RainbowMoostache wrote:Update number one.
Cards. As inspirationals. (*****)
I get the impression that you want cards to be added as some kind of inspirational, perhaps you should consider going and actually playing cards.
Update 1: Make cuttings grow back, allow us to remove logs from saw bucks, allow any plant to be placed in compost bins next to worms so they can be in the bin whilst we improve their purity.
Reduce the dependency on water quality by making the lime more important to milk of lime, and make naturally occurring clay high purity but increase the pots and pans soft cap effect. Add a way to get higher purity water in small quantities (either via water butts attached to houses that slowly fill or by some sort of alchemy equipment).
Update 2: Add more recipes that use higher tier products, add stew and soup recipes that use the cauldron. Address fishing by either fixing the mini-game so that it is logical or by making it require more investment by give higher rewards.
Update 3: Add witch craft (but keep it hidden as Loftar suggested it currently is). Witch craft should involve a mechanic that will require people to choose between one way of living or another that cannot coexist, such as allowing people to live in the darkness and cause it to spread. Neither choice should be more attractive than the other, so that everyone doesn't just become witches.