Humus and fertilizer experiment

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Re: Humus and fertilizer experiment

Postby Rabidursus » Wed Apr 10, 2013 1:55 am

YoukaiMori wrote:
BubbaMKII wrote:Looks like it's always going down with lower humus than seed purity.
Planted 0% slightly sulfur cabbage using 11% sulfur humus and it came out as 3%.
2% humus with 2% pumpkins stayed the same.
19% cereal with 1% humus went to 0%
This element/purity **** is doing my head in...

Edit: did i mention playing like this is no fun at all?
Looking for water for hours and finding nothing, client log outs, afraid to use any of the hard made seeds/humus for fear of it turning to **** and having nothing at all.
At some point got sick of it and stopped playing.
Will check next patch/see if this system stays.
If it does, i'm done.

I have enough 30% cereal seeds for two fields. I have countless 0% seeds.

No matter what I try, I can't actually seem to raise purity above 1%.

As it was described, "purity is a circle", so unless I plant a 1% pure tree, destroy all my compost bins, remake them with 1% purity wood, then get new 1% purity humus, then plant with 1% seeds... I don't even see how this will raise purity since all it will do is make it 1% average.

I really don't understand this system, and how people get 95% purity crops.


Nobody is getting 95% crops anymore as far as I know, these are old seeds from before the last update
IGN: Nuts/Osoman/Dario/Alvio/Gamle Erik
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Re: Humus and fertilizer experiment

Postby YoukaiMori » Wed Apr 10, 2013 2:00 am

Maybe 95% was an exaggeration, but still.

I don't actually know how people get purity values this high, the 30% seeds I have were found in an abandoned settlement, and it looks like THAT guy had found them somewhere ELSE, because every other crop or seed on the settlement was 0-3% .

So yeah. Without high purity wood (If compost bins do affect quality) or compost, to begin with, I don't understand how purity ever rises.

*****, in H&H I knew exactly what I was doing. Find good soil, plant my crops there. AND I'M DONE. NOW I HAVE GOOD CROPS. In Salem? I seriously can not understand how this works. I get the gist of it, but unless this is a process that's supposed to take months to gain 5-10% purity, I just can't do it. It's really pissing me off.
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Re: Humus and fertilizer experiment

Postby Rabidursus » Wed Apr 10, 2013 2:07 am

People got them high because it was very simple to do so a week ago. Kind of like HnH farming. Now everyone is in the same boat really, nobody wants to risk their seeds/humus until we see the next update.

And wait with getting pissed of just yet:) the next update is thursday. More purity mechanics incoming.
IGN: Nuts/Osoman/Dario/Alvio/Gamle Erik
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Re: Humus and fertilizer experiment

Postby Yourgrandmother » Wed Apr 10, 2013 2:18 pm

Rabidursus wrote:People got them high because it was very simple to do so a week ago.


Image

- Till 12 fields.
- Build compost bins next to said fields
- Build storage for all the colewort that is to come
- Plant 12 fields of your highest salt colewort.
- Fertilize with 22 coal per field for 299% speed to match seed stalk dry time
- Collect a total of 264 coal per replant
- Re-build the 6 coal clamps you used with an additional 10 as back-up for 1 day harvest times
- Cut down trees
- Bring back trees to field area to rebuild coal clamps and wood chip fields
- Harvest 12 fields and sort 100-200 colewort into storage
- Put seed stalks into seed container and pick out 84 seeds of the highest element to replant (keeping them separate in batches of 20 to not average out purity)
- Use 24 pre-plant humus every 24 hours
- Waste entire cycles planting seeds of lower element because your seedstalks are drying with higher results
- Repeat this process 100-120 times times or 3-4 months and you now have 100%
- Now do this for all other elements of cabbage
- While doing even more work grinding pumpkins, and additional fields to gluttony yourself and your village members
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Re: Humus and fertilizer experiment

Postby YoukaiMori » Wed Apr 10, 2013 2:40 pm

It's so simple!
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Re: Humus and fertilizer experiment

Postby qbradq » Wed Apr 10, 2013 3:11 pm

As far as I can tell the cycle is still the same, but now we have an extra (very long) step: grinding wood purity for compost bins.
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Re: Humus and fertilizer experiment

Postby Rabidursus » Wed Apr 10, 2013 8:01 pm

Yourgrandmother wrote:
Rabidursus wrote:People got them high because it was very simple to do so a week ago.


Image

- Till 12 fields.
- Build compost bins next to said fields
- Build storage for all the colewort that is to come
- Plant 12 fields of your highest salt colewort.
- Fertilize with 22 coal per field for 299% speed to match seed stalk dry time
- Collect a total of 264 coal per replant
- Re-build the 6 coal clamps you used with an additional 10 as back-up for 1 day harvest times
- Cut down trees
- Bring back trees to field area to rebuild coal clamps and wood chip fields
- Harvest 12 fields and sort 100-200 colewort into storage
- Put seed stalks into seed container and pick out 84 seeds of the highest element to replant (keeping them separate in batches of 20 to not average out purity)
- Use 24 pre-plant humus every 24 hours
- Waste entire cycles planting seeds of lower element because your seedstalks are drying with higher results
- Repeat this process 100-120 times times or 3-4 months and you now have 100%
- Now do this for all other elements of cabbage
- While doing even more work grinding pumpkins, and additional fields to gluttony yourself and your village members


I think you misunderstood me, I say the old process is very simple compared to what we have now. How hard you want to powergame it with fertilizer is up to you. If you worked all the elements in all the different seeds alone I agree its crazy hard, but most specialize on one or two and get the others from friends or buy it.

Did you really need all the other elements in cabbage?
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