Humus and fertilizer experiment

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Humus and fertilizer experiment

Postby Rabidursus » Tue Apr 09, 2013 7:36 pm

So right after the last update I prepared one field with 95% merc humus and planted 97% merc Cereal. I used Lime to get it up to 800 plenty. The result after harvesting was 78% purity. That got me wondering if fertilizer also is a factor.

Anyone been able to maintain or improve good seeds?
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Re: Humus and fertilizer experiment

Postby Siobhan » Tue Apr 09, 2013 7:41 pm

i wonder if the previous hummus on that field also plays part? or what was previously harvested
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Re: Humus and fertilizer experiment

Postby qbradq » Tue Apr 09, 2013 7:50 pm

That's a disturbing outcome. What was the upkeep of the field? Maybe that plays into things? Do you have the exact makeup of the humus and cereal? Maybe you mixed less dominant elements and that's what knee-capped your field?

Per the update announcement, post-planting fertilizers have no impact on the result. Make of that what you will :D
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Re: Humus and fertilizer experiment

Postby Rabidursus » Tue Apr 09, 2013 8:04 pm

Upkeep was 50. I don't have the exact makeup of the lesser elements but they should not be higher than 0.5-1.5

the lesser elements rise to 4.60 Salt and 3.44 Sulphur, its a mystery why there is a massive boost in Salt because my Lime quarry is lacking in Salt, but is high on Merc, Sulphur and Lead... So if the lime is a factor it should have given me low Salt and higher Sulphur and Lead values.
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Re: Humus and fertilizer experiment

Postby Hans_Lemurson » Tue Apr 09, 2013 9:15 pm

If the Alchemical changes don't correlate with the materials applied, then it is likely not the fault of those materials.

This was just one field, yes? It's possible that it was just a really ****** harvest. Then again, I can understand that you wouldn't want to spend irreplaceable 97% pure Humus on more than one field.

Also just to be sure: the Humus itself was 97% pure, yes?
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Re: Humus and fertilizer experiment

Postby Rabidursus » Tue Apr 09, 2013 10:30 pm

Hans_Lemurson wrote:If the Alchemical changes don't correlate with the materials applied, then it is likely not the fault of those materials.

This was just one field, yes? It's possible that it was just a really ****** harvest. Then again, I can understand that you wouldn't want to spend irreplaceable 97% pure Humus on more than one field.

Also just to be sure: the Humus itself was 97% pure, yes?


Yes just one field. The humus was 95% and the seed was 97%. We need to drag some formulas out of Jorb haha :D
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Re: Humus and fertilizer experiment

Postby BubbaMKII » Tue Apr 09, 2013 10:37 pm

Looks like it's always going down with lower humus than seed purity.
Planted 0% slightly sulfur cabbage using 11% sulfur humus and it came out as 3%.
2% humus with 2% pumpkins stayed the same.
19% cereal with 1% humus went to 0%
This element/purity **** is doing my head in...

Edit: did i mention playing like this is no fun at all?
Looking for water for hours and finding nothing, client log outs, afraid to use any of the hard made seeds/humus for fear of it turning to **** and having nothing at all.
At some point got sick of it and stopped playing.
Will check next patch/see if this system stays.
If it does, i'm done.
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Re: Humus and fertilizer experiment

Postby Yourgrandmother » Wed Apr 10, 2013 12:28 am

I planted 70% cotton and honestly I forget what humus I used but it came out 0-2%. This was the case for 10 fields.
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Re: Humus and fertilizer experiment

Postby Rabidursus » Wed Apr 10, 2013 1:45 am

We did some harvesting of sulphur crops that had used mercury humus. The humus was about 40-50% and the original seeds were 50%+. These crops were not damaged, so it looks like the element of the humus does not matter.. only the purity.
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Re: Humus and fertilizer experiment

Postby YoukaiMori » Wed Apr 10, 2013 1:52 am

BubbaMKII wrote:Looks like it's always going down with lower humus than seed purity.
Planted 0% slightly sulfur cabbage using 11% sulfur humus and it came out as 3%.
2% humus with 2% pumpkins stayed the same.
19% cereal with 1% humus went to 0%
This element/purity **** is doing my head in...

Edit: did i mention playing like this is no fun at all?
Looking for water for hours and finding nothing, client log outs, afraid to use any of the hard made seeds/humus for fear of it turning to **** and having nothing at all.
At some point got sick of it and stopped playing.
Will check next patch/see if this system stays.
If it does, i'm done.

I have enough 30% cereal seeds for two fields. I have countless 0% seeds.

No matter what I try, I can't actually seem to raise purity above 1%.

As it was described, "purity is a circle", so unless I plant a 1% pure tree, destroy all my compost bins, remake them with 1% purity wood, then get new 1% purity humus, then plant with 1% seeds... I don't even see how this will raise purity since all it will do is make it 1% average.

I really don't understand this system, and how people get 95% purity crops.
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