages, but as it is currently it's very hard to even get to the "developed" stage on most servers
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Re: Game Development: Project Mayhem

Postby darnokpl » Thu May 09, 2013 8:01 pm

colesie wrote:I'm saying that in order to keep a growing population pvp in Salem should only be one aspect of the game and not the be-all and end-all of endgame. Hnh combat is great, but I also enjoy the fact that peaceful villages are also able to survive. It brings all different types of people to the game instead of just pvp players.


Well you are right at one point most of people here doesn't like to fight, but many of them doesn't like because they don't know how or doesn't have murder alts.

At some point I like salem looks like this it should force people to build larger communities, but other problem maybe even more important is trust...
people prefer to die alone that unite and build something larger and that is sad. Imho if there are any ways to make spies life harder in salem it would help to rise larger in-game communities and make more secure towns. Of course salem must lure more players first and to so we need many things peace is one of them.
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