Hard-cap & Visual Indications

Forum for suggesting changes to Salem.

Hard-cap & Visual Indications

Postby Foreseer » Wed Apr 17, 2013 2:51 am

The game needs one.... Don't care if it's unattainable or not. 500 biles, 10k skills w/e.
The uncertainty is a bit annoying when competing against older players while questioning whether you can compete combatively.

After introducing a Hard-cap; you then could then introduce a visual indication of what stronger bile players appear as. FI:
Black Bile: Head becomes bigger.
Yellow Bile: Arms become toned.
Plague: Legs and shoulders become toned.
Blood: Torso becomes toned.

Maxed characters could then have a saints glow or horns to display their achievement, or they could simply stop short by 1 point to hide it. The indications could begin obvious to ward new players against experienced ones, but becomes less noticeable further down the line unless the player chooses to run around naked. Highly intelligent players could have growing white hair that they could grow or dye with ea rank. Around 400 bile it could just become strait white. Yellow bile arms become progressively more vainy, as with legs for plague. And the torso just protrude more and more.
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Re: Hard-cap & Visual Indications

Postby Dallane » Wed Apr 17, 2013 4:09 am

no thanks. fairly terrible idea all around.
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Re: Hard-cap & Visual Indications

Postby JinxDevona » Wed Apr 17, 2013 4:14 am

Deja vu. Except for the horns have we not already discussed visual indicators of humors in the form of larger bodies, etc. And NO CAPS!
Being powerful is like being a lady. If you have to tell people you are, you aren't. ~Margaret Thatcher
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Re: Hard-cap & Visual Indications

Postby thl111 » Wed Apr 17, 2013 1:02 pm

No please. I want to play Salem, not dragon ball...Beside, all chars will look alike later in game and that's not fun.
We make sword stone for keeper and pull they do it and excalibur come out. have no make stone to for sword we make sword box for sword to put sword in for sword. -Moniker (Anarchy online)
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Re: Hard-cap & Visual Indications

Postby iotuegli » Wed Apr 17, 2013 1:24 pm

making chars more noticeable when high humors could be useful... but isn't more useful if i can see if the man i meet in the woods has or hasn't black skills? that could be more useful than random biles

PS: maybe with an angry or darker face... like a mad evil man
i'm the one who run :|
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Re: Hard-cap & Visual Indications

Postby thl111 » Wed Apr 17, 2013 1:33 pm

Bunny mask seems like a solution for angry faces.
We make sword stone for keeper and pull they do it and excalibur come out. have no make stone to for sword we make sword box for sword to put sword in for sword. -Moniker (Anarchy online)
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Re: Hard-cap & Visual Indications

Postby iotuegli » Wed Apr 17, 2013 1:49 pm

why not growing horns on head? like :twisted:
i'm the one who run :|
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Re: Hard-cap & Visual Indications

Postby thl111 » Wed Apr 17, 2013 3:11 pm

Because the villagers would hunt you and burn you alive... Get real, your suggestions would be great if this wasn't Salem. People already complaint about big heads art style before this game even entered beta, now you want to add horns and kinky stuff in?
We make sword stone for keeper and pull they do it and excalibur come out. have no make stone to for sword we make sword box for sword to put sword in for sword. -Moniker (Anarchy online)
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Re: Hard-cap & Visual Indications

Postby Foreseer » Wed Apr 17, 2013 4:49 pm

thl111 wrote:No please. I want to play Salem, not dragon ball...Beside, all chars will look alike later in game and that's not fun.

You're already playing dragon ball, unknown power levels, you keep pushing further west for "higher gravity" and unless you got 7 dragon alts you'll not be coming back to play.
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Re: Hard-cap & Visual Indications

Postby Ornery » Wed Apr 17, 2013 4:59 pm

By the time you're close enough to see all those happy little transitions on the guy you're trying to determine the biles of, he's already run up and stunned you.
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