Game Development: Project Mayhem

Announcements of major changes to Salem.

Re: Game Development: Project Mayhem

Postby T0ne » Thu May 09, 2013 7:13 pm

Regardless of whether you think the gap was narrowed or not (it wasn't) there was no reason that the base line numbers which existed for the "crap" tier should be lower then they were before. No matter what argument you try to make about titans, mini titans, almost titans. By nerfing the "crap" tier of ingredients, (the most common and accessible tier of ingredients) you directly effect those who use these ingredients, new players/those who do not yet have access to the higher tiers.

I am noticing a trend that most players who are ok with this are well beyond the point where they will ever have to be effected by the downside of this. Try and step outside the box for a moment and consider how this effects everybody who plays this game as well as those who may come to play it someday (hopefully).
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Re: Game Development: Project Mayhem

Postby L33LEE » Thu May 09, 2013 7:14 pm

colesie wrote: Peaceful farmers are not allowed to exist in this game. If you want to avoid combat and just enjoy your time building/farming in Salem then you are simply going to have a bad time.


Peaceful farmers can quite happily exist in a carefree state on all 3 servers tbh, it just depends what side of the wall your on.
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Re: Game Development: Project Mayhem

Postby darnokpl » Thu May 09, 2013 7:15 pm

alloin wrote:Once you think purity is balanced out, and you think you won't make any world-moving changes to gluttony, please wipe all servers, give our money back (ingame value) and release 1 (only 1 yes !!) server please !!


Fully supported, but this server would need larger map :)

And maybe larceny, waste and murder skills locked for first week from start ;)

colesie wrote: In haven we have brick walls + rams. Rams take 24 hours to dry and can be bashed any time in that 24h.


And you waste your life doing stupid patrols every day or you are using bots do to it for you, great mechanic.

colesie wrote: This means that peaceful people have 24 hours to save their walls and avoid the kambert. If raiders want to hurt their village, they'll simply try to catch the villagers outside of their walls foraging. Tracking off of hearthfire (homestead) is very common practice and makes pvp more optional. If you want to get your jollies out, leave your base and go look for a fight. In Salem there is a 4 hour window where a trial can be broken and within that window you have an entire raid force camping it.


Solution: increase totem bash window from 4h to 8h for start and monitor is this was good or bad change.

colesie wrote:An argument would be "join a village with pvp players to protect you". But why? Why should I have to do that?


Welcome in social simulator that is based on players only and their communities.
If you doesn't like large towns build some small camp far away from everyone, forage some mushrooms and hunt deers for fun, but don't expect to build 2-3 person army and raid anything you want or... go play hnh.
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Re: Game Development: Project Mayhem

Postby colesie » Thu May 09, 2013 7:16 pm

Shizen wrote:You are forgetting to mention that with murder + extra grind + base grind, that it's truly winner take all. Because once you win, you kill their high humor alts, than you wipe out the production bases used to make them, and they are back to 6+mo. build up to get back into the game, assuming you don't go through and wipe them again at your leisure.

It's not join a village with pvp alts. It's join THE village with PvP alts. Or wait for the biggest dog in junkyard to come **** you up. It's not a viable game balance design. There is only room for one group per server to play the game. Everyone else are hyena or prey.

Also, once your base is found and levelled once you are then required to move to a completely different location. Staying in the same spot and rebuilding is probably the stupidest move you can make currently. Relocating and starting from scratch every time is not fun gameplay. Neither is every player on the server being a part of the same faction because of it.
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Re: Game Development: Project Mayhem

Postby Darwoth » Thu May 09, 2013 7:16 pm

the trend i am noticing is merely that veterans who have put the time in are getting tired of temporary transplants from the warcraft generation wanting a handout and a do over.
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Re: Game Development: Project Mayhem

Postby colesie » Thu May 09, 2013 7:21 pm

darnokpl wrote:
colesie wrote: In haven we have brick walls + rams. Rams take 24 hours to dry and can be bashed any time in that 24h.


And you waste your life doing stupid patrols every day or you are using bots do to it for you, great mechanic.

Logging on once every 8 hours to walk around your walls once and logging back out is not much to ask. It takes like 3 minutes if you have a moderate sized village and if you live in a village with multiple members dedicated to this task you can log on casually to do this. If you are playing the game at all to begin with you'd be online enough to do these checks anyways. It does not have to be logging on just to check and log out as you make it sound, it can be incorporated into your daily routine very easily.
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Re: Game Development: Project Mayhem

Postby JinxDevona » Thu May 09, 2013 7:26 pm

darnokpl wrote:
colesie wrote: In haven we have brick walls + rams. Rams take 24 hours to dry and can be bashed any time in that 24h.

And you waste your life doing stupid patrols every day or you are using bots do to it for you, great mechanic.


I would rather waste a few minutes looking for battering rams, in the chance that if I find one I can destroy it. Either way, the rams can be protected by the builders if they choose to take shifts watching it and such. There are other ways to protect a ram from being destroyed, but I won't divulge those (no, no bugs or the such, just good old fashioned brains). I find it realistic and intelligent that in H&H you cannot bash every wall with your hands. That is a major downfall of Salem.
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Re: Game Development: Project Mayhem

Postby darnokpl » Thu May 09, 2013 7:30 pm

colesie wrote:
darnokpl wrote:
And you waste your life doing stupid patrols every day or you are using bots do to it for you, great mechanic.

Logging on once every 8 hours to walk around your walls once (takes like 3 minutes if you have a moderate sized village) and log back out is not much to ask. And if you live in a village with multiple members dedicated to this task you can log on casually to do this. If you are playing the game at all to begin with you'd be online enough to do these checks anyways. It' does not have to be logging on just to check and log out as you make it sound, it can be incorporated into your daily routine very easily.


If you got many people in town you shouldn't afraid of raid in Salem because 2-3 people defending town make it impossible to raid (if they know what they are doing and have at least half of raiders biles and some crafted cloths).

As for patrols I hope this is joke? 3 minutes around PH was impossible as far as I remember it... and PH had many smaller camps to protect, so it makes
camps-numer * 5-15 minutes every 8h... pure awesomeness :lol:
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Re: Game Development: Project Mayhem

Postby colesie » Thu May 09, 2013 7:32 pm

The main problem that I see is that bases are far too temporary. Having to grind up your tools/pots/tables etc in one set location simply is not possible unless you are currently on top. You cannot port with things over your head so you can simply kiss those things you've been grinding goodbye if you're raided. In order to make a base capable of defending these things with enough elbow room for you to even house them properly, you need a very large plot of land. The worlds are not big as it is and if everyone decided to build up like this then we will then run into even more problems. I can't see anyone (myself included) wanting to put in that amount of effort knowing that it could simply be taken away so easily.
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Re: Game Development: Project Mayhem

Postby MagicManICT » Thu May 09, 2013 7:32 pm

JeffGV wrote:Now we lack just a way to counterfeit the ingredients used in the foods.
"Sure, this meat pie is made with exquisite bear" (actually was horse)

(before someone takes me seriously, i was just joking)


I think it's a great idea!! That is assuming the horse is crappier meat than the bear.
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