simple way to prevent atl character storages

Forum for suggesting changes to Salem.

Re: simple way to prevent atl character storages

Postby Dallane » Sat Apr 13, 2013 11:25 am

Scilly_guy wrote:Perhaps Dallane you could highlight the problems or link to the previous thread that points them out (on another forum?), if you can't be bothered to do that then people will carry on talking about it.


Not my job to search for old threads from this forum, hnh and pdox. The fact this thread is up every other month should prove your ideas are not new or good.

Summary:
The same ideas from every other thread that didn't make it into the game because the devs don't really know how to fix this issue in a fair way.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: simple way to prevent atl character storages

Postby MagicManICT » Sat Apr 13, 2013 5:50 pm

Dallane wrote:This really just doesn't work.

Still wondering why this thread isn't locked lol


Because I'm being too lazy to look up the old one for a link.
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Re: simple way to prevent atl character storages

Postby Mereni » Sat Apr 13, 2013 9:50 pm

Actually, this idea is different from the previous ones, and I think it's a good one.

If your inventory gets put into a box built into the leanto or the claim stone if you own a homestead, or in a little box on the ground if you don't, that would prevent most alt vaulting. People could still have one or two if they ported the alt to their claim and make it a leanto, but we need a bank anyway and I see no problem with one or two alt vaults. So, this would make spamming alt vaults unviable.

If taking things out of the special box at leanto or claim is a criminal act, no matter if you have permissions, that would curtail trying to use that to teleport items more easily. Stealing 24 items from a box would be 24 crime buffs and a lot of BB drained, it wouldn't be practical at all.

Newer players would have a little trouble with this as they would have a harder time keeping their few valuables safe, and losing a few singing logs and seashells seems like a lot in the beginning, were they to get their leantos robbed. That's the only drawback I can see, but a crime debuff per item would discourage stealing almost anything that might be in there.
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Re: simple way to prevent atl character storages

Postby JeffGV » Sat Apr 13, 2013 11:31 pm

What if the crime scents appeared at the location where the alt logged off?
This would help avoiding the scenario where one robs with an alt,logs off and get the items in his base...cause then there would be a lot of scents pointing back to the base.
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Re: simple way to prevent atl character storages

Postby T0ne » Sun Apr 14, 2013 1:16 am

What if the containers visual appearance matched that of existing containers found in in the game. Mainly I am thinking hollow stumps or maybe even a fire pit. If you are going to leave your items, then it should be assumed some effort would be put into hiding them to ensure they are somewhat hidden until you return.

By making the container instantly draw attention to itself, you get a lot less people wandering around simply to loot these containers and much more of a benefit to those who completely explore/check out an area or are familiar enough with an area to notice something is new or seems out of place.
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Re: simple way to prevent atl character storages

Postby rustles » Sun Apr 14, 2013 1:18 am

FutureForJames wrote:
pistolshrimp wrote:What's to stop someone in this system from filling up their character's inventory with say raided items, logging out, having all their inventory being automatically sent to storage at home, logging back in filling up again, until everything you once owned is now safely transported to their homestead?


Excess items sent to the storage being automatically deleted if their storage is full. Also if other people want to access the storage, they should only be able to do so through theft, in such manner that Crime Debuff applies and nearby braziers shoot you.



I don't think that's what he meant. You could log off from your main character, all of the stuff in your inventory goes into the storage thing, then log on with an alt, take all the stuff from the main character's storage box, and then when you log back on with main, your inventory is empty and you can simply teleport home.

This will be exploited by raiders, just makes it easier for them.

Also, how in the hell would there be "excess items" if all of your stuff returns to your inventory when you log back on? Meaning there wouldn't be anything in the storage until you log back out. I would assume it would be the same size as your inventory, or else it wouldn't make any god damn sense to have this feature to begin with.
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Re: simple way to prevent atl character storages

Postby Dallane » Sun Apr 14, 2013 1:25 am

I think we should remove inventory all together. Players can only hold so many things. This would cut down on many problems.
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Re: simple way to prevent atl character storages

Postby MagicManICT » Sun Apr 14, 2013 5:23 am

Mereni wrote:Actually, this idea is different from the previous ones, and I think it's a good one.


Still the same subject, even if the mechanic may be different.

rustles wrote:I don't think that's what he meant. You could log off from your main character, all of the stuff in your inventory goes into the storage thing, then log on with an alt, take all the stuff from the main character's storage box, and then when you log back on with main, your inventory is empty and you can simply teleport home.


That's the point. Either the players should be allowed to have some sort of protected storage and it should be a part of the game mechanics directly OR the players should not have safe storage and all items should be subject to being stolen whether the player is online or off. The problem with the first is how do you implement it so players don't abuse it in a fashion similar to the current one. The problem with the latter is how do you secure things like master keys or other items completely necessary to the security of your base without introducing other arbitrary game mechanics? This is why this discussion is dead in the water and has been for a good 3 years now.
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Re: simple way to prevent atl character storages

Postby dageir » Mon Apr 15, 2013 6:29 am

The answer to your woes is this: Subscription fee per month/account with no option to make new char until the old one dies. I cant see anything else that could limit the ammounts of alts.
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Re: simple way to prevent atl character storages

Postby iotuegli » Mon Apr 15, 2013 2:17 pm

dageir wrote:The answer to your woes is this: Subscription fee per month/account with no option to make new char until the old one dies. I cant see anything else that could limit the ammounts of alts.


i heard you can make account alts with same e-mail and pass... well... that's wrong :x
i played so far only with 1 client and using alts was a very hard quest cuz both the alts can't stay online in the same time unless 1 of the your 2 chars are in crime.


an that could prevent (not counting 2 ppl working togheder) a lot of persons using alts
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