Permissions, and the difference of crimes

Forum for suggesting changes to Salem.

Permissions, and the difference of crimes

Postby belgear » Sat Apr 20, 2013 6:06 pm

As it stands I can remove someone's waste privileges on a claim, making it a Crime! for them to destroy any of my infrastructure. This is good! It means I can let people live with me without the worry of them being able to destroy everything I have while I am sleeping, without leaving a single Crime!. However, this ALSO means they cannot build anything. Or light a fire.
That, in my honest opinion, sucks. It means I have to be on for them to cook some food, or to continue a wall segment in their housing section, or to build a brazier to help protect their home.
It seems like it would be a much better idea to have 2 separate categories of waste Crime!, as well as 2 seperate permission sets.
1 for destroying
and 1 for building
That way I could sleep a little easier at night
and people could continue to be productive if they feel like it.

So please, please!, PLEASE! can we get a "No you can't destroy things, but yes you may build" permission?
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Re: Permissions, and the difference of crimes

Postby Droj » Sat Apr 20, 2013 7:01 pm

and build to grief?
***** the Treaty!
loftar wrote:I not like, you not get
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Re: Permissions, and the difference of crimes

Postby Darwoth » Sun Apr 21, 2013 12:41 am

OR you could figure out who you can trust or not on your own instead of blindly lumping together with whoever shows up and wanting the game mechanics to do it for you.
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Re: Permissions, and the difference of crimes

Postby belgear » Sun Apr 21, 2013 9:45 am

The game mechanics should HELP you find out who you can trust. This is the internet, anyone is capable of anything.
This change would help foster group play, which would over all IMPROVE game play for the vast majority of people. Not everyone wants to be a solo-player, Darworth. I spend a lot of time traversing the wilds. I have met a lot of people. Practically all those people are looking for a town to live in. The chances of any one of them actually finding a town is incredibly small, and that is mostly because town owners like myself are worried about them ***** them over in the middle of the night. This change would alleviate a large portion of the stress in the way that: they may rob you, they may block every entrance to every building, but they cannot destroy your actual infrastructure without letting it be known
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Re: Permissions, and the difference of crimes

Postby CockyBastard » Mon Apr 22, 2013 4:11 am

Droj wrote:and build to grief?

Exactly.
Build a fenced in area not on your claim where there is a fire & what not for them.
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Re: Permissions, and the difference of crimes

Postby Procne » Mon Apr 22, 2013 7:40 am

Or get town bell, and olet your friends build and destroy on town claim while forbidding it on your personal claims.
Or you can build few personal claims - one for yourself and the other for your friends to use.
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Re: Permissions, and the difference of crimes

Postby belgear » Tue Apr 23, 2013 11:58 pm

That's the thing
we really should not have to.
The lack of a "build" permission just adds a lot of hassle with no real reward. Maybe the developers don't want the game to function on a mainstream level, but if they do they will have to put it in.
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