lachlaan wrote:Hans, I think you left out a few troll faces to clarify the nature of the postBut since we're on the topic of "Purify ALL the things!" , I also propose air should have different purities, that change based on the purities of the alchemical fields of all the things wind passes through. This could affect both the purity of your flame, since fire ultimately needs both the fuel and the oxygen to burn, and also other things like your drying racks. Perhaps even the compost bin. More wind of a certain type could dry up the compost, or just shift it slightly towards the wind's alchemical composition
Edit : Forgot to post this -> http://www.youtube.com/watch?v=_QyYaPWasos
Hans_Lemurson wrote:if we work together we can make this thread the best Flame thread that we can.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
iotuegli wrote:flame purity make grinding... even more long D:
we need something like a BIG town where going to learn all those nice things... well... without any1 1000Humor bashing the walls
JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:iotuegli wrote:flame purity make grinding... even more long D:
we need something like a BIG town where going to learn all those nice things... well... without any1 1000Humor bashing the walls
wow the humour gods are STILL growing. I very much doubt there are 1000's walking around. A couple of 500's per server, at the most.
I think this thread sends exactly the message it is supposed to: we - the salem community - are simply CLAMORING for purity on ever more stuff.
=> Purity on hovels/houses to determine the result of alchemy stuff put inside.
pistolshrimp wrote:Ooh I know purity on containers, and if you put high purity items in a low purity container they lose purity over time.
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