Purity and all that

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Re: Purity and all that

Postby Erunildo » Mon Apr 08, 2013 6:33 pm

qbradq wrote:Just a quick reminder that you can get higher purity humus from 0% bins. Just forage until you find a decent source of the purity you are after (say 2 or 3 %, more if you have the time) and chuck it into the bin. The purity will take a slight hit, but it will allow you to then use that humus to plant seeds and trees.



Are you sure about that? I put some 21% seeds in a bin and got a 1% humus. I don't see how a 2-3% purity foragable can give you more than 0%. Would be cool though:P
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Re: Purity and all that

Postby Wournos » Mon Apr 08, 2013 7:27 pm

I've been adding 1-3% foraged items to one of my previously empty bins (post patch) and I am seeing 0-1% hummus coming out.
I believe the key to all this is not to get all worked up about it. Instead, just make sure you keep track of what stuff you put in your bins - preferably keeping to one alchemy element per bin only.

If you do add different alchemy elements, make sure the element you don't want to have has a lower multiplier value than what you want. I noticed this when making crackers. I had lead element flour and tested 1.06 blue element water, as well as 1.03 blue water. The crackers with 1.03 blue element came out slightly better than the other, so I assume (I shouldn't, really) the same goes for everything else.

Slightly off topic:
I've started taking notes in an excel sheet of my farming progress. I am not looking forward to the outcome as I noticed my preferred element changed on one of the crops because I had all red 1.00% woodchips, droppings and lime. There's not enough data to share any findings yet, though.
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Re: Purity and all that

Postby Hans_Lemurson » Mon Apr 08, 2013 7:53 pm

Wournos wrote:Slightly off topic:
I've started taking notes in an excel sheet of my farming progress. I am not looking forward to the outcome as I noticed my preferred element changed on one of the crops because I had all red 1.00% woodchips, droppings and lime. There's not enough data to share any findings yet, though.

According to Jorb:
"Field Alchemy: The humus used to prepare fields for planting -- i.e. not fertilizers applied after planting -- now modify the purity of the crop produced. "
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Re: Purity and all that

Postby qbradq » Mon Apr 08, 2013 8:16 pm

If you look at the compost bin thread you will find that the formula is weighted in such a way that you can't get good quality humus from a 0% bin. The higher the multiplier of the input, the more important the multiplier of the bin. That's why low-quality input in a zero-quality bin still produces low-quality output, allowing one to boot-strap their humus production.
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Re: Purity and all that

Postby ysbryd » Mon Apr 08, 2013 8:26 pm

Make four bins.
Go outside your front door and pick all the local foragables and look at them.
Outside my door I have 4% sulpher grass.
3% lead huckleberries
3% salt crowberries (finally a use for them)
4% mercury blackberries.
All of which means you get 1/2% humus in each type.
Use this for trees, with the bias water if you can get it, and prepare your fields with the humus of your choice.
When you get a crop from the field greater than the bin, take a few seeds and compost the rest.
When you get a tree above about 4% make a new bin.
continue ad infinitum
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Re: Purity and all that

Postby Darkside » Mon Apr 08, 2013 9:05 pm

Has anyone yet confirmed that purity water affects potted plants too now?
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Re: Purity and all that

Postby Wournos » Tue Apr 09, 2013 9:32 am

Hans_Lemurson wrote:
Wournos wrote:Slightly off topic:
I've started taking notes in an excel sheet of my farming progress. I am not looking forward to the outcome as I noticed my preferred element changed on one of the crops because I had all red 1.00% woodchips, droppings and lime. There's not enough data to share any findings yet, though.

According to Jorb:
"Field Alchemy: The humus used to prepare fields for planting -- i.e. not fertilizers applied after planting -- now modify the purity of the crop produced. "

Hmm, I was about to object but I now see that the hummus I used WAS the same element as the outcome of the crop. I seemed to have missed that part. ...but then, why did the other cabbage patch turn out to be sulphur when I used the same type of seeds and material for the fields?!

Sulphur seeds 1.36
Salt compost 1.03
Salt hay/droppings/lime/choppings 1.00
Result: field 1 salt 1.06 - field 2 sulphur 1.04


Edit:
Field Alchemy: The humus used to prepare fields for planting -- i.e. not fertilizers applied after planting -- now modify the purity of the crop produced. It is worth noting that the way seeds and humus modify each other is harshly biased against alchemy compositions wildly differing in purity. Seeds and humus more similar in elements will coexist much better. If you plant very pure seeds in very unpure soil, expect very unpure results.

So this means that fertilizers after sowing a field does not count? If so, that sure reduces the headache!
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Re: Purity and all that

Postby dageir » Tue Apr 09, 2013 11:17 am

For now.. ¦]
Somebody once wrote, "Hell is the impossibility of reason." That's what this place feels like. Hell
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Re: Purity and all that

Postby qbradq » Tue Apr 09, 2013 1:52 pm

The only things that impacts a field's resultant alchemical makeup are the humus used before planting the seeds and a small random factor.
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Re: Purity and all that

Postby Darkside » Tue Apr 09, 2013 2:25 pm

qbradq wrote:The only things that impacts a field's resultant alchemical makeup are the humus used before planting the seeds and a small random factor.


What about the seed's own alechmy?
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