Balance Suggestions

Forum for suggesting changes to Salem.

Re: Balance Suggestions

Postby Mereni » Wed May 08, 2013 3:22 am

Etherdrifter wrote:I strongly disagree.

The use of titans is indeed not only for the removal of braziers, but for the removal of residents when the walls are down. They might lose their BB, however their YB and Blood still make them unbalanced beyond belief.


That's not even how it works and I wonder now how common this misconception is. Brazier permanent damage hits all humors, so do the crits.
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Re: Balance Suggestions

Postby Etherdrifter » Thu May 09, 2013 11:52 am

L33LEE wrote:a SINGLE STOMP, will totally ***** them and almost ensure 1 of them goes down.


Oh yeh, that completely blows my idea out of the water (!)

Wait a moment....

So you're saying that proper defenses include having a character logged in 24 hours a day 7 days a week watching our walls and ready to stomp?

That would be a little hard for those of us who have jobs and lives, kid ;)

Just remember, the game currently caters to no lifers and no-one else. If you don't no life, your home is doomed. Might last a month, but it is doomed all the same.



If brazier crits do permanent damage to all humours then that point is certainly null, the last time I raided was before that feature came about (says a lot). Then again, titans production is back online so the argument that bought the point around is also null.


"A 300 humour character can't tank 20+ braziers for longer then 5-7 seconds"? Lets see some video to back that up?


In reality, just look at player numbers. They're dropping, not rising. That should tell you all about balance you need to know.
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Re: Balance Suggestions

Postby Dallane » Thu May 09, 2013 3:46 pm

Etherdrifter wrote:In reality, just look at player numbers. They're dropping, not rising. That should tell you all about balance you need to know.


PVP isn't the reason salem is losing players
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Re: Balance Suggestions

Postby MagicManICT » Thu May 09, 2013 7:24 pm

Etherdrifter wrote:
L33LEE wrote:That would be a little hard for those of us who have jobs and lives, kid ;)


It's called a Town and why, ideally, you have people from all time zones playing. I can tell you that in the other MMOs I've played with open control and raiding of player controlled areas, the powers in control are the ones that have people online around the clock. No, it doesn't need to be the same few people, but you get to a point where everyone takes their turn playing guard duty. It sucks when it's your turn, but in the end, its worth the time investment (especially when you can get enough other people online in a few minutes to stop any raiding/attempts at taking over).

You can tell who has real experience in PvP MMOs around here and who are the carebears or have never touched a real PvP MMO. I'll be glad to admit I'm one of the carebears in EVE, but I've spent my share of time in nullsec and doing guard duty.

Dallane wrote:
Etherdrifter wrote:In reality, just look at player numbers. They're dropping, not rising. That should tell you all about balance you need to know.


PVP isn't the reason salem is losing players


I completely agree. If we had some heuristics of player activity, we could see that the biggest drop in players are usually quickly after a major update. Otherwise, the only players that have been lost to PvP are the same ones that can't hack it in an open PvP world, especially one with permadeath.
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Re: Balance Suggestions

Postby Etherdrifter » Thu May 09, 2013 7:58 pm

MagicManICT wrote:
I completely agree. If we had some heuristics of player activity, we could see that the biggest drop in players are usually quickly after a major update. Otherwise, the only players that have been lost to PvP are the same ones that can't hack it in an open PvP world, especially one with permadeath.


Could we? Why then is the lowest player population on the server which sees the most PvP? Considering plymouth was, at one time, more populous than other servers, how would you explain plymouth's lower player value than both the other servers? If your hypothesis were true then we'd see equal decline in server numbers and plymouth would still maintain a higher population than both jamestown and roanoke.
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Re: Balance Suggestions

Postby Mereni » Fri May 10, 2013 12:08 am

Etherdrifter wrote:
MagicManICT wrote:
I completely agree. If we had some heuristics of player activity, we could see that the biggest drop in players are usually quickly after a major update. Otherwise, the only players that have been lost to PvP are the same ones that can't hack it in an open PvP world, especially one with permadeath.


Could we? Why then is the lowest player population on the server which sees the most PvP? Considering plymouth was, at one time, more populous than other servers, how would you explain plymouth's lower player value than both the other servers? If your hypothesis were true then we'd see equal decline in server numbers and plymouth would still maintain a higher population than both jamestown and roanoke.


Didn't it start out lower when the other servers opened just because so many people wanted to go to the new server?

I don't think PVP is the reason for numbers, as Jamestown has lower numbers too, sometimes lower than Plymouth, and is it not the least pvp server? It also seems like Roanoke has more PVP than Plymouth for the last month or so, and it's numbers are highest.
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Re: Balance Suggestions

Postby Dallane » Fri May 10, 2013 12:33 am

Etherdrifter wrote:
MagicManICT wrote:
I completely agree. If we had some heuristics of player activity, we could see that the biggest drop in players are usually quickly after a major update. Otherwise, the only players that have been lost to PvP are the same ones that can't hack it in an open PvP world, especially one with permadeath.


Could we? Why then is the lowest player population on the server which sees the most PvP? Considering plymouth was, at one time, more populous than other servers, how would you explain plymouth's lower player value than both the other servers? If your hypothesis were true then we'd see equal decline in server numbers and plymouth would still maintain a higher population than both jamestown and roanoke.


Plymouth has always had the lowest pop since the new servers. Jamestown only has ONCE PERSON actively raiding on a large scale and its pop is right above and at times below plymouth. Roanoke has the highest pop and they have the exact same people that raid on plymouth. You need to watch the servers better.
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Re: Balance Suggestions

Postby MagicManICT » Fri May 10, 2013 4:07 pm

My honest guess as to why the numbers are so low right now: loftar "fixed" HnH. I think he needs to do some more "fixing" of it so the servers are laggy again and see what happens to player numbers. :lol:

Seriously, though, the biggest drop in population was with the "purity" updates. People have left over PvP in steady numbers about as consistently as they come around, so it wouldn't account for a very large drop in population at one time.
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Re: Balance Suggestions

Postby Dallane » Fri May 10, 2013 4:49 pm

MagicManICT wrote:My honest guess as to why the numbers are so low right now: loftar "fixed" HnH. I think he needs to do some more "fixing" of it so the servers are laggy again and see what happens to player numbers. :lol:


I think salem would increase very slightly and thats it.
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