Guns should be deadly

Forum for suggesting changes to Salem.

Re: Guns should be deadly

Postby dageir » Sat Apr 20, 2013 2:15 pm

We need lead mines. Iron bullets is bad for the guns. :)
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Re: Guns should be deadly

Postby pistolshrimp » Sat Apr 20, 2013 6:15 pm

Donseluke wrote:Coding a randomization table of some sort to be called on when a rifle or pistol is used

When shooting:

Aim High
Aim Low
Think of England

Nooooooooooo
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Re: Guns should be deadly

Postby thl111 » Sat Apr 20, 2013 8:06 pm

Aim High
Aim Low
Want It Badly

Combination for curving bullet trajectory.
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Re: Guns should be deadly

Postby Donseluke » Sat Apr 20, 2013 8:28 pm

pistolshrimp wrote:
Donseluke wrote:Coding a randomization table of some sort to be called on when a rifle or pistol is used

When shooting:

Aim High
Aim Low
Think of England

Nooooooooooo



No, it would be automatically calculted, No USER input whatsoever.

Donseluke wrote:Coding a randomization table


Its a series of numbers that the server crunches. much like a role of the dice to determine the accuracy of an outcome on a scale of 1 to 100.

And with an accuracy cap in place it would only be able to land on 1 through 20, and occasionally above that.
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Re: Guns should be deadly

Postby pistolshrimp » Sun Apr 21, 2013 12:33 am

Donseluke wrote:No, it would be automatically calculted, No USER input whatsoever.


Don't worry mate, I'm just joking around.

So we make it sparks and embers based as opposed to biles. It still makes humors nearly pointless in pvp. It makes gear useless too. A 5/5/5/5 that you pump full of sparks and embers is easy compared to having to humor. The ga,e becomes about numbers, make enough alts your chances of hitting easily reach 90% or more. Log on on shoot, log off, try another, what stops someone from having 200 alts arming them and logging each of them on when they need to fire shot? Who cares if its expensive? Everything in Salem is expensive.
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