Hard-cap & Visual Indications

Forum for suggesting changes to Salem.

Re: Hard-cap & Visual Indications

Postby thl111 » Wed Apr 17, 2013 5:27 pm

Foreseer wrote:
thl111 wrote:No please. I want to play Salem, not dragon ball...Beside, all chars will look alike later in game and that's not fun.

You're already playing dragon ball, unknown power levels, you keep pushing further west for "higher gravity" and unless you got 7 dragon alts you'll not be coming back to play.

Are you talking gibberish or are you actually thick?
We make sword stone for keeper and pull they do it and excalibur come out. have no make stone to for sword we make sword box for sword to put sword in for sword. -Moniker (Anarchy online)
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Re: Hard-cap & Visual Indications

Postby Foreseer » Thu Apr 18, 2013 3:42 am

Ornery wrote:By the time you're close enough to see all those happy little transitions on the guy you're trying to determine the biles of, he's already run up and stunned you.

Not if you had him memorized in town already and had him recorded as a red named friend indicating he'd likely kick your ass.
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Re: Hard-cap & Visual Indications

Postby Foreseer » Thu Apr 18, 2013 3:46 am

thl111 wrote:
Foreseer wrote:
thl111 wrote:No please. I want to play Salem, not dragon ball...Beside, all chars will look alike later in game and that's not fun.

You're already playing dragon ball, unknown power levels, you keep pushing further west for "higher gravity" and unless you got 7 dragon alts you'll not be coming back to play.

Are you talking gibberish or are you actually thick?


I think the game needs a hard cap, and a visual modifier. I'd like to see a limit so I could run around thinking I could pvp for fun w/ any joe smo in eventuality; rather then assume I'm either gonna 1 shot them or get one shot. If I knew x was the max. I'd aim for x before I went to try any simi sort of pvp. The criminal system doesn't scare me, the idea that someone could potentially one shot me does. I'm more worried about being summoned and killed easily then being summoned offline.

A 200 bile soft cap with a 300-400 hard-cap would make me very happy.... Something difficult to acheive for your primary, but a solid number for your alternates to enjoy a bit of mayhem.
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Re: Hard-cap & Visual Indications

Postby thl111 » Thu Apr 18, 2013 5:00 am

Foreseer wrote:
Ornery wrote:By the time you're close enough to see all those happy little transitions on the guy you're trying to determine the biles of, he's already run up and stunned you.

Not if you had him memorized in town already and had him recorded as a red named friend indicating he'd likely kick your ass.

Convenient. How about a complete stranger you meet while foraging stuff? If you want a sort of obstacle against getting biles to 500+, it's the current purity system. I hear people complaining about it very much these days.
We make sword stone for keeper and pull they do it and excalibur come out. have no make stone to for sword we make sword box for sword to put sword in for sword. -Moniker (Anarchy online)
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Re: Hard-cap & Visual Indications

Postby MagicManICT » Thu Apr 18, 2013 11:03 am

Please do some research before posting ideas. Ideas that have already been suggested will simply be closed.
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JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
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