Guns should be deadly

Forum for suggesting changes to Salem.

Re: Guns should be deadly

Postby Beowulf » Fri Apr 19, 2013 6:16 am

ysbryd wrote:Fact, guns at this time were so inaccurate that if you were further away than about ten feet you might as well use them as a club.
Secondly, man up! Face your opponent! Dont hide behind a rock and one hit kill.


I believe you're thinking about British muskets. My reference was to Kentucky longrifles, which I grew up around. Their accuracy was just fine. Even a beginner like me could handle targets at 50 yards after a few practice shots. Serious shooters would compete at 100 yards or more.
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Re: Guns should be deadly

Postby ysbryd » Fri Apr 19, 2013 6:22 am

IronicToast wrote:

wait until you see the whites of their eyes

I think military history demonstrates how well that worked

True, military history at this time shows that war was a case of being in as much danger as your opponent. I have an idea, lets also introduce nukes.. you can fire them from Boston, or drones... or or... i dont know, maybe bombs that can be left at the side of the road while you wander off ?
Guns at this time were only deadly if you were very very lucky, preferably against an army so aim didnt matter much, it would hit someone. Check your military history hunny bunny :D 'Kentucky' didnt even exist
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Re: Guns should be deadly

Postby Pajaja » Fri Apr 19, 2013 8:55 am

So, you want to have an "equalizer" that allow new, low-bile char's to kill mid-top players. So, the old player's raised quality(purity) for mounths, raised biles, all dat hard grind and so on... and for what ? to be KO'ed by some 1-2 week-old new guy ? So for what do we need Blood, to kill bears ? Oh wait, you can one-shot bear too, it's realistic! Raising guns to that level would ruin the whole gameplay, so it's a bad idea. D:
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Re: Guns should be deadly

Postby thl111 » Fri Apr 19, 2013 10:03 am

If guns were to have fixed damage, armours and cloth should have fixed defense stats and those stats can be changed depends on purity of the materials.
We make sword stone for keeper and pull they do it and excalibur come out. have no make stone to for sword we make sword box for sword to put sword in for sword. -Moniker (Anarchy online)
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Re: Guns should be deadly

Postby iotuegli » Fri Apr 19, 2013 1:46 pm

thl111 wrote:If guns were to have fixed damage, armours and cloth should have fixed defense stats and those stats can be changed depends on purity of the materials.


likely my same idea xD

what about if guns have a fixed YB drain (just for take aim and shot) like 2-3pnt while the damage made is always 8-10? with a proper helmet (conquistador?) that could be reduced a little (but not with our normal clothes cuz they are... just clothes)

that will allow new players to kill big game animals pretty early (and then recognize 1 shot cost 13s... a bit too much for a deer... but not a bear) and still can't oneshot the noblemans with 100-200 humors roaming around... well... if shotted those noblemans will easly chase to death the tiny unfair paesant ^^
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Re: Guns should be deadly

Postby thl111 » Fri Apr 19, 2013 2:15 pm

I hope those ignorant peasants won't come back and cry unfair because gun didn't one shot the snobs.
We make sword stone for keeper and pull they do it and excalibur come out. have no make stone to for sword we make sword box for sword to put sword in for sword. -Moniker (Anarchy online)
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Re: Guns should be deadly

Postby pistolshrimp » Fri Apr 19, 2013 7:21 pm

If guns can easily kill a high level player, what would be the point of having high humors to begin with? Guns like you are suggesting would make a 5/5/5/5 just a valuable as a high level character. Protecting your base would go from strategy and braziers to spawning a bunch of alts and arming them.

Your proposal destroys both humouring and raiding in a single blow.
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Re: Guns should be deadly

Postby thl111 » Fri Apr 19, 2013 8:01 pm

You'll have endless siege with alts taking pot shots at each other until one side runs out of ammunition. Then someone suggests artillery so the besiegers can destroy walls without having to bash them by hand. Then the defenders use artillery to aim for the attackers' one. Return to square one. Oh fun!
We make sword stone for keeper and pull they do it and excalibur come out. have no make stone to for sword we make sword box for sword to put sword in for sword. -Moniker (Anarchy online)
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Re: Guns should be deadly

Postby Donseluke » Sat Apr 20, 2013 7:33 am

Quite the opposite however.. The weapons should have little to no accuracy at all, but should definitely be equalizers. Weapons of those times were literally hand cannons and took a long while to load. People would have to work up skills in order to load those things while on the move. The silver it would take to pay for the guns and gun powder, let alone the rounds themselves would cost way too much to form an "Alt army of potshots"

So i can't quite agree with such reasoning.

I agree with the overall post though.

You could even have it depend on your sparks and embers skill and cloak and daggers level, Of course capping the accuracy because as i said earlier, Those weapons were horribly inaccurate.

Coding a randomization table of some sort to be called on when a rifle or pistol is used, could go either way in complication. Making it that way may not even be the most efficient way though. Or might even put more of a load on servers depending on how many people are firing off muskets.

To conclude though, firearms being equalizers is definitely something that needs to happen. Would help against the titan characters that are almost untouchable as it is after the purity updates. Even if some rich kid were to purchase a firearm for every alt they have, (CHA-CHING PARADOX) they would probably take a shot, and get mauled by a bear or some other player or darkness creature before they can even reload. :ugeek:
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Re: Guns should be deadly

Postby thl111 » Sat Apr 20, 2013 8:36 am

Donseluke wrote:Quite the opposite however.. The weapons should have little to no accuracy at all, but should definitely be equalizers. Weapons of those times were literally hand cannons and took a long while to load. People would have to work up skills in order to load those things while on the move. The silver it would take to pay for the guns and gun powder, let alone the rounds themselves would cost way too much to form an "Alt army of potshots"

So i can't quite agree with such reasoning.

I agree with the overall post though.


There's a possibility that muskets and ammunition would be craftable. And my reasoning is based on that vision. Things change, you know.
We make sword stone for keeper and pull they do it and excalibur come out. have no make stone to for sword we make sword box for sword to put sword in for sword. -Moniker (Anarchy online)
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